Improvements to chat responses
Exit response code when gift code entered Reply to additional keywords Randomisd responses + added multiple
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@ -1,6 +1,7 @@
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import { inject, injectable } from "tsyringe";
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import { DialogueHelper } from "../helpers/DialogueHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { IGetAllAttachmentsResponse } from "../models/eft/dialog/IGetAllAttachmentsResponse";
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import { IGetFriendListDataResponse } from "../models/eft/dialog/IGetFriendListDataResponse";
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import { IGetMailDialogViewRequestData } from "../models/eft/dialog/IGetMailDialogViewRequestData";
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@ -17,6 +18,7 @@ import { SaveServer } from "../servers/SaveServer";
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import { GiftService } from "../services/GiftService";
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import { MailSendService } from "../services/MailSendService";
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import { HashUtil } from "../utils/HashUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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@injectable()
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@ -27,6 +29,8 @@ export class DialogueController
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@inject("SaveServer") protected saveServer: SaveServer,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("MailSendService") protected mailSendService: MailSendService,
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@inject("GiftService") protected giftService: GiftService,
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@inject("HashUtil") protected hashUtil: HashUtil
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@ -300,7 +304,7 @@ export class DialogueController
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{
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this.mailSendService.sendPlayerMessageToNpc(sessionId, request.dialogId, request.text);
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// Handle when player types a keyword to sptfriend user
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// Handle when player types a keyword to sptFriend user
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if (request.dialogId.includes("sptFriend"))
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{
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this.handleChatWithSPTFriend(sessionId, request);
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@ -309,30 +313,56 @@ export class DialogueController
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return request.dialogId;
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}
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/**
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* Send responses back to player when they communicate with SPT friend on friends list
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* @param sessionId Session Id
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* @param request send message request
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*/
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protected handleChatWithSPTFriend(sessionId: string, request: ISendMessageRequest): void
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{
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const sender = this.profileHelper.getPmcProfile(sessionId);
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const sptFriendUser = this.getSptFriendData();
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const giftSent = this.giftService.sendGiftToPlayer(sessionId, request.text);
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if (giftSent === GiftSentResult.SUCCESS)
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, "hey! you got the right code!");
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["Hey! you got the right code!", "A secret code, how exciting!", "You found a gift code!"]));
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return;
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}
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if (giftSent === GiftSentResult.FAILED_GIFT_ALREADY_RECEIVED)
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, "You already have that!!");
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["Looks like you already used that code", "You already have that!!"]));
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return;
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}
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if (request.text.toLowerCase().includes("love you"))
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, "I love you too buddy :3!");
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["That's quite forward but i love you too in a purely chatbot-human way", "I love you too buddy :3!", "uwu", `love you too ${sender?.Info?.Nickname}`]));
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}
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if (request.text.toLowerCase() === "spt")
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, "its me!!");
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["Its me!!", "spt? i've heard of that project"]));
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}
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if (request.text.toLowerCase() === "hello")
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["Howdy", "Hi", "Greetings", "Hello", "bonjoy", "Yo", "Sup", "Heyyyyy", "Hey there", `Hello ${sender?.Info?.Nickname}`]));
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}
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if (request.text.toLowerCase() === "nikita")
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["I know that guy!", "Cool guy, he made EFT!", "Kegend", "Remember when he said webel-webel-webel-webel, classic nikita moment"]));
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}
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if (request.text.toLowerCase() === "are you a bot")
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{
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this.mailSendService.sendUserMessageToPlayer(sessionId, sptFriendUser, this.randomUtil.getArrayValue(["beep boop", "**sad boop**", "probably", "sometimes", "yeah lol", "rude"]));
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}
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}
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