Cleanup dynamic loot selection, armors have their children stored in loose loot json, use existing code to pull children out instead of generating it
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@ -833,7 +833,7 @@ export class LocationGenerator
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const itemTemplate = this.itemHelper.getItem(chosenTpl)[1];
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// Item array to return
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let itemWithMods: Item[] = [];
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const itemWithMods: Item[] = [];
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// Money/Ammo - don't rely on items in spawnPoint.template.Items so we can randomise it ourselves
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if (this.itemHelper.isOfBaseclasses(chosenTpl, [BaseClasses.MONEY, BaseClasses.AMMO]))
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@ -874,20 +874,9 @@ export class LocationGenerator
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itemWithMods.push(...magazineItem);
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}
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else if (this.itemHelper.armorItemCanHoldMods(chosenTpl))
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{
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itemWithMods.push({ _id: this.objectId.generate(), _tpl: chosenTpl });
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if (itemTemplate._props.Slots?.length > 0)
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{
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itemWithMods = this.itemHelper.addChildSlotItems(
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itemWithMods,
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itemTemplate,
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this.locationConfig.equipmentLootSettings.modSpawnChancePercent,
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);
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}
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}
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else
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{
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// Also used by armors to get child mods
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// Get item + children and add into array we return
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const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(
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spawnPoint.template.Items,
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