Added early exit to adjustLooseLootSpawnProbabilities()

This commit is contained in:
Dev 2024-08-31 20:35:39 +01:00
parent f362f4eddc
commit d518549711

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@ -400,8 +400,11 @@ export class GameController {
} }
protected adjustLooseLootSpawnProbabilities(): void { protected adjustLooseLootSpawnProbabilities(): void {
const adjustments = this.lootConfig.looseLootSpawnPointAdjustments; if (!this.lootConfig.looseLootSpawnPointAdjustments) {
for (const [mapId, mapAdjustments] of Object.entries(adjustments)) { return;
}
for (const [mapId, mapAdjustments] of Object.entries(this.lootConfig.looseLootSpawnPointAdjustments)) {
const mapLooseLootData = this.databaseService.getLocation(mapId).looseLoot; const mapLooseLootData = this.databaseService.getLocation(mapId).looseLoot;
if (!mapLooseLootData) { if (!mapLooseLootData) {
this.logger.warning(this.localisationService.getText("location-map_has_no_loose_loot_data", mapId)); this.logger.warning(this.localisationService.getText("location-map_has_no_loose_loot_data", mapId));