Implement IRelease interface, add new route action and data to core.json (!249)
This will need merged with: https://dev.sp-tarkov.com/SPT-AKI/Modules/pulls/90 Added - IRelease interface - betaDisclaimer: Beta text to be shown in the client - betaDisclaimerTimeoutDelay: delay before the client exits if `OK` isnt pressed - releaseSummary: a place to add release notes shown on first run, or if version has changed. - new route for the client to request beta and changelog information Im not the most familiar with the server, so if any of this needs moved to a different class or a new class made for it, ping me and let me know and I'll adjust it accordingly. Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/249 Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com> Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
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@ -5,6 +5,10 @@
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"serverName": "SPT Server",
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"profileSaveIntervalSeconds": 15,
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"sptFriendNickname": "SPT",
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"release": {
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"isBeta": true,
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"betaDisclaimerTimeoutDelay": 30
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},
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"fixes": {
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"fixShotgunDispersion": true,
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"removeModItemsFromProfile": false,
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@ -597,5 +597,7 @@
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"launcher-profile_spteasystart": "Lots of Roubles/Dollars/Euros, Some QoL skills are level 20, trader rep maxed, starting level is 15, no quests completed",
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"launcher-profile_sptzerotohero": "Start with almost nothing, no Roubles/Dollars/Euros, no trader rep, 1 knife, no quests completed",
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"launcher-profile_sptdeveloper": "Testing profile, starting level is 69, lots of Roubles/Dollars/Euros, USEC start with all quests ready to start, BEAR start with all quests ready to hand in, invincibility balaclava",
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"launcher-missing_property": "Profile: %s is missing a descriptionLocaleKey property"
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"launcher-missing_property": "Profile: %s is missing a descriptionLocaleKey property",
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"beta-disclaimer": "By pressing OK you agree that no support is offered and that this is for bug testing only. NOT actual gameplay. Mods are disabled. New profiles may be required frequently. Report all bugs in the reports channel in discord, or on the issues page on the website. If you don't press OK by the time specified, the game will close.",
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"release-summary": ""
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}
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@ -1,6 +1,10 @@
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import { ClientLogController } from "@spt-aki/controllers/ClientLogController";
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import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { ICoreConfig, IRelease } from "@spt-aki/models/spt/config/ICoreConfig";
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import { IClientLogRequest } from "@spt-aki/models/spt/logging/IClientLogRequest";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
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import { inject, injectable } from "tsyringe";
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@ -11,6 +15,8 @@ export class ClientLogCallbacks
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constructor(
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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@inject("ClientLogController") protected clientLogController: ClientLogController,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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)
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{}
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@ -22,4 +28,15 @@ export class ClientLogCallbacks
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this.clientLogController.clientLog(info);
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return this.httpResponse.nullResponse();
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}
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/**
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* Handle /singleplayer/release
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*/
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public releaseNotes(): string
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{
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const data: IRelease = this.configServer.getConfig<ICoreConfig>(ConfigTypes.CORE).release;
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data.betaDisclaimer = this.localisationService.getText("beta-disclaimer");
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data.releaseSummary = this.localisationService.getText("release-summary");
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return this.httpResponse.noBody(data);
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}
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}
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@ -9,6 +9,7 @@ export interface ICoreConfig extends IBaseConfig
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serverName: string;
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profileSaveIntervalSeconds: number;
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sptFriendNickname: string;
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release: IRelease;
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fixes: IGameFixes;
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features: IServerFeatures;
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/** Commit hash build server was created from */
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@ -17,6 +18,18 @@ export interface ICoreConfig extends IBaseConfig
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buildTime?: string;
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}
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export interface IRelease
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{
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// Enables the cool watermark in-game
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isBeta: boolean;
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// Disclaimer outlining the intended usage of bleeding edge
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betaDisclaimer?: string;
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// How long before the messagebox times out and closes the game
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betaDisclaimerTimeoutDelay: number;
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// Summary of release changes
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releaseSummary?: string;
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}
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export interface IGameFixes
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{
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/** Shotguns use a different value than normal guns causing huge pellet dispersion */
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@ -13,6 +13,10 @@ export class ClientLogStaticRouter extends StaticRouter
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{
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return this.clientLogCallbacks.clientLog(url, info, sessionID);
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}),
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new RouteAction("/singleplayer/release", (url: string, info: any, sessionID: string, output: string) =>
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{
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return this.clientLogCallbacks.releaseNotes();
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}),
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]);
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}
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}
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