Fixed PMCs not being hostile to player scav until they're very close
Fixed incorrect capitalisation Added `SavageEnemyChance` property to pmc config
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@ -778,7 +778,7 @@
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"additionalEnemyTypes": [
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"additionalEnemyTypes": [
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"bossPartisan"
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"bossPartisan"
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],
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],
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"ChancedEnemies": [{
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"chancedEnemies": [{
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"EnemyChance": 100,
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"EnemyChance": 100,
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"Role": "assault"
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"Role": "assault"
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}, {
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}, {
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@ -789,8 +789,10 @@
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"Role": "pmcUSEC"
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"Role": "pmcUSEC"
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}
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}
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],
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],
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"BearEnemyChance": 85,
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"bearEnemyChance": 85,
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"UsecEnemyChance": 100
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"usecEnemyChance": 100,
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"savageEnemyChance": 95,
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"savagePlayerBehaviour": "ChancedEnemies"
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},
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},
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"pmcbear": {
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"pmcbear": {
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"additionalEnemyTypes": [
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"additionalEnemyTypes": [
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@ -807,8 +809,10 @@
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"Role": "pmcBEAR"
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"Role": "pmcBEAR"
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}
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}
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],
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],
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"BearEnemyChance": 85,
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"bearEnemyChance": 85,
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"UsecEnemyChance": 100
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"usecEnemyChance": 100,
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"savageEnemyChance": 95,
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"savagePlayerBehaviour": "ChancedEnemies"
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}
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}
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},
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},
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"forceHealingItemsIntoSecure": true,
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"forceHealingItemsIntoSecure": true,
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@ -197,6 +197,7 @@ export interface IAdditionalHostilitySettings {
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ChancedEnemies: IChancedEnemy[];
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ChancedEnemies: IChancedEnemy[];
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Neutral: string[];
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Neutral: string[];
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SavagePlayerBehaviour: string;
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SavagePlayerBehaviour: string;
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SavageEnemyChance?: number;
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UsecEnemyChance: number;
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UsecEnemyChance: number;
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UsecPlayerBehaviour: string;
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UsecPlayerBehaviour: string;
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Warn: string[];
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Warn: string[];
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@ -55,9 +55,10 @@ export interface IHostilitySettings {
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/** Bot roles that are 100% an enemy */
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/** Bot roles that are 100% an enemy */
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additionalEnemyTypes?: string[];
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additionalEnemyTypes?: string[];
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/** Objects that determine the % chance another bot type is an enemy */
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/** Objects that determine the % chance another bot type is an enemy */
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ChancedEnemies?: IChancedEnemy[];
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chancedEnemies?: IChancedEnemy[];
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BearEnemyChance?: number;
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bearEnemyChance?: number;
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UsecEnemyChance?: number;
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usecEnemyChance?: number;
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savageEnemyChance?: number;
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/** Bot roles that are 100% an friendly */
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/** Bot roles that are 100% an friendly */
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additionalFriendlyTypes?: string[];
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additionalFriendlyTypes?: string[];
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savagePlayerBehaviour?: string;
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savagePlayerBehaviour?: string;
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@ -167,8 +167,8 @@ export class LocationLifecycleService {
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}
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}
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// Add/edit chance settings
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// Add/edit chance settings
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if (configHostilityChanges.ChancedEnemies) {
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if (configHostilityChanges.chancedEnemies) {
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for (const chanceDetailsToApply of configHostilityChanges.ChancedEnemies) {
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for (const chanceDetailsToApply of configHostilityChanges.chancedEnemies) {
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const locationBotDetails = locationBotHostilityDetails.ChancedEnemies.find(
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const locationBotDetails = locationBotHostilityDetails.ChancedEnemies.find(
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(botChance) => botChance.Role === chanceDetailsToApply.Role,
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(botChance) => botChance.Role === chanceDetailsToApply.Role,
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);
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);
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@ -192,13 +192,18 @@ export class LocationLifecycleService {
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}
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}
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// Adjust bear hostility chance
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// Adjust bear hostility chance
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if (typeof configHostilityChanges.BearEnemyChance !== "undefined") {
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if (typeof configHostilityChanges.bearEnemyChance !== "undefined") {
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locationBotHostilityDetails.BearEnemyChance = configHostilityChanges.BearEnemyChance;
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locationBotHostilityDetails.BearEnemyChance = configHostilityChanges.bearEnemyChance;
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}
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}
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// Adjust usec hostility chance
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// Adjust usec hostility chance
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if (typeof configHostilityChanges.UsecEnemyChance !== "undefined") {
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if (typeof configHostilityChanges.usecEnemyChance !== "undefined") {
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locationBotHostilityDetails.UsecEnemyChance = configHostilityChanges.UsecEnemyChance;
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locationBotHostilityDetails.UsecEnemyChance = configHostilityChanges.usecEnemyChance;
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}
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// Adjust usec hostility chance
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if (typeof configHostilityChanges.savageEnemyChance !== "undefined") {
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locationBotHostilityDetails.SavageEnemyChance = configHostilityChanges.savageEnemyChance;
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}
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}
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// Adjust scav hostility behaviour
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// Adjust scav hostility behaviour
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