Fixed missed method rename

- getAllSeasonalEventItems got renamed getInactiveSeasonalEventItems
This commit is contained in:
TheSparta 2023-12-15 14:10:33 +00:00
parent 75fd744321
commit d1dc04cbec

View File

@ -515,7 +515,7 @@ export class LocationGenerator
): ProbabilityObjectArray<string, number> ): ProbabilityObjectArray<string, number>
{ {
const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled(); const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled();
const seasonalItemTplBlacklist = this.seasonalEventService.getAllSeasonalEventItems(); const seasonalItemTplBlacklist = this.seasonalEventService.getInactiveSeasonalEventItems();
const itemDistribution = new ProbabilityObjectArray<string>(this.mathUtil, this.jsonUtil); const itemDistribution = new ProbabilityObjectArray<string>(this.mathUtil, this.jsonUtil);
for (const icd of staticLootDist[containerTypeId].itemDistribution) for (const icd of staticLootDist[containerTypeId].itemDistribution)
@ -620,7 +620,7 @@ export class LocationGenerator
// Iterate over spawnpoints // Iterate over spawnpoints
const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled(); const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled();
const seasonalItemTplBlacklist = this.seasonalEventService.getAllSeasonalEventItems(); const seasonalItemTplBlacklist = this.seasonalEventService.getInactiveSeasonalEventItems();
for (const spawnPoint of chosenSpawnpoints) for (const spawnPoint of chosenSpawnpoints)
{ {
if (!spawnPoint.template) if (!spawnPoint.template)
@ -723,7 +723,7 @@ export class LocationGenerator
} }
const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled(); const seasonalEventActive = this.seasonalEventService.seasonalEventEnabled();
const seasonalItemTplBlacklist = this.seasonalEventService.getAllSeasonalEventItems(); const seasonalItemTplBlacklist = this.seasonalEventService.getInactiveSeasonalEventItems();
// Add remaining forced loot to array // Add remaining forced loot to array
for (const forcedLootLocation of forcedSpawnPoints) for (const forcedLootLocation of forcedSpawnPoints)
@ -749,14 +749,16 @@ export class LocationGenerator
locationTemplateToAdd.Items[0]._id = locationTemplateToAdd.Root; locationTemplateToAdd.Items[0]._id = locationTemplateToAdd.Root;
// Push forced location into array as long as it doesnt exist already // Push forced location into array as long as it doesnt exist already
const existingLocation = lootLocationTemplates.find(x => x.Id === locationTemplateToAdd.Id); const existingLocation = lootLocationTemplates.find((x) => x.Id === locationTemplateToAdd.Id);
if (!existingLocation) if (!existingLocation)
{ {
lootLocationTemplates.push(locationTemplateToAdd); lootLocationTemplates.push(locationTemplateToAdd);
} }
else else
{ {
this.logger.debug(`Attempted to add a forced loot location with Id: ${locationTemplateToAdd.Id} to map ${locationName} that already has that id in use, skipping`) this.logger.debug(
`Attempted to add a forced loot location with Id: ${locationTemplateToAdd.Id} to map ${locationName} that already has that id in use, skipping`,
);
} }
} }
} }