Change durability calculation to match live better
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@ -416,7 +416,7 @@ export class ItemHelper
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// Armor
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// Armor
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if (itemDetails._props.armorClass)
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if (itemDetails._props.armorClass)
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{
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{
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return repairable.Durability / itemDetails._props.MaxDurability;
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return repairable.MaxDurability / itemDetails._props.MaxDurability;
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}
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}
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// Weapon
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// Weapon
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