Move ammo stack size calcualtion into its own function

This commit is contained in:
Dev 2024-02-07 20:51:12 +00:00
parent 98b592f0c2
commit cc2e820290

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@ -1020,19 +1020,12 @@ export class RepeatableQuestGenerator
continue; continue;
} }
// The budget for this ammo stack
const stackRoubleBudget = roublesBudget / rewardNumItems;
const singleCartridgePrice = this.handbookHelper.getTemplatePrice(itemSelected._id);
// Get a stack size of ammo that fits rouble budget
const stackSizeThatFitsBudget = Math.round(stackRoubleBudget / singleCartridgePrice);
// Get itemDbs max stack size for ammo - don't go above 100 (some mods mess around with stack sizes)
const stackMaxCount = Math.min(itemSelected._props.StackMaxSize, 100);
// Choose smallest value between budget fitting size and stack max // Choose smallest value between budget fitting size and stack max
rewardItemStackCount = Math.min(stackSizeThatFitsBudget, stackMaxCount); rewardItemStackCount = this.calculateAmmoStackSizeThatFitsBudget(
itemSelected,
roublesBudget,
rewardNumItems,
);
} }
// 25% chance to double, triple quadruple reward stack (Only occurs when item is stackable and not weapon or ammo) // 25% chance to double, triple quadruple reward stack (Only occurs when item is stackable and not weapon or ammo)
@ -1094,6 +1087,26 @@ export class RepeatableQuestGenerator
return rewards; return rewards;
} }
protected calculateAmmoStackSizeThatFitsBudget(
itemSelected: ITemplateItem,
roublesBudget: number,
rewardNumItems: number,
): number
{
// The budget for this ammo stack
const stackRoubleBudget = roublesBudget / rewardNumItems;
const singleCartridgePrice = this.handbookHelper.getTemplatePrice(itemSelected._id);
// Get a stack size of ammo that fits rouble budget
const stackSizeThatFitsBudget = Math.round(stackRoubleBudget / singleCartridgePrice);
// Get itemDbs max stack size for ammo - don't go above 100 (some mods mess around with stack sizes)
const stackMaxCount = Math.min(itemSelected._props.StackMaxSize, 100);
return Math.min(stackSizeThatFitsBudget, stackMaxCount);
}
/** /**
* Should reward item have stack size increased (25% chance) * Should reward item have stack size increased (25% chance)
* @param item Item to possibly increase stack size of * @param item Item to possibly increase stack size of