Fix: Make wall work again (!23)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/23
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@ -915,11 +915,12 @@ export class HideoutHelper
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}
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}
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// Not currently moppable, upgrade to moppable state
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// Not currently moppable, upgrade to moppable state
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if (wall.level < 2)
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if (wall.level <= 1)
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{
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{
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const newWallLevel = 2;
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const newWallLevel = 2;
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this.logger.debug(`${this.hideoutConfig.hideoutWallAppearTimeSeconds} seconds have passed since profile creation, upgrading hideout wall from level: ${wall.level} to ${newWallLevel}`);
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this.logger.debug(`${this.hideoutConfig.hideoutWallAppearTimeSeconds} seconds have passed since profile creation, upgrading hideout wall from level: ${wall.level} to ${newWallLevel}`);
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wall.level = newWallLevel;
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wall.level = newWallLevel;
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wall.constructing = false;
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// 0 = no wall
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// 0 = no wall
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// 1 = "wall may be a problem is future"
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// 1 = "wall may be a problem is future"
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// 2 - Interactable wall
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// 2 - Interactable wall
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@ -935,6 +936,7 @@ export class HideoutHelper
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if (this.hideoutImprovementIsComplete(pmcProfile.Hideout.Improvements["639199277a9178252d38c98f"]))
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if (this.hideoutImprovementIsComplete(pmcProfile.Hideout.Improvements["639199277a9178252d38c98f"]))
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{
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{
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this.logger.debug("Hideout wall stage 2 has completed improvement, upgrading to level 3");
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this.logger.debug("Hideout wall stage 2 has completed improvement, upgrading to level 3");
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wall.constructing = false;
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wall.level++;
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wall.level++;
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return;
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return;
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