Fix health saving
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@ -104,7 +104,7 @@ export class HealthHelper
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if (!isDead)
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if (!isDead)
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{
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{
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// Player alive, not is limb alive
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// Player alive, not is limb alive
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fullProfile.vitality.health[bodyPart] = postRaidHealth.BodyParts[bodyPart].Current;
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fullProfile.vitality.health[bodyPart] = postRaidHealth.BodyParts[bodyPart].Health.Current;
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}
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}
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else
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else
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{
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{
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