Rework getWeightedCompatibleAmmo()
to loop over cartridges until it finds one compatible instead of giving up after the first failure
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@ -593,7 +593,7 @@ export class BotWeaponGenerator
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{
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{
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const desiredCaliber = this.getWeaponCaliber(weaponTemplate);
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const desiredCaliber = this.getWeaponCaliber(weaponTemplate);
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const compatibleCartridges = ammo[desiredCaliber];
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const compatibleCartridges = this.jsonUtil.clone(ammo[desiredCaliber]);
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if (!compatibleCartridges || compatibleCartridges?.length === 0)
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if (!compatibleCartridges || compatibleCartridges?.length === 0)
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{
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{
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this.logger.debug(
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this.logger.debug(
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@ -608,23 +608,42 @@ export class BotWeaponGenerator
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return weaponTemplate._props.defAmmo;
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return weaponTemplate._props.defAmmo;
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}
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}
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const chosenAmmoTpl = this.weightedRandomHelper.getWeightedValue<string>(compatibleCartridges);
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let chosenAmmoTpl: string;
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if (
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while (!chosenAmmoTpl)
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weaponTemplate._props.Chambers[0]
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&& !weaponTemplate._props.Chambers[0]._props.filters[0].Filter.includes(chosenAmmoTpl)
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)
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{
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{
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this.logger.debug(
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const possibleAmmo = this.weightedRandomHelper.getWeightedValue<string>(compatibleCartridges);
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this.localisationService.getText("bot-incompatible_ammo_for_weapon_falling_back_to_default", {
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chosenAmmo: chosenAmmoTpl,
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// Check compatibility
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weaponId: weaponTemplate._id,
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if (weaponTemplate._props.Chambers[0]
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weaponName: weaponTemplate._name,
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&& !weaponTemplate._props.Chambers[0]._props.filters[0].Filter.includes(possibleAmmo)
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defaultAmmo: weaponTemplate._props.defAmmo,
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)
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}),
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{
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);
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// Ran out of possible choices, use default ammo
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if (Object.keys(compatibleCartridges).length === 0)
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{
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this.logger.debug(
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this.localisationService.getText("bot-incompatible_ammo_for_weapon_falling_back_to_default", {
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chosenAmmo: chosenAmmoTpl,
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weaponId: weaponTemplate._id,
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weaponName: weaponTemplate._name,
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defaultAmmo: weaponTemplate._props.defAmmo,
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}),
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);
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// Incompatible ammo found, return default (can happen with .366 and 7.62x39 weapons)
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// Set ammo to default and exit
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return weaponTemplate._props.defAmmo;
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chosenAmmoTpl = weaponTemplate._props.defAmmo;
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break;
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}
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// Not compatible, remove item from possible list and try again
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delete compatibleCartridges[possibleAmmo];
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}
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else
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{
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// Compatible ammo found
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chosenAmmoTpl = possibleAmmo;
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break;
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}
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}
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}
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return chosenAmmoTpl;
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return chosenAmmoTpl;
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