Change warning in checkTraderRepairValuesExist()
to use nickname
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parent
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@ -240,7 +240,7 @@ export class GameController
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const trader = this.databaseServer.getTables().traders[traderKey];
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const trader = this.databaseServer.getTables().traders[traderKey];
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if (!trader?.base?.repair)
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if (!trader?.base?.repair)
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{
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{
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.name} is missing a repair object, adding in default values`);
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.nickname} is missing a repair object, adding in default values`);
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trader.base.repair = this.jsonUtil.clone(this.databaseServer.getTables().traders.ragfair.base.repair);
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trader.base.repair = this.jsonUtil.clone(this.databaseServer.getTables().traders.ragfair.base.repair);
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return;
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return;
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@ -248,7 +248,7 @@ export class GameController
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if (trader.base.repair?.quality)
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if (trader.base.repair?.quality)
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{
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{
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.name} is missing a repair quality value, adding in default value`);
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.nickname} is missing a repair quality value, adding in default value`);
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trader.base.repair.quality = this.databaseServer.getTables().traders.ragfair.base.repair.quality;
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trader.base.repair.quality = this.databaseServer.getTables().traders.ragfair.base.repair.quality;
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}
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}
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}
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}
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