Manually adjust sandbox wave zones, it looks like BSG copy/pasted the wave data from streets

This commit is contained in:
Dev 2023-12-29 16:25:07 +00:00
parent 4c64460cae
commit ac002fb548

View File

@ -35,7 +35,7 @@
"time_max": 10, "time_max": 10,
"slots_min": 3, "slots_min": 3,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneSW00", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "normal", "BotPreset": "normal",
"isPlayers": false, "isPlayers": false,
@ -47,7 +47,7 @@
"time_max": 40, "time_max": 40,
"slots_min": 2, "slots_min": 2,
"slots_max": 3, "slots_max": 3,
"SpawnPoints": "ZoneCarShowroom", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": true, "isPlayers": true,
@ -59,7 +59,7 @@
"time_max": 50, "time_max": 50,
"slots_min": 3, "slots_min": 3,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneStilo", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "normal", "BotPreset": "normal",
"isPlayers": true, "isPlayers": true,
@ -71,7 +71,7 @@
"time_max": 120, "time_max": 120,
"slots_min": 1, "slots_min": 1,
"slots_max": 1, "slots_max": 1,
"SpawnPoints": "ZoneSnipeStilo", "SpawnPoints": "ZoneSandSnipeCenter",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": false, "isPlayers": false,
@ -83,7 +83,7 @@
"time_max": 60, "time_max": 60,
"slots_min": 2, "slots_min": 2,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneCard1", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": true, "isPlayers": true,
@ -95,7 +95,7 @@
"time_max": 120, "time_max": 120,
"slots_min": 1, "slots_min": 1,
"slots_max": 1, "slots_max": 1,
"SpawnPoints": "ZoneSnipeCard", "SpawnPoints": "ZoneSandSnipeCenter",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": false, "isPlayers": false,
@ -107,7 +107,7 @@
"time_max": 90, "time_max": 90,
"slots_min": 2, "slots_min": 2,
"slots_max": 3, "slots_max": 3,
"SpawnPoints": "ZoneHotel_1", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "normal", "BotPreset": "normal",
"isPlayers": true, "isPlayers": true,
@ -119,7 +119,7 @@
"time_max": 120, "time_max": 120,
"slots_min": 1, "slots_min": 1,
"slots_max": 1, "slots_max": 1,
"SpawnPoints": "ZoneSnipeBuilding", "SpawnPoints": "ZoneSandSnipeCenter",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": false, "isPlayers": false,
@ -131,7 +131,7 @@
"time_max": 120, "time_max": 120,
"slots_min": 1, "slots_min": 1,
"slots_max": 1, "slots_max": 1,
"SpawnPoints": "ZoneSnipeSW01", "SpawnPoints": "ZoneSandSnipeCenter",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": false, "isPlayers": false,
@ -143,7 +143,7 @@
"time_max": 90, "time_max": 90,
"slots_min": 1, "slots_min": 1,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneSW01", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": true, "isPlayers": true,
@ -155,7 +155,7 @@
"time_max": 100, "time_max": 100,
"slots_min": 1, "slots_min": 1,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneConstruction", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": false, "isPlayers": false,
@ -167,7 +167,7 @@
"time_max": 110, "time_max": 110,
"slots_min": 2, "slots_min": 2,
"slots_max": 3, "slots_max": 3,
"SpawnPoints": "ZoneHotel_2", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "normal", "BotPreset": "normal",
"isPlayers": false, "isPlayers": false,
@ -179,7 +179,7 @@
"time_max": 120, "time_max": 120,
"slots_min": 2, "slots_min": 2,
"slots_max": 4, "slots_max": 4,
"SpawnPoints": "ZoneConcordia_1", "SpawnPoints": "ZoneSandbox",
"BotSide": "Savage", "BotSide": "Savage",
"BotPreset": "hard", "BotPreset": "hard",
"isPlayers": true, "isPlayers": true,