https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/284 Probably needs some balancing since some armors are very random, some are not at all. It feels pretty realistic I think. Any feedback is appriciated. Co-authored-by: r2go-beep <hans@hummelusa.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/193 Co-authored-by: r2go <r2go@noreply.dev.sp-tarkov.com> Co-committed-by: r2go <r2go@noreply.dev.sp-tarkov.com>
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@ -672,8 +672,8 @@ export class RagfairOfferGenerator
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protected randomiseArmorDurabilityValues(armorWithMods: Item[]): void
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protected randomiseArmorDurabilityValues(armorWithMods: Item[]): void
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{
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{
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const childMultiplerValues = {};
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let childMultiplerValues = {};
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if (this.randomUtil.getChance100(25)) { // chance the armor is damaged
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for (const item of armorWithMods)
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for (const item of armorWithMods)
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{
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{
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const itemDbDetails = this.itemHelper.getItem(item._tpl)[1];
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const itemDbDetails = this.itemHelper.getItem(item._tpl)[1];
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@ -687,21 +687,23 @@ export class RagfairOfferGenerator
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// Store mod types durabiltiy multiplier for later use in current/max durability value calculation
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// Store mod types durabiltiy multiplier for later use in current/max durability value calculation
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if (!childMultiplerValues[itemDbDetails._parent])
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if (!childMultiplerValues[itemDbDetails._parent])
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{
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{
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childMultiplerValues[itemDbDetails._parent] = Math.round(this.randomUtil.getFloat(
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childMultiplerValues[itemDbDetails._parent] = this.randomUtil.getFloat(
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].min,
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].min,
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].max,
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].max,
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));
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)/this.ragfairConfig.dynamic.condition[itemDbDetails._parent].max;
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}
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}
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const maxDurability = Math.round(
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let maxDurability = Math.round(
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this.randomUtil.getFloat(itemDbDetails._props.MaxDurability * this.randomUtil.getFloat(childMultiplerValues[itemDbDetails._parent], 1), itemDbDetails._props.MaxDurability),
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this.randomUtil.getFloat(itemDbDetails._props.MaxDurability * this.randomUtil.getFloat(childMultiplerValues[itemDbDetails._parent], 1), itemDbDetails._props.MaxDurability),
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);
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);
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let durability = Math.round(
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this.randomUtil.getFloat(maxDurability * this.randomUtil.getFloat(childMultiplerValues[itemDbDetails._parent], 1), maxDurability),
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);
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item.upd.Repairable = {
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item.upd.Repairable = {
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Durability: Math.round(itemDbDetails._props.MaxDurability * childMultiplerValues[itemDbDetails._parent]) || 1,
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Durability: durability || 1,
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MaxDurability: maxDurability
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MaxDurability: maxDurability
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};
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};
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}
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const x = 2;
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}
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}
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}
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}
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}
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}
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