Rework insurance to not duplicate items + still return soft_inserts
Added missing groin_back to `itemRequiresSoftInserts()`
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@ -137,17 +137,9 @@ export class ItemHelper
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}
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// Check if item has slots that match soft insert name ids
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const softInsertSlotIds = [
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"groin",
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"soft_armor_back",
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"soft_armor_front",
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"soft_armor_left",
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"soft_armor_right",
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"shoulder_l",
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"shoulder_r",
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"collar",
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];
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if (itemDbDetails[1]._props.Slots.find((slot) => softInsertSlotIds.includes(slot._name.toLowerCase())))
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if (
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itemDbDetails[1]._props.Slots.find((slot) => this.getSoftInsertSlotIds().includes(slot._name.toLowerCase()))
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)
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{
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return true;
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}
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@ -162,6 +154,21 @@ export class ItemHelper
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return false;
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}
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public getSoftInsertSlotIds(): string[]
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{
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return [
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"groin",
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"groin_back",
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"soft_armor_back",
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"soft_armor_front",
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"soft_armor_left",
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"soft_armor_right",
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"shoulder_l",
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"shoulder_r",
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"collar",
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];
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}
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/**
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* Returns the item price based on the handbook or as a fallback from the prices.json if the item is not
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* found in the handbook. If the price can't be found at all return 0
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@ -247,30 +247,50 @@ export class InsuranceService
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continue;
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}
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// Item iterated on could have already been processed previously (as a child of another item)
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if (equipmentToSendToPlayer.some((item) => item.itemsToReturnToPlayer._id === insuredItem.itemId))
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{
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continue;
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}
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// Check if item missing in post-raid gear OR player died
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// Catches both events: player died with item on + player survived but dropped item in raid
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if (!offRaidGearHash[insuredItem.itemId] || playerDied)
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{
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equipmentToSendToPlayer.push({
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pmcData: pmcData,
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itemsToReturnToPlayer: this.getInsuredItemDetails(
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itemToReturnToPlayer: this.getInsuredItemDetails(
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pmcData,
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this.itemHelper.findAndReturnChildrenAsItems(
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Object.values(preRaidGearHash),
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preRaidItem._id,
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true,
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),
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offraidData.insurance,
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preRaidItem,
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offraidData.insurance?.find((insuranceItem) => insuranceItem.id === insuredItem.itemId),
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),
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traderId: insuredItem.tid,
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sessionID: sessionID,
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});
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// Armor item with slots, we need to include soft_inserts as they can never be removed from armor items
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if (this.itemHelper.armorItemCanHoldMods(preRaidItem._tpl))
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{
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if (this.itemHelper.itemHasSlots(preRaidItem._tpl))
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{
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// Get IDs of all soft insert child items on armor from pre raid gear data
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const softInsertChildIds = preRaidGear.filter((item) =>
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item.parentId === preRaidItem._id
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&& this.itemHelper.getSoftInsertSlotIds().includes(item.slotId.toLowerCase())
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).map((x) => x._id);
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// Add all items found above to return data
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for (const softInsertChildModId of softInsertChildIds)
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{
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equipmentToSendToPlayer.push({
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pmcData: pmcData,
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itemToReturnToPlayer: this.getInsuredItemDetails(
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pmcData,
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preRaidGear.find((item) => item._id === softInsertChildModId),
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offraidData.insurance?.find((insuranceItem) =>
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insuranceItem.id === softInsertChildModId
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),
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),
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traderId: insuredItem.tid,
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sessionID: sessionID,
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});
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}
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}
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}
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}
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}
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@ -300,26 +320,11 @@ export class InsuranceService
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*/
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protected getInsuredItemDetails(
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pmcData: IPmcData,
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preRaidItemWithChildren: Item[],
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allItemsFromClient: IInsuredItemsData[],
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): Item[]
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preRaidItem: Item,
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insuredItemFromClient: IInsuredItemsData,
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): Item
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{
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const itemsToReturn: Item[] = [];
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for (const preRaidItem of preRaidItemWithChildren)
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{
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const isInsured = pmcData.InsuredItems.some((item) => item.itemId === preRaidItem._id);
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const itemClientInsuranceData = allItemsFromClient?.find((x) => x.id === preRaidItem._id);
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const itemIsSoftInsert = this.itemHelper.isOfBaseclass(preRaidItem._tpl, BaseClasses.BUILT_IN_INSERTS);
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if (isInsured || itemIsSoftInsert)
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{
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// Check if item should always be lost
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if (this.insuranceConfig.slotIdsToAlwaysRemove.includes(preRaidItem.slotId.toLowerCase()))
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{
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continue;
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}
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// Get baseline item to return, clone pre-raid item
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// Get baseline item to return, clone pre raid item
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const itemToReturn: Item = this.jsonUtil.clone(preRaidItem);
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// Add upd if it doesnt exist
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@ -328,7 +333,7 @@ export class InsuranceService
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itemToReturn.upd = {};
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}
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// Check for slotId values that need to be updated and adjust
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// Check for slotid values that need to be updated and adjust
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this.updateSlotIdValue(pmcData.Inventory.equipment, itemToReturn);
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// Remove location property
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@ -344,42 +349,38 @@ export class InsuranceService
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}
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// Client item has durability values, Ensure values persist into server data
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if (itemClientInsuranceData?.durability)
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if (insuredItemFromClient?.durability)
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{
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// Item didnt have Repairable object pre-raid, add it
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if (!itemToReturn.upd.Repairable)
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{
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itemToReturn.upd.Repairable = {
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Durability: itemClientInsuranceData.durability,
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MaxDurability: itemClientInsuranceData.maxDurability,
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Durability: insuredItemFromClient.durability,
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MaxDurability: insuredItemFromClient.maxDurability,
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};
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}
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else
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{
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itemToReturn.upd.Repairable.Durability = itemClientInsuranceData.durability;
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itemToReturn.upd.Repairable.MaxDurability = itemClientInsuranceData.maxDurability;
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itemToReturn.upd.Repairable.Durability = insuredItemFromClient.durability;
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itemToReturn.upd.Repairable.MaxDurability = insuredItemFromClient.maxDurability;
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}
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}
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// Client item has FaceShield values, Ensure values persist into server data
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if (itemClientInsuranceData?.hits)
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if (insuredItemFromClient?.hits)
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{
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// Item didnt have faceshield object pre-raid, add it
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if (!itemToReturn.upd.FaceShield)
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{
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itemToReturn.upd.FaceShield = { Hits: itemClientInsuranceData.hits };
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itemToReturn.upd.FaceShield = { Hits: insuredItemFromClient.hits };
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}
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else
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{
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itemToReturn.upd.FaceShield.Hits = itemClientInsuranceData.hits;
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itemToReturn.upd.FaceShield.Hits = insuredItemFromClient.hits;
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}
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}
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itemsToReturn.push(itemToReturn);
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}
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}
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return itemsToReturn;
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return itemToReturn;
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}
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/**
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@ -428,12 +429,12 @@ export class InsuranceService
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* @param traderId Id of trader item was insured with
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*/
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protected addGearToSend(
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gear: { sessionID: string; pmcData: IPmcData; itemsToReturnToPlayer: Item[]; traderId: string; },
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gear: { sessionID: string; pmcData: IPmcData; itemToReturnToPlayer: Item; traderId: string; },
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): void
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{
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const sessionId = gear.sessionID;
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const pmcData = gear.pmcData;
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const itemsToReturnToPlayer = gear.itemsToReturnToPlayer;
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const itemToReturnToPlayer = gear.itemToReturnToPlayer;
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const traderId = gear.traderId;
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// Ensure insurance array is init
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@ -448,11 +449,13 @@ export class InsuranceService
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this.resetInsuranceTraderArray(sessionId, traderId);
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}
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this.addInsuranceItemToArray(sessionId, traderId, itemsToReturnToPlayer);
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this.addInsuranceItemToArray(sessionId, traderId, itemToReturnToPlayer);
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// Remove item from insured items array as its been processed
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const returnedItemIds = itemsToReturnToPlayer.map((item) => item._id);
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pmcData.InsuredItems = pmcData.InsuredItems.filter((item) => !returnedItemIds.includes(item.itemId));
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pmcData.InsuredItems = pmcData.InsuredItems.filter((item) =>
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{
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return item.itemId !== itemToReturnToPlayer._id;
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});
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}
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/**
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@ -480,11 +483,11 @@ export class InsuranceService
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* Store insured item
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* @param sessionId Player id (session id)
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* @param traderId Trader item insured with
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* @param itemsToAdd Insured item (with children)
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* @param itemToAdd Insured item (with children)
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*/
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public addInsuranceItemToArray(sessionId: string, traderId: string, itemsToAdd: Item[]): void
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public addInsuranceItemToArray(sessionId: string, traderId: string, itemToAdd: Item): void
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{
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this.insured[sessionId][traderId].push(...itemsToAdd);
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this.insured[sessionId][traderId].push(itemToAdd);
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}
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/**
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