Adjusted weather values
Reduced chance of fog Reduced chance of constant cloud Adjusted when rain is allowed to occur relative to cloud cover Adding temp values for new seasons
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@ -3,8 +3,8 @@
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"weather": {
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"generateWeatherAmountHours": 24,
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"clouds": {
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"values": [-1, 0.03, 0, 0.5, 1],
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"weights": [100, 22, 15, 5, 4]
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"values": [-1, -0.8, -0.5, 0.1, 0, 0.15, 0.4, 1],
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"weights": [100, 22, 22, 15, 15, 15, 5, 4]
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},
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"windSpeed": {
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"values": [0, 1, 2, 3, 4],
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@ -27,7 +27,7 @@
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"max": 1
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},
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"fog": {
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"values": [0.002, 0.004, 0.008, 0.012, 0.087],
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"values": [0.0013, 0.0018, 0.002, 0.004, 0.006],
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"weights": [35, 6, 4, 3, 1]
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},
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"temp": {
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@ -72,6 +72,26 @@
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}
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},
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"4": {
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"day": {
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"min": 3,
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"max": 11
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},
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"night": {
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"min": -2,
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"max": 8
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}
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},
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"5": {
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"day": {
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"min": -4,
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"max": 7
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},
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"night": {
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"min": -10,
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"max": 3
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}
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},
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"6": {
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"day": {
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"min": 0,
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"max": 24
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@ -83,17 +83,17 @@ export class WeatherGenerator {
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const clouds = this.getWeightedClouds();
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// Force rain to off if no clouds
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const rain = clouds <= 2 ? 1 : this.getWeightedRain();
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const rain = clouds <= 0.6 ? 0 : this.getWeightedRain();
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const result: IWeather = {
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cloud: clouds,
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wind_speed: this.getWeightedWindSpeed(),
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wind_direction: this.getWeightedWindDirection(),
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wind_gustiness: this.getRandomFloat("windGustiness"),
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wind_gustiness: this.getRandomFloat("windGustiness", 2),
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rain: rain,
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rain_intensity: rain > 1 ? this.getRandomFloat("rainIntensity") : 0,
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fog: this.getWeightedFog(),
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temp: 0, // TODO - lower value at night / take into account season
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temp: 0,
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pressure: this.getRandomFloat("pressure"),
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time: "",
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date: "",
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@ -177,11 +177,11 @@ export class WeatherGenerator {
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).item;
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}
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protected getRandomFloat(node: string): number {
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protected getRandomFloat(node: string, precision = 3): number {
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return Number.parseFloat(
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this.randomUtil
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.getFloat(this.weatherConfig.weather[node].min, this.weatherConfig.weather[node].max)
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.toPrecision(3),
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.toPrecision(precision),
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);
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}
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}
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