update quest objects and implement get achievemetns
This commit is contained in:
parent
87b177586e
commit
9e55a52965
@ -1,3 +1,4 @@
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import { AchievementController } from "@spt-aki/controllers/AchievementController";
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import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
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import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
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import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
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import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
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import { inject, injectable } from "tsyringe";
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import { inject, injectable } from "tsyringe";
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@ -6,7 +7,7 @@ import { inject, injectable } from "tsyringe";
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export class AchievementCallbacks
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export class AchievementCallbacks
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{
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{
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constructor(
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constructor(
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// @inject("AchievementController") protected botController: AchievementController,
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@inject("AchievementController") protected achievementController: AchievementController,
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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)
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)
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{}
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{}
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@ -19,7 +20,7 @@ export class AchievementCallbacks
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public getAchievements(url: string, info: IEmptyRequestData, sessionID: string): any
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public getAchievements(url: string, info: IEmptyRequestData, sessionID: string): any
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{
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{
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throw new Error("Not implemented");
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return this.httpResponse.getBody(this.achievementController.getAchievements(sessionID));
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}
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}
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/**
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/**
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@ -6,7 +6,6 @@ import { inject, injectable } from "tsyringe";
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export class BuildsCallbacks
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export class BuildsCallbacks
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{
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{
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constructor(
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constructor(
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// @inject("AchievementController") protected botController: AchievementController,
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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)
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)
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{}
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{}
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@ -135,7 +135,7 @@ export class QuestController
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for (const conditionToFulfil of questRequirements)
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for (const conditionToFulfil of questRequirements)
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{
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{
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// If the previous quest isn't in the user profile, it hasn't been completed or started
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// If the previous quest isn't in the user profile, it hasn't been completed or started
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const prerequisiteQuest = profile.Quests.find((pq) => pq.qid === conditionToFulfil._props.target);
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const prerequisiteQuest = profile.Quests.find((pq) => pq.qid === conditionToFulfil.target);
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if (!prerequisiteQuest)
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if (!prerequisiteQuest)
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{
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{
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haveCompletedPreviousQuest = false;
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haveCompletedPreviousQuest = false;
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@ -143,18 +143,18 @@ export class QuestController
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}
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}
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// Prereq does not have its status requirement fulfilled
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// Prereq does not have its status requirement fulfilled
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if (!conditionToFulfil._props.status.includes(prerequisiteQuest.status))
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if (!conditionToFulfil.status.includes(prerequisiteQuest.status))
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{
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{
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haveCompletedPreviousQuest = false;
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haveCompletedPreviousQuest = false;
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break;
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break;
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}
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}
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// Has a wait timer
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// Has a wait timer
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if (conditionToFulfil._props.availableAfter > 0)
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if (conditionToFulfil.availableAfter > 0)
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{
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{
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// Compare current time to unlock time for previous quest
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// Compare current time to unlock time for previous quest
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const previousQuestCompleteTime = prerequisiteQuest.statusTimers[prerequisiteQuest.status];
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const previousQuestCompleteTime = prerequisiteQuest.statusTimers[prerequisiteQuest.status];
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const unlockTime = previousQuestCompleteTime + conditionToFulfil._props.availableAfter;
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const unlockTime = previousQuestCompleteTime + conditionToFulfil.availableAfter;
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if (unlockTime > this.timeUtil.getTimestamp())
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if (unlockTime > this.timeUtil.getTimestamp())
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{
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{
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this.logger.debug(
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this.logger.debug(
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@ -175,7 +175,7 @@ export class QuestController
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let passesLoyaltyRequirements = true;
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let passesLoyaltyRequirements = true;
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for (const condition of loyaltyRequirements)
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for (const condition of loyaltyRequirements)
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{
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{
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if (!this.questHelper.traderLoyaltyLevelRequirementCheck(condition._props, profile))
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if (!this.questHelper.traderLoyaltyLevelRequirementCheck(condition, profile))
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{
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{
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passesLoyaltyRequirements = false;
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passesLoyaltyRequirements = false;
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break;
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break;
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@ -185,7 +185,7 @@ export class QuestController
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let passesStandingRequirements = true;
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let passesStandingRequirements = true;
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for (const condition of standingRequirements)
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for (const condition of standingRequirements)
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{
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{
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if (!this.questHelper.traderStandingRequirementCheck(condition._props, profile))
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if (!this.questHelper.traderStandingRequirementCheck(condition, profile))
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{
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{
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passesStandingRequirements = false;
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passesStandingRequirements = false;
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break;
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break;
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@ -637,13 +637,13 @@ export class QuestController
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{
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{
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// If quest has prereq of completed quest + availableAfter value > 0 (quest has wait time)
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// If quest has prereq of completed quest + availableAfter value > 0 (quest has wait time)
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const nextQuestWaitCondition = quest.conditions.AvailableForStart.find((x) =>
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const nextQuestWaitCondition = quest.conditions.AvailableForStart.find((x) =>
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x._props.target === completedQuestId && x._props.availableAfter > 0
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x.target === completedQuestId && x.availableAfter > 0
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);
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);
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if (nextQuestWaitCondition)
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if (nextQuestWaitCondition)
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{
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{
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// Now + wait time
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// Now + wait time
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const availableAfterTimestamp = this.timeUtil.getTimestamp()
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const availableAfterTimestamp = this.timeUtil.getTimestamp()
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+ nextQuestWaitCondition._props.availableAfter;
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+ nextQuestWaitCondition.availableAfter;
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// Update quest in profile with status of AvailableAfter
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// Update quest in profile with status of AvailableAfter
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const existingQuestInProfile = pmcData.Quests.find((x) => x.qid === quest._id);
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const existingQuestInProfile = pmcData.Quests.find((x) => x.qid === quest._id);
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@ -687,7 +687,7 @@ export class QuestController
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return false;
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return false;
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}
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}
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return x.conditions.Fail.some((y) => y._props.target === completedQuestId);
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return x.conditions.Fail.some((y) => y.target === completedQuestId);
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});
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});
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}
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}
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@ -709,7 +709,7 @@ export class QuestController
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for (const questToFail of questsToFail)
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for (const questToFail of questsToFail)
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{
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{
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// Skip failing a quest that has a fail status of something other than success
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// Skip failing a quest that has a fail status of something other than success
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if (questToFail.conditions.Fail?.some((x) => x._props.status?.some((y) => y !== QuestStatus.Success)))
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if (questToFail.conditions.Fail?.some((x) => x.status?.some((y) => y !== QuestStatus.Success)))
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{
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{
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continue;
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continue;
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}
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}
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@ -764,12 +764,12 @@ export class QuestController
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for (const condition of quest.conditions.AvailableForFinish)
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for (const condition of quest.conditions.AvailableForFinish)
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{
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{
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if (
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if (
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condition._props.id === handoverQuestRequest.conditionId
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condition.id === handoverQuestRequest.conditionId
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&& handoverQuestTypes.includes(condition._parent)
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&& handoverQuestTypes.includes(condition.conditionType)
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)
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)
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{
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{
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handedInCount = Number.parseInt(<string>condition._props.value);
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handedInCount = Number.parseInt(<string>condition.value);
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isItemHandoverQuest = condition._parent === handoverQuestTypes[0];
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isItemHandoverQuest = condition.conditionType === handoverQuestTypes[0];
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handoverRequirements = condition;
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handoverRequirements = condition;
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const profileCounter = (handoverQuestRequest.conditionId in pmcData.BackendCounters)
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const profileCounter = (handoverQuestRequest.conditionId in pmcData.BackendCounters)
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@ -807,7 +807,7 @@ export class QuestController
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for (const itemHandover of handoverQuestRequest.items)
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for (const itemHandover of handoverQuestRequest.items)
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{
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{
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const matchingItemInProfile = pmcData.Inventory.items.find((item) => item._id === itemHandover.id);
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const matchingItemInProfile = pmcData.Inventory.items.find((item) => item._id === itemHandover.id);
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if (!matchingItemInProfile || !handoverRequirements._props.target.includes(matchingItemInProfile._tpl))
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if (!matchingItemInProfile || !handoverRequirements.target.includes(matchingItemInProfile._tpl))
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{
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{
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// Item handed in by player doesnt match what was requested
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// Item handed in by player doesnt match what was requested
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return this.showQuestItemHandoverMatchError(
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return this.showQuestItemHandoverMatchError(
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@ -904,7 +904,7 @@ export class QuestController
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const errorMessage = this.localisationService.getText("quest-handover_wrong_item", {
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const errorMessage = this.localisationService.getText("quest-handover_wrong_item", {
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questId: handoverQuestRequest.qid,
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questId: handoverQuestRequest.qid,
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handedInTpl: itemHandedOver._tpl,
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handedInTpl: itemHandedOver._tpl,
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requiredTpl: handoverRequirements._props.target[0],
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requiredTpl: handoverRequirements.target[0],
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});
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});
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this.logger.error(errorMessage);
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this.logger.error(errorMessage);
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@ -1,6 +1,8 @@
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import { DependencyContainer, Lifecycle } from "tsyringe";
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import { DependencyContainer, Lifecycle } from "tsyringe";
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import { AchievementCallbacks } from "@spt-aki/callbacks/AchievementCallbacks";
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import { BotCallbacks } from "@spt-aki/callbacks/BotCallbacks";
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import { BotCallbacks } from "@spt-aki/callbacks/BotCallbacks";
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import { BuildsCallbacks } from "@spt-aki/callbacks/BuildsCallbacks";
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import { BundleCallbacks } from "@spt-aki/callbacks/BundleCallbacks";
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import { BundleCallbacks } from "@spt-aki/callbacks/BundleCallbacks";
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import { ClientLogCallbacks } from "@spt-aki/callbacks/ClientLogCallbacks";
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import { ClientLogCallbacks } from "@spt-aki/callbacks/ClientLogCallbacks";
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import { CustomizationCallbacks } from "@spt-aki/callbacks/CustomizationCallbacks";
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import { CustomizationCallbacks } from "@spt-aki/callbacks/CustomizationCallbacks";
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@ -33,6 +35,7 @@ import { TraderCallbacks } from "@spt-aki/callbacks/TraderCallbacks";
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import { WeatherCallbacks } from "@spt-aki/callbacks/WeatherCallbacks";
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import { WeatherCallbacks } from "@spt-aki/callbacks/WeatherCallbacks";
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import { WishlistCallbacks } from "@spt-aki/callbacks/WishlistCallbacks";
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import { WishlistCallbacks } from "@spt-aki/callbacks/WishlistCallbacks";
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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
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import { AchievementController } from "@spt-aki/controllers/AchievementController";
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import { BotController } from "@spt-aki/controllers/BotController";
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import { BotController } from "@spt-aki/controllers/BotController";
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import { ClientLogController } from "@spt-aki/controllers/ClientLogController";
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import { ClientLogController } from "@spt-aki/controllers/ClientLogController";
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import { CustomizationController } from "@spt-aki/controllers/CustomizationController";
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import { CustomizationController } from "@spt-aki/controllers/CustomizationController";
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@ -643,6 +646,8 @@ export class Container
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depContainer.register<TraderCallbacks>("TraderCallbacks", { useClass: TraderCallbacks });
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depContainer.register<TraderCallbacks>("TraderCallbacks", { useClass: TraderCallbacks });
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depContainer.register<WeatherCallbacks>("WeatherCallbacks", { useClass: WeatherCallbacks });
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depContainer.register<WeatherCallbacks>("WeatherCallbacks", { useClass: WeatherCallbacks });
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depContainer.register<WishlistCallbacks>("WishlistCallbacks", { useClass: WishlistCallbacks });
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depContainer.register<WishlistCallbacks>("WishlistCallbacks", { useClass: WishlistCallbacks });
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depContainer.register<AchievementCallbacks>("AchievementCallbacks", { useClass: AchievementCallbacks });
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depContainer.register<BuildsCallbacks>("BuildsCallbacks", { useClass: BuildsCallbacks });
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}
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}
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private static registerServices(depContainer: DependencyContainer): void
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private static registerServices(depContainer: DependencyContainer): void
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@ -787,5 +792,6 @@ export class Container
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depContainer.register<TraderController>("TraderController", { useClass: TraderController });
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depContainer.register<TraderController>("TraderController", { useClass: TraderController });
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depContainer.register<WeatherController>("WeatherController", { useClass: WeatherController });
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depContainer.register<WeatherController>("WeatherController", { useClass: WeatherController });
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depContainer.register<WishlistController>("WishlistController", WishlistController);
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depContainer.register<WishlistController>("WishlistController", WishlistController);
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depContainer.register<AchievementController>("AchievementController", AchievementController);
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}
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}
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}
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}
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@ -327,14 +327,14 @@ export class InRaidHelper
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// Does failed quest have requirement to collect items from raid
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// Does failed quest have requirement to collect items from raid
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const questDbData = this.questHelper.getQuestFromDb(postRaidQuest.qid, pmcData);
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const questDbData = this.questHelper.getQuestFromDb(postRaidQuest.qid, pmcData);
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// AvailableForFinish
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// AvailableForFinish
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const matchingAffFindConditions = questDbData.conditions.AvailableForFinish.filter(x => x._parent === "FindItem");
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const matchingAffFindConditions = questDbData.conditions.AvailableForFinish.filter(x => x.conditionType === "FindItem");
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const itemsToCollect: string[] = [];
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const itemsToCollect: string[] = [];
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if (matchingAffFindConditions)
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if (matchingAffFindConditions)
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{
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{
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// Find all items the failed quest wanted
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// Find all items the failed quest wanted
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for (const condition of matchingAffFindConditions)
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for (const condition of matchingAffFindConditions)
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{
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{
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itemsToCollect.push(...condition._props.target);
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itemsToCollect.push(...condition.target);
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}
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}
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}
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}
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@ -381,12 +381,12 @@ export class InRaidHelper
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}
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}
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// Find the time requirement in AvailableForStart array (assuming there is one as quest in locked state === its time-gated)
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// Find the time requirement in AvailableForStart array (assuming there is one as quest in locked state === its time-gated)
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const afsRequirement = dbQuest.conditions.AvailableForStart.find(x => x._parent === "Quest");
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const afsRequirement = dbQuest.conditions.AvailableForStart.find(x => x.conditionType === "Quest");
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if (afsRequirement && afsRequirement._props.availableAfter > 0)
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if (afsRequirement && afsRequirement.availableAfter > 0)
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{
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{
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// Prereq quest has a wait
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// Prereq quest has a wait
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// Set quest as AvailableAfter and set timer
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// Set quest as AvailableAfter and set timer
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const timestamp = this.timeUtil.getTimestamp() + afsRequirement._props.availableAfter;
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const timestamp = this.timeUtil.getTimestamp() + afsRequirement.availableAfter;
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lockedQuest.availableAfter = timestamp;
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lockedQuest.availableAfter = timestamp;
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lockedQuest.statusTimers.AvailableAfter = timestamp;
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lockedQuest.statusTimers.AvailableAfter = timestamp;
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lockedQuest.status = 9;
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lockedQuest.status = 9;
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@ -45,7 +45,7 @@ export class QuestConditionHelper
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{
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{
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const filteredQuests = q.filter((c) =>
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const filteredQuests = q.filter((c) =>
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{
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{
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if (c._parent === questType)
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if (c.conditionType === questType)
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{
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{
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if (furtherFilter)
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if (furtherFilter)
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{
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{
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@ -10,7 +10,7 @@ import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { Common, IQuestStatus } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { Common, IQuestStatus } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "@spt-aki/models/eft/common/tables/IQuest";
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import { AvailableForConditions, IQuest, Reward } from "@spt-aki/models/eft/common/tables/IQuest";
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import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
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import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "@spt-aki/models/eft/quests/IAcceptQuestRequestData";
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import { IAcceptQuestRequestData } from "@spt-aki/models/eft/quests/IAcceptQuestRequestData";
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import { IFailQuestRequestData } from "@spt-aki/models/eft/quests/IFailQuestRequestData";
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import { IFailQuestRequestData } from "@spt-aki/models/eft/quests/IFailQuestRequestData";
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@ -80,25 +80,25 @@ export class QuestHelper
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*/
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*/
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public doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean
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public doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean
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{
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{
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if (condition._parent === "Level")
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if (condition.conditionType === "Level")
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{
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{
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switch (condition._props.compareMethod)
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switch (condition.compareMethod)
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{
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{
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case ">=":
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case ">=":
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return playerLevel >= <number>condition._props.value;
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return playerLevel >= <number>condition.value;
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case ">":
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case ">":
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return playerLevel > <number>condition._props.value;
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return playerLevel > <number>condition.value;
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case "<":
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case "<":
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return playerLevel < <number>condition._props.value;
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return playerLevel < <number>condition.value;
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case "<=":
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case "<=":
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return playerLevel <= <number>condition._props.value;
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return playerLevel <= <number>condition.value;
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case "=":
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case "=":
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return playerLevel === <number>condition._props.value;
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return playerLevel === <number>condition.value;
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default:
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default:
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this.logger.error(
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this.logger.error(
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this.localisationService.getText(
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this.localisationService.getText(
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"quest-unable_to_find_compare_condition",
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"quest-unable_to_find_compare_condition",
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condition._props.compareMethod,
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condition.compareMethod,
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),
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),
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);
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);
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return false;
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return false;
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@ -198,7 +198,7 @@ export class QuestHelper
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* @param profile Player profile
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* @param profile Player profile
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* @returns true if loyalty is high enough to fulfill quest requirement
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* @returns true if loyalty is high enough to fulfill quest requirement
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*/
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*/
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public traderLoyaltyLevelRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean
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public traderLoyaltyLevelRequirementCheck(questProperties: AvailableForConditions, profile: IPmcData): boolean
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{
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{
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const requiredLoyaltyLevel = Number(questProperties.value);
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const requiredLoyaltyLevel = Number(questProperties.value);
|
||||||
const trader = profile.TradersInfo[<string>questProperties.target];
|
const trader = profile.TradersInfo[<string>questProperties.target];
|
||||||
@ -216,7 +216,7 @@ export class QuestHelper
|
|||||||
* @param profile Player profile
|
* @param profile Player profile
|
||||||
* @returns true if standing is high enough to fulfill quest requirement
|
* @returns true if standing is high enough to fulfill quest requirement
|
||||||
*/
|
*/
|
||||||
public traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean
|
public traderStandingRequirementCheck(questProperties: AvailableForConditions, profile: IPmcData): boolean
|
||||||
{
|
{
|
||||||
const requiredStanding = Number(questProperties.value);
|
const requiredStanding = Number(questProperties.value);
|
||||||
const trader = profile.TradersInfo[<string>questProperties.target];
|
const trader = profile.TradersInfo[<string>questProperties.target];
|
||||||
@ -373,13 +373,13 @@ export class QuestHelper
|
|||||||
|
|
||||||
// Check if quest has a prereq to be placed in a 'pending' state
|
// Check if quest has a prereq to be placed in a 'pending' state
|
||||||
const questDbData = this.getQuestFromDb(acceptedQuest.qid, pmcData);
|
const questDbData = this.getQuestFromDb(acceptedQuest.qid, pmcData);
|
||||||
const waitTime = questDbData.conditions.AvailableForStart.find((x) => x._props.availableAfter > 0);
|
const waitTime = questDbData.conditions.AvailableForStart.find((x) => x.availableAfter > 0);
|
||||||
if (waitTime && acceptedQuest.type !== "repeatable")
|
if (waitTime && acceptedQuest.type !== "repeatable")
|
||||||
{
|
{
|
||||||
// Quest should be put into 'pending' state
|
// Quest should be put into 'pending' state
|
||||||
newQuest.startTime = 0;
|
newQuest.startTime = 0;
|
||||||
newQuest.status = QuestStatus.AvailableAfter; // 9
|
newQuest.status = QuestStatus.AvailableAfter; // 9
|
||||||
newQuest.availableAfter = currentTimestamp + waitTime._props.availableAfter;
|
newQuest.availableAfter = currentTimestamp + waitTime.availableAfter;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -409,9 +409,9 @@ export class QuestHelper
|
|||||||
// e.g. Quest A passed in, quest B is looped over and has requirement of A to be started, include it
|
// e.g. Quest A passed in, quest B is looped over and has requirement of A to be started, include it
|
||||||
const acceptedQuestCondition = quest.conditions.AvailableForStart.find((x) =>
|
const acceptedQuestCondition = quest.conditions.AvailableForStart.find((x) =>
|
||||||
{
|
{
|
||||||
return x._parent === "Quest"
|
return x.conditionType === "Quest"
|
||||||
&& x._props.target === startedQuestId
|
&& x.target === startedQuestId
|
||||||
&& x._props.status[0] === QuestStatus.Started;
|
&& x.status[0] === QuestStatus.Started;
|
||||||
});
|
});
|
||||||
|
|
||||||
// Not found, skip quest
|
// Not found, skip quest
|
||||||
@ -425,7 +425,7 @@ export class QuestHelper
|
|||||||
);
|
);
|
||||||
for (const condition of standingRequirements)
|
for (const condition of standingRequirements)
|
||||||
{
|
{
|
||||||
if (!this.traderStandingRequirementCheck(condition._props, profile))
|
if (!this.traderStandingRequirementCheck(condition, profile))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -436,7 +436,7 @@ export class QuestHelper
|
|||||||
);
|
);
|
||||||
for (const condition of loyaltyRequirements)
|
for (const condition of loyaltyRequirements)
|
||||||
{
|
{
|
||||||
if (!this.traderLoyaltyLevelRequirementCheck(condition._props, profile))
|
if (!this.traderLoyaltyLevelRequirementCheck(condition, profile))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -465,9 +465,9 @@ export class QuestHelper
|
|||||||
{
|
{
|
||||||
const acceptedQuestCondition = q.conditions.AvailableForStart.find((c) =>
|
const acceptedQuestCondition = q.conditions.AvailableForStart.find((c) =>
|
||||||
{
|
{
|
||||||
return c._parent === "Quest"
|
return c.conditionType === "Quest"
|
||||||
&& c._props.target === failedQuestId
|
&& c.target === failedQuestId
|
||||||
&& c._props.status[0] === QuestStatus.Fail;
|
&& c.status[0] === QuestStatus.Fail;
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!acceptedQuestCondition)
|
if (!acceptedQuestCondition)
|
||||||
@ -602,7 +602,7 @@ export class QuestHelper
|
|||||||
public getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest
|
public getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest
|
||||||
{
|
{
|
||||||
quest = this.jsonUtil.clone(quest);
|
quest = this.jsonUtil.clone(quest);
|
||||||
quest.conditions.AvailableForStart = quest.conditions.AvailableForStart.filter((q) => q._parent === "Level");
|
quest.conditions.AvailableForStart = quest.conditions.AvailableForStart.filter((q) => q.conditionType === "Level");
|
||||||
|
|
||||||
return quest;
|
return quest;
|
||||||
}
|
}
|
||||||
@ -958,11 +958,11 @@ export class QuestHelper
|
|||||||
}
|
}
|
||||||
|
|
||||||
const condition = questInDb.conditions.AvailableForFinish.find((c) =>
|
const condition = questInDb.conditions.AvailableForFinish.find((c) =>
|
||||||
c._parent === "FindItem" && c._props?.target?.includes(itemTpl)
|
c.conditionType === "FindItem" && c?.target?.includes(itemTpl)
|
||||||
);
|
);
|
||||||
if (condition)
|
if (condition)
|
||||||
{
|
{
|
||||||
result[questId] = condition._props.id;
|
result[questId] = condition.id;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ export interface IQuest
|
|||||||
QuestName?: string;
|
QuestName?: string;
|
||||||
_id: string;
|
_id: string;
|
||||||
canShowNotificationsInGame: boolean;
|
canShowNotificationsInGame: boolean;
|
||||||
conditions: Conditions;
|
conditions: IQuestConditions;
|
||||||
description: string;
|
description: string;
|
||||||
failMessageText: string;
|
failMessageText: string;
|
||||||
name: string;
|
name: string;
|
||||||
@ -27,7 +27,7 @@ export interface IQuest
|
|||||||
startedMessageText: string;
|
startedMessageText: string;
|
||||||
successMessageText: string;
|
successMessageText: string;
|
||||||
templateId: string;
|
templateId: string;
|
||||||
rewards: Rewards;
|
rewards: IRewards;
|
||||||
/** Becomes 'AppearStatus' inside client */
|
/** Becomes 'AppearStatus' inside client */
|
||||||
status: string | number;
|
status: string | number;
|
||||||
KeyQuest: boolean;
|
KeyQuest: boolean;
|
||||||
@ -38,7 +38,7 @@ export interface IQuest
|
|||||||
sptStatus?: QuestStatus;
|
sptStatus?: QuestStatus;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface Conditions
|
export interface IQuestConditions
|
||||||
{
|
{
|
||||||
Started: AvailableForConditions[];
|
Started: AvailableForConditions[];
|
||||||
AvailableForFinish: AvailableForConditions[];
|
AvailableForFinish: AvailableForConditions[];
|
||||||
@ -48,13 +48,6 @@ export interface Conditions
|
|||||||
}
|
}
|
||||||
|
|
||||||
export interface AvailableForConditions
|
export interface AvailableForConditions
|
||||||
{
|
|
||||||
_parent: string;
|
|
||||||
_props: AvailableForProps;
|
|
||||||
dynamicLocale?: boolean;
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface AvailableForProps
|
|
||||||
{
|
{
|
||||||
id: string;
|
id: string;
|
||||||
index: number;
|
index: number;
|
||||||
@ -79,7 +72,9 @@ export interface AvailableForProps
|
|||||||
zoneId?: string;
|
zoneId?: string;
|
||||||
type?: boolean;
|
type?: boolean;
|
||||||
countInRaid?: boolean;
|
countInRaid?: boolean;
|
||||||
globalQuestCounterId?: any;
|
globalQuestCounterId?: string;
|
||||||
|
completeInSeconds?: number
|
||||||
|
conditionType?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface AvailableForCounter
|
export interface AvailableForCounter
|
||||||
@ -89,26 +84,36 @@ export interface AvailableForCounter
|
|||||||
}
|
}
|
||||||
|
|
||||||
export interface CounterCondition
|
export interface CounterCondition
|
||||||
{
|
|
||||||
_parent: string;
|
|
||||||
_props: CounterProps;
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface CounterProps
|
|
||||||
{
|
{
|
||||||
id: string;
|
id: string;
|
||||||
|
dynamicLocale: boolean
|
||||||
target: string[] | string; // TODO: some objects have an array and some are just strings, thanks bsg very cool
|
target: string[] | string; // TODO: some objects have an array and some are just strings, thanks bsg very cool
|
||||||
compareMethod?: string;
|
compareMethod?: string;
|
||||||
value?: string;
|
value?: string;
|
||||||
weapon?: string[];
|
weapon?: string[];
|
||||||
|
distance: ICounterConditionDistance
|
||||||
equipmentInclusive?: string[][];
|
equipmentInclusive?: string[][];
|
||||||
weaponModsInclusive?: string[][];
|
weaponModsInclusive?: string[][];
|
||||||
|
weaponModsExclusive?: string[][];
|
||||||
|
enemyEquipmentInclusive?: string[][];
|
||||||
|
enemyEquipmentExclusive?: string[][];
|
||||||
|
weaponCaliber: string[]
|
||||||
|
savageRole: any[]
|
||||||
status?: string[];
|
status?: string[];
|
||||||
bodyPart?: string[];
|
bodyPart?: string[];
|
||||||
daytime?: DaytimeCounter;
|
daytime?: IDaytimeCounter;
|
||||||
|
conditionType?: string
|
||||||
|
enemyHealthEffects: any[]
|
||||||
|
resetOnSessionEnd: boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface DaytimeCounter
|
export interface ICounterConditionDistance
|
||||||
|
{
|
||||||
|
value: number
|
||||||
|
compareMethod: string
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface IDaytimeCounter
|
||||||
{
|
{
|
||||||
from: number;
|
from: number;
|
||||||
to: number;
|
to: number;
|
||||||
@ -122,7 +127,7 @@ export interface VisibilityCondition
|
|||||||
oneSessionOnly: boolean;
|
oneSessionOnly: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface Rewards
|
export interface IRewards
|
||||||
{
|
{
|
||||||
AvailableForStart: Reward[];
|
AvailableForStart: Reward[];
|
||||||
AvailableForFinish: Reward[];
|
AvailableForFinish: Reward[];
|
||||||
|
@ -52,6 +52,9 @@ export interface IDatabaseTables
|
|||||||
|
|
||||||
/** Default equipment loadouts that show on main inventory screen */
|
/** Default equipment loadouts that show on main inventory screen */
|
||||||
defaultEquipmentPresets: IEquipmentBuild[];
|
defaultEquipmentPresets: IEquipmentBuild[];
|
||||||
|
|
||||||
|
/** Achievements */
|
||||||
|
achievements: IAchievement[]
|
||||||
};
|
};
|
||||||
traders?: Record<string, ITrader>;
|
traders?: Record<string, ITrader>;
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ import { RouteAction, StaticRouter } from "@spt-aki/di/Router";
|
|||||||
@injectable()
|
@injectable()
|
||||||
export class AchievementStaticRouter extends StaticRouter
|
export class AchievementStaticRouter extends StaticRouter
|
||||||
{
|
{
|
||||||
constructor(@inject("AchievementStaticRouter") protected achievementCallbacks: AchievementCallbacks)
|
constructor(@inject("AchievementCallbacks") protected achievementCallbacks: AchievementCallbacks)
|
||||||
{
|
{
|
||||||
super([
|
super([
|
||||||
new RouteAction(
|
new RouteAction(
|
||||||
|
Loading…
Reference in New Issue
Block a user