Update jsons

Add 2x event quests - Bloodhounds + hint (start at level 25 - not same as live)
Add arean fighters to woods/customs/shoreline
Adjust reseve bot chances
Add arean fighyer bot json data
This commit is contained in:
Dev 2023-06-14 23:48:18 +01:00
parent b478a1cdad
commit 9d3506ef0a
24 changed files with 113964 additions and 110186 deletions

View File

@ -1,10 +1,39 @@
{
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@ -12,11 +41,11 @@
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"MIN_CAN_LAY_DIST": 11,
"MAX_CAN_LAY_DIST_SQRT": 40000,
"MAX_CAN_LAY_DIST": 200,
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"MAX_AIM_PRECICING": 2,
"BETTER_PRECICING_COEF": 0.9,
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"PANIC_COEF": 3.5,
"PANIC_ACCURATY_COEF": 3.0,
"COEF_FROM_COVER": 0.45,
"PANIC_COEF": 1.2,
"PANIC_ACCURATY_COEF": 1.2,
"HARD_AIM": 0.75,
"PANIC_TIME": 6.0,
"PANIC_TIME": 2,
"RECALC_MUST_TIME": 3,
"DAMAGE_PANIC_TIME": 25.0,
"DAMAGE_PANIC_TIME": 15,
"DANGER_UP_POINT": 1.3,
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
"DAMAGE_TO_DISCARD_AIM_0_100": 86.0,
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"DAMAGE_TO_DISCARD_AIM_0_100": 86,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"MAX_TIME_DISCARD_AIM_SEC": 0.6,
"XZ_COEF": 0.10,
"XZ_COEF": 0.4,
"SHOOT_TO_CHANGE_PRIORITY": 5525,
"BOTTOM_COEF": 0.1,
"FIRST_CONTACT_ADD_SEC": 0.1,
"FIRST_CONTACT_ADD_CHANCE_100": 80.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.77,
"BASE_HIT_AFFECTION_MIN_ANG": 4.0,
"BASE_HIT_AFFECTION_MAX_ANG": 18.0,
"BASE_SHIEF": 0.01,
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"BASE_HIT_AFFECTION_MIN_ANG": 4,
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"BASE_SHIEF": 0.05,
"SCATTERING_HAVE_DAMAGE_COEF": 2,
"SCATTERING_DIST_MODIF": 0.67,
"SCATTERING_DIST_MODIF_CLOSE": 0.6,
"AIMING_TYPE": 2,
"DIST_TO_SHOOT_TO_CENTER": 3.0,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"SHPERE_FRIENDY_FIRE_SIZE": -1.0,
"COEF_IF_MOVE": 1.5,
"DIST_TO_SHOOT_TO_CENTER": 3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
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"TIME_COEF_IF_MOVE": 1.1,
"BOT_MOVE_IF_DELTA": 0.01,
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"NEXT_SHOT_MISS_Y_OFFSET": 1.0,
"ANYTIME_LIGHT_WHEN_AIM_100": -1.0,
"ANY_PART_SHOOT_TIME": 900.0,
"BOT_MOVE_IF_DELTA": 3.01,
"NEXT_SHOT_MISS_CHANCE_100": 100,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
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"ANY_PART_SHOOT_TIME": 5,
"WEAPON_ROOT_OFFSET": 0.35,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1.0,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MAX_AIM_TIME": 1.5,
"OFFSET_RECAL_ANYWAY_TIME": 1.0
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"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"XZ_COEF_STATIONARY_GRENADE": 0.8
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"OLD_TIME_POINT": 11,
"WAIT_NEW_SENSOR": 2.1,
"WAIT_NEW__LOOK_SENSOR": 7.8,
"LOOK_AROUND_DELTA": 1.1,
"MAX_VISION_GRASS_METERS": 8.1,
"MAX_VISION_GRASS_METERS_FLARE": 8.0,
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 8,
"MAX_VISION_GRASS_METERS_OPT": 0.9090909,
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"LightOnVisionDistance": 30.0,
"FAR_DISTANCE": 160.0,
"FarDeltaTimeSec": 3.0,
"MIDDLE_DIST": 90.0,
"MiddleDeltaTimeSec": 1.0,
"LightOnVisionDistance": 45,
"FAR_DISTANCE": 160,
"FarDeltaTimeSec": 3,
"MIDDLE_DIST": 90,
"MiddleDeltaTimeSec": 1,
"CloseDeltaTimeSec": 0.1,
"POSIBLE_VISION_SPACE": 1.2,
"GOAL_TO_FULL_DISSAPEAR": 6.5,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 2.5,
"GOAL_TO_FULL_DISSAPEAR": 0.2,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 0.03,
"BODY_DELTA_TIME_SEARCH_SEC": 1.7,
"COME_TO_BODY_DIST": 1.2,
"MARKSMAN_VISIBLE_DIST_COEF": 1.15,
"VISIBLE_DISNACE_WITH_LIGHT": 33.0,
"ENEMY_LIGHT_ADD": 35.0,
"ENEMY_LIGHT_START_DIST": 40.0,
"CAN_LOOK_TO_WALL": false,
"DIST_NOT_TO_IGNORE_WALL": 15.0,
"DIST_CHECK_WALL": 20.0,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25.0,
"MIN_LOOK_AROUD_TIME": 20.0,
"VISIBLE_DISNACE_WITH_LIGHT": 100,
"ENEMY_LIGHT_ADD": 48,
"ENEMY_LIGHT_START_DIST": 90,
"CAN_LOOK_TO_WALL": true,
"DIST_NOT_TO_IGNORE_WALL": 15,
"DIST_CHECK_WALL": 20,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25,
"MIN_LOOK_AROUD_TIME": 20,
"OPTIMIZE_TO_ONLY_BODY": true
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"RECOIL_PER_METER": 0.03,
"MAX_RECOIL_PER_METER": 0.01,
"HORIZONT_RECOIL_COEF": 0.01,
"RECOIL_TIME_NORMALIZE": 1,
"RECOIL_PER_METER": 0.02,
"MAX_RECOIL_PER_METER": 0.04,
"HORIZONT_RECOIL_COEF": 0.04,
"WAIT_NEXT_SINGLE_SHOT": 0.2,
"WAIT_NEXT_SINGLE_SHOT_LONG_MAX": 3.3,
"WAIT_NEXT_SINGLE_SHOT_LONG_MIN": 0.4,
"MARKSMAN_DIST_SEK_COEF": 44.0,
"MARKSMAN_DIST_SEK_COEF": 44,
"FINGER_HOLD_SINGLE_SHOT": 0.14,
"BASE_AUTOMATIC_TIME": 0.1,
"AUTOMATIC_FIRE_SCATTERING_COEF": 2.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 76.0,
"FAR_DIST_ENEMY": 20.0,
"BASE_AUTOMATIC_TIME": 0.2,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 94,
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"SHOOT_FROM_COVER": 4,
"FAR_DIST_ENEMY_SQR": 400.0,
"FAR_DIST_ENEMY_SQR": 400,
"MAX_DIST_COEF": 1.35,
"RECOIL_DELTA_PRESS": 0.15,
"RUN_DIST_NO_AMMO": 25.0,
"RUN_DIST_NO_AMMO_SQRT": 625.0,
"CAN_SHOOTS_TIME_TO_AMBUSH": 3,
"RUN_DIST_NO_AMMO": 25,
"RUN_DIST_NO_AMMO_SQRT": 625,
"CAN_SHOOTS_TIME_TO_AMBUSH": 993,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_PERCENT": 0.5,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2.0,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2,
"RELOAD_PECNET_NO_ENEMY": 0.6,
"CHANCE_TO_CHANGE_WEAPON": 0.0,
"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 0.0,
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"SUPPRESS_BY_SHOOT_TIME": 6.0,
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"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 40,
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"SUPPRESS_BY_SHOOT_TIME": 6,
"SUPPRESS_TRIGGERS_DOWN": 3,
"VALIDATE_MALFUNCTION_CHANCE": 0,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25
"WAIT_NEXT_STATIONARY_GRENADE": 1,
"FINGER_HOLD_STATIONARY_GRENADE": 0.3,
"VALIDATE_MALFUNCTION_CHANCE": 100,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25,
"DELAY_BEFORE_EXAMINE_MALFUNCTION": 0.5,
"DELAY_BEFORE_FIX_MALFUNCTION": 0.5
},
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"BASE_ROTATE_SPEED": 270,
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"BASESTART_SLOW_DIST": 1.1,
"SLOW_COEF": 7.0,
"DIST_TO_CAN_CHANGE_WAY": 8.0,
"DIST_TO_START_RAYCAST": 15.0,
"BASE_START_SERACH": 35.0,
"UPDATE_TIME_RECAL_WAY": 7.0,
"FAR_DIST": 4.0,
"FAR_DIST_SQR": 16.0,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64.0,
"DIST_TO_START_RAYCAST_SQR": 225.0,
"BASE_SQRT_START_SERACH": 1225.0,
"SLOW_COEF": 7,
"DIST_TO_CAN_CHANGE_WAY": 8,
"DIST_TO_START_RAYCAST": 15,
"BASE_START_SERACH": 35,
"UPDATE_TIME_RECAL_WAY": 7,
"FAR_DIST": 4,
"FAR_DIST_SQR": 16,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64,
"DIST_TO_START_RAYCAST_SQR": 225,
"BASE_SQRT_START_SERACH": 1225,
"Y_APPROXIMATION": 0.7,
"DELTA_LAST_SEEN_ENEMY": 20.0,
"REACH_DIST_COVER": 2.0,
"RUN_TO_COVER_MIN": 2.0,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100.0,
"RUN_IF_CANT_SHOOT": true,
"RUN_IF_GAOL_FAR_THEN": 10.0,
"SEC_TO_CHANGE_TO_RUN": 3.0
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"REACH_DIST_COVER": 2,
"RUN_TO_COVER_MIN": 2,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100,
"RUN_IF_CANT_SHOOT": false,
"RUN_IF_GAOL_FAR_THEN": 10,
"SEC_TO_CHANGE_TO_RUN": 3
},
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"DELTA_NEXT_ATTEMPT": 10.0,
"MIN_DIST_NOT_TO_THROW": 8.0,
"NEAR_DELTA_THROW_TIME_SEC": 2.0,
"MIN_THROW_GRENADE_DIST": 12.0,
"MIN_THROW_GRENADE_DIST_SQRT": 144.0,
"MIN_DIST_NOT_TO_THROW_SQR": 64.0,
"RUN_AWAY": 22.0,
"RUN_AWAY_SQR": 484.0,
"ADD_GRENADE_AS_DANGER": 65.0,
"ADD_GRENADE_AS_DANGER_SQR": 4225.0,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 95.0,
"GrenadePerMeter": 0.25,
"REQUEST_DIST_MUST_THROW_SQRT": 4.0,
"REQUEST_DIST_MUST_THROW": 2.0,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"DELTA_NEXT_ATTEMPT": 10,
"MIN_DIST_NOT_TO_THROW": 8,
"NEAR_DELTA_THROW_TIME_SEC": 2,
"MIN_THROW_GRENADE_DIST": 12,
"MIN_THROW_GRENADE_DIST_SQRT": 144,
"MIN_DIST_NOT_TO_THROW_SQR": 64,
"RUN_AWAY": 22,
"RUN_AWAY_SQR": 484,
"ADD_GRENADE_AS_DANGER": 65,
"ADD_GRENADE_AS_DANGER_SQR": 4225,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 100,
"GrenadePerMeter": 0.15,
"REQUEST_DIST_MUST_THROW_SQRT": 9,
"REQUEST_DIST_MUST_THROW": 3,
"BEWARE_TYPE": 2,
"SHOOT_TO_SMOKE_CHANCE_100": 50.0,
"CHANCE_RUN_FLASHED_100": 0.0,
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"FLASH_GRENADE_TIME_COEF": 0.1,
"SIZE_SPOTTED_COEF": 2.0,
"BE_ATTENTION_COEF": 4.0,
"TIME_SHOOT_TO_FLASH": 2.0,
"CLOSE_TO_SMOKE_TO_SHOOT": 5.0,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 25.0,
"CLOSE_TO_SMOKE_TIME_DELTA": 7.0,
"SMOKE_CHECK_DELTA": 1.0,
"DELTA_GRENADE_START_TIME": 0.7,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40.0,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30.0,
"SHOOT_TO_SMOKE_CHANCE_100": 50,
"CHANCE_RUN_FLASHED_100": 100,
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"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100,
"FLASH_GRENADE_TIME_COEF": 0.25,
"SIZE_SPOTTED_COEF": 2,
"BE_ATTENTION_COEF": 4,
"TIME_SHOOT_TO_FLASH": 4,
"CLOSE_TO_SMOKE_TO_SHOOT": 10,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 100,
"CLOSE_TO_SMOKE_TIME_DELTA": 5,
"SMOKE_CHECK_DELTA": 1,
"DELTA_GRENADE_START_TIME": 0.01,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30,
"NO_RUN_FROM_AI_GRENADES": true,
"MAX_THROW_POWER": 25.0,
"MIN_THROW_DIST_PERCENT_0_1": 0.7,
"MAX_THROW_POWER": 18.7,
"GrenadePrecision": 0.1,
"STOP_WHEN_THROW_GRENADE": true,
"WAIT_TIME_TURN_AWAY": 0.2,
"SMOKE_SUPPRESS_DELTA": 20.0,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8.0,
"STUN_SUPPRESS_DELTA": 9.0,
"CHEAT_START_GRENADE_PLACE": true,
"SMOKE_SUPPRESS_DELTA": 20,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8,
"STUN_SUPPRESS_DELTA": 9,
"CHEAT_START_GRENADE_PLACE": false,
"CAN_THROW_STRAIGHT_CONTACT": true,
"STRAIGHT_CONTACT_DELTA_SEC": 3.0,
"ANG_TYPE": 1
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"ANG_TYPE": 4
},
"Change": {
"SMOKE_VISION_DIST": 0.6,
"SMOKE_GAIN_SIGHT": 1.6,
"SMOKE_SCATTERING": 1.6,
"SMOKE_PRECICING": 1.6,
"SMOKE_HEARING": 1.0,
"SMOKE_HEARING": 1,
"SMOKE_ACCURATY": 1.6,
"SMOKE_LAY_CHANCE": 1.6,
"FLASH_VISION_DIST": 0.05,
"FLASH_GAIN_SIGHT": 1.8,
"FLASH_SCATTERING": 1.6,
"FLASH_PRECICING": 1.6,
"FLASH_HEARING": 1.0,
"FLASH_HEARING": 1,
"FLASH_ACCURATY": 1.6,
"FLASH_LAY_CHANCE": 1.0,
"FLASH_LAY_CHANCE": 1,
"STUN_HEARING": 0.01
},
"Cover": {
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50.0,
"SOUND_TO_GET_SPOTTED": 2.0,
"TIME_TO_MOVE_TO_COVER": 15.0,
"MAX_DIST_OF_COVER": 4.0,
"CHANGE_RUN_TO_COVER_SEC": 5.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50,
"SOUND_TO_GET_SPOTTED": 2,
"TIME_TO_MOVE_TO_COVER": 15,
"MAX_DIST_OF_COVER": 4,
"CHANGE_RUN_TO_COVER_SEC": 5,
"CHANGE_RUN_TO_COVER_SEC_GREANDE": 0.6,
"MIN_DIST_TO_ENEMY": 9.0,
"DIST_CANT_CHANGE_WAY": 5.0,
"DIST_CHECK_SFETY": 9.0,
"TIME_CHECK_SAFE": 2.0,
"MIN_DIST_TO_ENEMY": 9,
"DIST_CANT_CHANGE_WAY": 5,
"DIST_CHECK_SFETY": 9,
"TIME_CHECK_SAFE": 2,
"HIDE_TO_COVER_TIME": 1.5,
"MAX_DIST_OF_COVER_SQR": 16.0,
"DIST_CANT_CHANGE_WAY_SQR": 25.0,
"SPOTTED_COVERS_RADIUS": 5.0,
"MAX_DIST_OF_COVER_SQR": 16,
"DIST_CANT_CHANGE_WAY_SQR": 25,
"SPOTTED_COVERS_RADIUS": 2.5,
"LOOK_LAST_ENEMY_POS_MOVING": 1.5,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3.0,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45.0,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45,
"OFFSET_LOOK_ALONG_WALL_ANG": 20,
"SPOTTED_GRENADE_RADIUS": 23.0,
"MAX_SPOTTED_TIME_SEC": 85.0,
"WAIT_INT_COVER_FINDING_ENEMY": 2.0,
"CLOSE_DIST_POINT_SQRT": 4.0,
"DELTA_SEEN_FROM_COVE_LAST_POS": 0.1,
"SPOTTED_GRENADE_RADIUS": 16,
"MAX_SPOTTED_TIME_SEC": 55,
"WAIT_INT_COVER_FINDING_ENEMY": 2,
"CLOSE_DIST_POINT_SQRT": 4,
"DELTA_SEEN_FROM_COVE_LAST_POS": 15,
"MOVE_TO_COVER_WHEN_TARGET": false,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": true,
"SPOTTED_GRENADE_TIME": 7.0,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": false,
"SPOTTED_GRENADE_TIME": 7,
"DEPENDS_Y_DIST_TO_BOT": false,
"RUN_IF_FAR": 15.0,
"RUN_IF_FAR_SQRT": 225.0,
"STAY_IF_FAR": 25.0,
"STAY_IF_FAR_SQRT": 625.0,
"RUN_IF_FAR": 15,
"RUN_IF_FAR_SQRT": 225,
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"CHECK_COVER_ENEMY_LOOK": false,
"SHOOT_NEAR_TO_LEAVE": 3,
"SHOOT_NEAR_SEC_PERIOD": 1,
"HITS_TO_LEAVE_COVER": 2,
"HITS_TO_LEAVE_COVER_UNKNOWN": 2,
"DOG_FIGHT_AFTER_LEAVE": 4.0,
"SHOOT_NEAR_TO_LEAVE": 2,
"SHOOT_NEAR_SEC_PERIOD": 0.5,
"HITS_TO_LEAVE_COVER": 1,
"HITS_TO_LEAVE_COVER_UNKNOWN": 1,
"DOG_FIGHT_AFTER_LEAVE": 4,
"NOT_LOOK_AT_WALL_IS_DANGER": true,
"REWORK_NOT_TO_SHOOT": false,
"DELETE_POINTS_BEHIND_ENEMIES": false,
"MIN_DEFENCE_LEVEL": 22.0,
"GOOD_DIST_TO_POINT_COEF": 1.8,
"ENEMY_DIST_TO_GO_OUT": 1.0,
"CHECK_CLOSEST_FRIEND": true
"MIN_DEFENCE_LEVEL": 5,
"GOOD_DIST_TO_POINT_COEF": 9999,
"ENEMY_DIST_TO_GO_OUT": 1,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25
},
"Patrol": {
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"RESERVE_TIME_STAY": 72.0,
"FRIEND_SEARCH_SEC": 12.0,
"LOOK_TIME_BASE": 12,
"RESERVE_TIME_STAY": 72,
"FRIEND_SEARCH_SEC": 12,
"TALK_DELAY": 1.1,
"MIN_TALK_DELAY": 35.0,
"TALK_DELAY_BIG": 15.1,
"MIN_TALK_DELAY": 35,
"TALK_DELAY_BIG": 45.1,
"CHANGE_WAY_TIME": 325.1,
"MIN_DIST_TO_CLOSE_TALK": 5.0,
"VISION_DIST_COEF_PEACE": 0.5,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25.0,
"CHANCE_TO_CUT_WAY_0_100": 75.0,
"MIN_DIST_TO_CLOSE_TALK": 5,
"VISION_DIST_COEF_PEACE": 0.75,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25,
"CHANCE_TO_CUT_WAY_0_100": 75,
"CUT_WAY_MIN_0_1": 0.4,
"CUT_WAY_MAX_0_1": 0.65,
"CHANCE_TO_CHANGE_WAY_0_100": 50.0,
"CHANCE_TO_CHANGE_WAY_0_100": 30,
"CHANCE_TO_SHOOT_DEADBODY": 52,
"SUSPETION_PLACE_LIFETIME": 7.0,
"RESERVE_OUT_TIME": 30.0,
"CLOSE_TO_SELECT_RESERV_WAY": 25.0,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5.0
"SUSPETION_PLACE_LIFETIME": 7,
"RESERVE_OUT_TIME": 60,
"CLOSE_TO_SELECT_RESERV_WAY": 25,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5,
"CAN_CHECK_MAGAZINE": false,
"CAN_WATCH_SECOND_WEAPON": true
},
"Hearing": {
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"BOT_CLOSE_PANIC_DIST": 1,
"CHANCE_TO_HEAR_SIMPLE_SOUND_0_1": 0.88,
"DISPERSION_COEF": 1.6,
"CLOSE_DIST": 16.0,
"FAR_DIST": 36.0,
"SOUND_DIR_DEEFREE": 30.0,
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"DEAD_BODY_SOUND_RAD": 30.0,
"DISPERSION_COEF": 10,
"CLOSE_DIST": 26,
"FAR_DIST": 56,
"SOUND_DIR_DEEFREE": 30,
"DIST_PLACE_TO_FIND_POINT": 70,
"DEAD_BODY_SOUND_RAD": 30,
"LOOK_ONLY_DANGER": false,
"RESET_TIMER_DIST": 17.0,
"HEAR_DELAY_WHEN_PEACE": 0.5,
"HEAR_DELAY_WHEN_HAVE_SMT": 0.3,
"LOOK_ONLY_DANGER_DELTA": 9.0
"RESET_TIMER_DIST": 17,
"HEAR_DELAY_WHEN_PEACE": 0,
"HEAR_DELAY_WHEN_HAVE_SMT": 0,
"LOOK_ONLY_DANGER_DELTA": 9
},
"Mind": {
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"MAX_SHOOTS_TIME": 4,
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"TIME_TO_FIND_ENEMY": 22.0,
"MAX_AGGRO_BOT_DIST": 300.0,
"HIT_POINT_DETECTION": 4.0,
"DANGER_POINT_CHOOSE_COEF": 1.0,
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"MAX_AGGRO_BOT_DIST": 100,
"HIT_POINT_DETECTION": 4,
"DANGER_POINT_CHOOSE_COEF": 1,
"SIMPLE_POINT_CHOOSE_COEF": 0.4,
"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
"COVER_DIST_COEF": 1.5,
"DIST_TO_FOUND_SQRT": 400.0,
"MAX_AGGRO_BOT_DIST_SQR": 10000.0,
"DIST_TO_STOP_RUN_ENEMY": 15.0,
"ENEMY_LOOK_AT_ME_ANG": 15.0,
"MIN_START_AGGRESION_COEF": 1.0,
"MAX_START_AGGRESION_COEF": 3.0,
"BULLET_FEEL_DIST": 160.0,
"BULLET_FEEL_CLOSE_SDIST": 1.0,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40.0,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.0,
"DIST_TO_FOUND_SQRT": 400,
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"DIST_TO_STOP_RUN_ENEMY": 15,
"ENEMY_LOOK_AT_ME_ANG": 15,
"MIN_START_AGGRESION_COEF": 1,
"MAX_START_AGGRESION_COEF": 3,
"BULLET_FEEL_DIST": 360,
"BULLET_FEEL_CLOSE_SDIST": 1,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
"FRIEND_DEAD_AGR_LOW": -0.2,
"FRIEND_AGR_KILL": 0.2,
"LAST_ENEMY_LOOK_TO": 40.0,
"LAST_ENEMY_LOOK_TO": 40,
"CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE": false,
"CAN_RECEIVE_PLAYER_REQUESTS_BEAR": false,
"CAN_RECEIVE_PLAYER_REQUESTS_USEC": false,
"CAN_USE_MEDS": true,
"SUSPETION_POINT_CHANCE_ADD100": 0.0,
"SUSPETION_POINT_CHANCE_ADD100": 0,
"AMBUSH_WHEN_UNDER_FIRE": true,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60.0,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60,
"ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN": 1.5,
"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2.0,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"PROTECT_TIME_REAL": true,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25.0,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25,
"CAN_PANIC_IS_PROTECT": false,
"NO_RUN_AWAY_FOR_SAFE": false,
"NO_RUN_AWAY_FOR_SAFE": true,
"PART_PERCENT_TO_HEAL": 0.65,
"PROTECT_DELTA_HEAL_SEC": 10.0,
"CAN_STAND_BY": true,
"PROTECT_DELTA_HEAL_SEC": 10,
"CAN_STAND_BY": false,
"CAN_THROW_REQUESTS": true,
"GROUP_ANY_PHRASE_DELAY": -1.0,
"GROUP_EXACTLY_PHRASE_DELAY": -1.0,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30.0,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80.0,
"DOG_FIGHT_OUT": 6.0,
"DOG_FIGHT_IN": 3.0,
"SHOOT_INSTEAD_DOG_FIGHT": 9.0,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30.0,
"STANDART_AMBUSH_DIST": 100.0,
"AI_POWER_COEF": 120.0,
"COVER_SECONDS_AFTER_LOSE_VISION": 10.0,
"GROUP_ANY_PHRASE_DELAY": 5,
"GROUP_EXACTLY_PHRASE_DELAY": 20,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80,
"DOG_FIGHT_OUT": 6,
"DOG_FIGHT_IN": 3,
"SHOOT_INSTEAD_DOG_FIGHT": 9,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30,
"STANDART_AMBUSH_DIST": 100,
"AI_POWER_COEF": 120,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
"SEC_TO_MORE_DIST_TO_RUN": 10.0,
"HEAL_DELAY_SEC": 5.0,
"HIT_DELAY_WHEN_HAVE_SMT": -1.0,
"HIT_DELAY_WHEN_PEACE": -1.0,
"TALK_WITH_QUERY": true
"SEC_TO_MORE_DIST_TO_RUN": 10,
"HEAL_DELAY_SEC": 5,
"AGGRESSOR_LOYALTY_BONUS": 0,
"HIT_DELAY_WHEN_HAVE_SMT": -1,
"HIT_DELAY_WHEN_PEACE": -1,
"TALK_WITH_QUERY": true,
"DEFAULT_SAVAGE_BEHAVIOUR": "Warn",
"DEFAULT_BEAR_BEHAVIOUR": "Attack",
"DEFAULT_USEC_BEHAVIOUR": "Attack",
"FRIENDLY_BOT_TYPES": [],
"WARN_BOT_TYPES": [
"assault"
],
"ENEMY_BOT_TYPES": [],
"REVENGE_BOT_TYPES": [
"pmcBot",
"gifter"
],
"REVENGE_FOR_SAVAGE_PLAYERS": false
},
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"BOSS_DIST_TO_WARNING": 34.0,
"BOSS_DIST_TO_WARNING_SQRT": 1156.0,
"BOSS_DIST_TO_WARNING_OUT": 43.0,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 1849.0,
"BOSS_DIST_TO_SHOOT": 16.0,
"BOSS_DIST_TO_SHOOT_SQRT": 256.0,
"CHANCE_TO_SEND_GRENADE_100": 100.0,
"MAX_DIST_COVER_BOSS": 25.0,
"MAX_DIST_COVER_BOSS_SQRT": 625.0,
"MAX_DIST_DECIDER_TO_SEND": 35.0,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225.0,
"TIME_AFTER_LOSE": 15.0,
"TIME_AFTER_LOSE_DELTA": 60.0,
"BOSS_DIST_TO_WARNING": 25,
"BOSS_DIST_TO_WARNING_SQRT": 625,
"BOSS_DIST_TO_WARNING_OUT": 30,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 900,
"BOSS_DIST_TO_SHOOT": 7,
"BOSS_DIST_TO_SHOOT_SQRT": 49,
"CHANCE_TO_SEND_GRENADE_100": 100,
"MAX_DIST_COVER_BOSS": 65,
"MAX_DIST_COVER_BOSS_SQRT": 4225,
"MAX_DIST_DECIDER_TO_SEND": 35,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225,
"TIME_AFTER_LOSE": 15,
"TIME_AFTER_LOSE_DELTA": 60,
"PERSONS_SEND": 2,
"DELTA_SEARCH_TIME": 18.0,
"DELTA_SEARCH_TIME": 18,
"COVER_TO_SEND": true,
"WAIT_NO_ATTACK_SAVAGE": 10.0,
"CHANCE_USE_RESERVE_PATROL_100": 50.0,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5.0,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45.0,
"KILLA_START_SEARCH_SEC": 40.0,
"KILLA_CONTUTION_TIME": 5.0,
"KILLA_CLOSE_ATTACK_DIST": 8.0,
"KILLA_MIDDLE_ATTACK_DIST": 22.0,
"KILLA_LARGE_ATTACK_DIST": 41.0,
"KILLA_SEARCH_METERS": 20.0,
"KILLA_DEF_DIST_SQRT": 225.0,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25.0,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6.0,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2.0,
"WAIT_NO_ATTACK_SAVAGE": 10,
"CHANCE_USE_RESERVE_PATROL_100": 30,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45,
"KILLA_START_SEARCH_SEC": 40,
"KILLA_CONTUTION_TIME": 5,
"KILLA_CLOSE_ATTACK_DIST": 8,
"KILLA_MIDDLE_ATTACK_DIST": 22,
"KILLA_LARGE_ATTACK_DIST": 41,
"KILLA_SEARCH_METERS": 30,
"KILLA_DEF_DIST_SQRT": 225,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2,
"KILLA_CLOSEATTACK_TIMES": 3,
"KILLA_CLOSEATTACK_DELAY": 10.0,
"KILLA_HOLD_DELAY": 5.0,
"KILLA_CLOSEATTACK_DELAY": 10,
"KILLA_HOLD_DELAY": 5,
"KILLA_BULLET_TO_RELOAD": 15,
"SHALL_WARN": true,
"KOJANIY_DIST_WHEN_READY": 40.0,
"KOJANIY_DIST_TO_BE_ENEMY": 200.0,
"KOJANIY_MIN_DIST_TO_LOOT": 20.0,
"KOJANIY_MIN_DIST_TO_LOOT_SQRT": 400.0,
"KOJANIY_DIST_ENEMY_TOO_CLOSE": 17.0,
"KOJANIY_MANY_ENEMIES_COEF": 1.5,
"SHALL_WARN": false,
"KILLA_ENEMIES_TO_ATTACK": 3,
"KILLA_ONE_IS_CLOSE": 30.0,
"KILLA_TRIGGER_DOWN_DELAY": 1.0,
"KILLA_WAIT_IN_COVER_COEF": 1.0
"KILLA_ONE_IS_CLOSE": 30,
"KILLA_TRIGGER_DOWN_DELAY": 1,
"KILLA_WAIT_IN_COVER_COEF": 1
},
"Core": {
"VisibleAngle": 140.0,
"VisibleDistance": 137.0,
"GainSightCoef": 0.2,
"ScatteringPerMeter": 0.01,
"VisibleAngle": 160,
"VisibleDistance": 142,
"GainSightCoef": 0.1,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"DamageCoeff": 1.0,
"HearingSense": 0.65,
"DamageCoeff": 1,
"HearingSense": 2.9,
"CanRun": true,
"CanGrenade": false,
"CanGrenade": true,
"AimingType": "normal",
"PistolFireDistancePref": 35.0,
"ShotgunFireDistancePref": 50.0,
"RifleFireDistancePref": 100.0,
"PistolFireDistancePref": 35,
"ShotgunFireDistancePref": 50,
"RifleFireDistancePref": 100,
"AccuratySpeed": 0.2,
"WaitInCoverBetweenShotsSec": 1.0
"WaitInCoverBetweenShotsSec": 0.3
},
"Scattering": {
"MinScatter": 0.03,
@ -541,8 +1830,8 @@
"ToLowBotSpeed": 2.4,
"ToUpBotSpeed": 3.6,
"MovingSlowCoef": 1.5,
"ToLowBotAngularSpeed": 80.0,
"ToStopBotAngularSpeed": 40.0,
"ToLowBotAngularSpeed": 80,
"ToStopBotAngularSpeed": 40,
"FromShot": 0.001,
"TracerCoef": 1.3,
"HandDamageScatteringMinMax": 0.7,
@ -554,450 +1843,465 @@
"RecoilControlCoefShootDoneAuto": 0.00015,
"AMPLITUDE_FACTOR": 0.25,
"AMPLITUDE_SPEED": 0.1,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225,
"DIST_NOT_TO_SHOOT": 0.3,
"PoseChnageCoef": 0.1,
"LayFactor": 0.1,
"RecoilYCoef": 0.0005,
"RecoilYCoefSppedDown": -0.52,
"RecoilYMax": 1.0
"RecoilYMax": 1
}
},
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"DELTA_LAY_CHECK": 2.0,
"DELTA_LAY_CHECK": 2,
"DELTA_GETUP": 2.7,
"DELTA_AFTER_GETUP": 10.0,
"CLEAR_POINTS_OF_SCARE_SEC": 20.0,
"MAX_LAY_TIME": 35.0,
"DELTA_WANT_LAY_CHECL_SEC": 5.0,
"ATTACK_LAY_CHANCE": 25.0,
"DELTA_AFTER_GETUP": 10,
"CLEAR_POINTS_OF_SCARE_SEC": 20,
"MAX_LAY_TIME": 35,
"DELTA_WANT_LAY_CHECL_SEC": 5,
"ATTACK_LAY_CHANCE": 25,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_ENEMY_NULL_DANGER_LAY": 15.0,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225.0,
"DIST_ENEMY_GETUP_LAY": 10.0,
"DIST_ENEMY_GETUP_LAY_SQRT": 100.0,
"DIST_ENEMY_CAN_LAY": 15.0,
"DIST_ENEMY_CAN_LAY_SQRT": 225.0,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_ENEMY_GETUP_LAY": 10,
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_CAN_LAY": 15,
"DIST_ENEMY_CAN_LAY_SQRT": 225,
"LAY_AIM": 0.6,
"MIN_CAN_LAY_DIST_SQRT": 121.0,
"MIN_CAN_LAY_DIST": 11.0,
"MAX_CAN_LAY_DIST_SQRT": 40000.0,
"MAX_CAN_LAY_DIST": 200.0,
"LAY_CHANCE_DANGER": 40.0,
"MIN_CAN_LAY_DIST_SQRT": 121,
"MIN_CAN_LAY_DIST": 11,
"MAX_CAN_LAY_DIST_SQRT": 40000,
"MAX_CAN_LAY_DIST": 200,
"LAY_CHANCE_DANGER": 40,
"DAMAGE_TIME_TO_GETUP": 3
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"MAX_AIM_PRECICING": 2,
"BETTER_PRECICING_COEF": 0.9,
"RECALC_DIST": 0.7,
"RECALC_SQR_DIST": 0.48999998,
"COEF_FROM_COVER": 0.85,
"PANIC_COEF": 3.5,
"PANIC_ACCURATY_COEF": 3.0,
"COEF_FROM_COVER": 0.45,
"PANIC_COEF": 1.2,
"PANIC_ACCURATY_COEF": 1.2,
"HARD_AIM": 0.75,
"PANIC_TIME": 6.0,
"PANIC_TIME": 2,
"RECALC_MUST_TIME": 3,
"DAMAGE_PANIC_TIME": 25.0,
"DAMAGE_PANIC_TIME": 15,
"DANGER_UP_POINT": 1.3,
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
"DAMAGE_TO_DISCARD_AIM_0_100": 86.0,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DAMAGE_TO_DISCARD_AIM_0_100": 86,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"MAX_TIME_DISCARD_AIM_SEC": 0.6,
"XZ_COEF": 0.10,
"XZ_COEF": 0.4,
"SHOOT_TO_CHANGE_PRIORITY": 5525,
"BOTTOM_COEF": 0.1,
"FIRST_CONTACT_ADD_SEC": 0.1,
"FIRST_CONTACT_ADD_CHANCE_100": 80.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.77,
"BASE_HIT_AFFECTION_MIN_ANG": 4.0,
"BASE_HIT_AFFECTION_MAX_ANG": 18.0,
"BASE_SHIEF": 0.01,
"SCATTERING_HAVE_DAMAGE_COEF": 2.0,
"SCATTERING_DIST_MODIF": 0.8,
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
"BASE_HIT_AFFECTION_MIN_ANG": 4,
"BASE_HIT_AFFECTION_MAX_ANG": 10,
"BASE_SHIEF": 0.05,
"SCATTERING_HAVE_DAMAGE_COEF": 2,
"SCATTERING_DIST_MODIF": 0.67,
"SCATTERING_DIST_MODIF_CLOSE": 0.6,
"AIMING_TYPE": 2,
"DIST_TO_SHOOT_TO_CENTER": 3.0,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"SHPERE_FRIENDY_FIRE_SIZE": -1.0,
"COEF_IF_MOVE": 1.5,
"DIST_TO_SHOOT_TO_CENTER": 3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
"SHPERE_FRIENDY_FIRE_SIZE": -0.1,
"COEF_IF_MOVE": 1,
"TIME_COEF_IF_MOVE": 1.1,
"BOT_MOVE_IF_DELTA": 0.01,
"NEXT_SHOT_MISS_CHANCE_100": 100.0,
"NEXT_SHOT_MISS_Y_OFFSET": 1.0,
"ANYTIME_LIGHT_WHEN_AIM_100": -1.0,
"ANY_PART_SHOOT_TIME": 900.0,
"BOT_MOVE_IF_DELTA": 3.01,
"NEXT_SHOT_MISS_CHANCE_100": 100,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"ANYTIME_LIGHT_WHEN_AIM_100": 10,
"ANY_PART_SHOOT_TIME": 5,
"WEAPON_ROOT_OFFSET": 0.35,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1.0,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MAX_AIM_TIME": 1.5,
"OFFSET_RECAL_ANYWAY_TIME": 1.0
"OFFSET_RECAL_ANYWAY_TIME": 1,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"XZ_COEF_STATIONARY_GRENADE": 0.8
},
"Look": {
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"OLD_TIME_POINT": 11,
"WAIT_NEW_SENSOR": 2.1,
"WAIT_NEW__LOOK_SENSOR": 7.8,
"LOOK_AROUND_DELTA": 1.1,
"MAX_VISION_GRASS_METERS": 8.1,
"MAX_VISION_GRASS_METERS_FLARE": 8.0,
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 8,
"MAX_VISION_GRASS_METERS_OPT": 0.9090909,
"MAX_VISION_GRASS_METERS_FLARE_OPT": 0.125,
"LightOnVisionDistance": 30.0,
"FAR_DISTANCE": 160.0,
"FarDeltaTimeSec": 3.0,
"MIDDLE_DIST": 90.0,
"MiddleDeltaTimeSec": 1.0,
"LightOnVisionDistance": 45,
"FAR_DISTANCE": 160,
"FarDeltaTimeSec": 3,
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"MiddleDeltaTimeSec": 1,
"CloseDeltaTimeSec": 0.1,
"POSIBLE_VISION_SPACE": 1.2,
"GOAL_TO_FULL_DISSAPEAR": 6.5,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 2.5,
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"BODY_DELTA_TIME_SEARCH_SEC": 1.7,
"COME_TO_BODY_DIST": 1.2,
"MARKSMAN_VISIBLE_DIST_COEF": 1.15,
"VISIBLE_DISNACE_WITH_LIGHT": 33.0,
"ENEMY_LIGHT_ADD": 35.0,
"ENEMY_LIGHT_START_DIST": 40.0,
"CAN_LOOK_TO_WALL": false,
"DIST_NOT_TO_IGNORE_WALL": 15.0,
"DIST_CHECK_WALL": 20.0,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25.0,
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"CAN_LOOK_TO_WALL": true,
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"RECOIL_PER_METER": 0.03,
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"BASE_AUTOMATIC_TIME": 0.1,
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"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_PERCENT": 0.5,
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"DELAY_BEFORE_EXAMINE_MALFUNCTION": 0.5,
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"BASE_ROTATE_SPEED": 270,
"REACH_DIST": 0.5,
"REACH_DIST_RUN": 0.8,
"START_SLOW_DIST": 1.5,
"BASESTART_SLOW_DIST": 1.1,
"SLOW_COEF": 7.0,
"DIST_TO_CAN_CHANGE_WAY": 8.0,
"DIST_TO_START_RAYCAST": 15.0,
"BASE_START_SERACH": 35.0,
"UPDATE_TIME_RECAL_WAY": 7.0,
"FAR_DIST": 4.0,
"FAR_DIST_SQR": 16.0,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64.0,
"DIST_TO_START_RAYCAST_SQR": 225.0,
"BASE_SQRT_START_SERACH": 1225.0,
"SLOW_COEF": 7,
"DIST_TO_CAN_CHANGE_WAY": 8,
"DIST_TO_START_RAYCAST": 15,
"BASE_START_SERACH": 35,
"UPDATE_TIME_RECAL_WAY": 7,
"FAR_DIST": 4,
"FAR_DIST_SQR": 16,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64,
"DIST_TO_START_RAYCAST_SQR": 225,
"BASE_SQRT_START_SERACH": 1225,
"Y_APPROXIMATION": 0.7,
"DELTA_LAST_SEEN_ENEMY": 20.0,
"REACH_DIST_COVER": 2.0,
"RUN_TO_COVER_MIN": 2.0,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100.0,
"RUN_IF_CANT_SHOOT": true,
"RUN_IF_GAOL_FAR_THEN": 10.0,
"SEC_TO_CHANGE_TO_RUN": 3.0
"DELTA_LAST_SEEN_ENEMY": 20,
"REACH_DIST_COVER": 2,
"RUN_TO_COVER_MIN": 2,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100,
"RUN_IF_CANT_SHOOT": false,
"RUN_IF_GAOL_FAR_THEN": 10,
"SEC_TO_CHANGE_TO_RUN": 3
},
"Grenade": {
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"DELTA_NEXT_ATTEMPT": 10.0,
"MIN_DIST_NOT_TO_THROW": 8.0,
"NEAR_DELTA_THROW_TIME_SEC": 2.0,
"MIN_THROW_GRENADE_DIST": 12.0,
"MIN_THROW_GRENADE_DIST_SQRT": 144.0,
"MIN_DIST_NOT_TO_THROW_SQR": 64.0,
"RUN_AWAY": 22.0,
"RUN_AWAY_SQR": 484.0,
"ADD_GRENADE_AS_DANGER": 65.0,
"ADD_GRENADE_AS_DANGER_SQR": 4225.0,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 95.0,
"GrenadePerMeter": 0.25,
"REQUEST_DIST_MUST_THROW_SQRT": 4.0,
"REQUEST_DIST_MUST_THROW": 2.0,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"DELTA_NEXT_ATTEMPT": 10,
"MIN_DIST_NOT_TO_THROW": 8,
"NEAR_DELTA_THROW_TIME_SEC": 2,
"MIN_THROW_GRENADE_DIST": 12,
"MIN_THROW_GRENADE_DIST_SQRT": 144,
"MIN_DIST_NOT_TO_THROW_SQR": 64,
"RUN_AWAY": 22,
"RUN_AWAY_SQR": 484,
"ADD_GRENADE_AS_DANGER": 65,
"ADD_GRENADE_AS_DANGER_SQR": 4225,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 100,
"GrenadePerMeter": 0.15,
"REQUEST_DIST_MUST_THROW_SQRT": 9,
"REQUEST_DIST_MUST_THROW": 3,
"BEWARE_TYPE": 2,
"SHOOT_TO_SMOKE_CHANCE_100": 50.0,
"CHANCE_RUN_FLASHED_100": 0.0,
"MAX_FLASHED_DIST_TO_SHOOT": 10.0,
"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100.0,
"FLASH_GRENADE_TIME_COEF": 0.1,
"SIZE_SPOTTED_COEF": 2.0,
"BE_ATTENTION_COEF": 4.0,
"TIME_SHOOT_TO_FLASH": 2.0,
"CLOSE_TO_SMOKE_TO_SHOOT": 5.0,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 25.0,
"CLOSE_TO_SMOKE_TIME_DELTA": 7.0,
"SMOKE_CHECK_DELTA": 1.0,
"DELTA_GRENADE_START_TIME": 0.7,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40.0,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30.0,
"SHOOT_TO_SMOKE_CHANCE_100": 50,
"CHANCE_RUN_FLASHED_100": 100,
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"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100,
"FLASH_GRENADE_TIME_COEF": 0.25,
"SIZE_SPOTTED_COEF": 2,
"BE_ATTENTION_COEF": 4,
"TIME_SHOOT_TO_FLASH": 4,
"CLOSE_TO_SMOKE_TO_SHOOT": 10,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 100,
"CLOSE_TO_SMOKE_TIME_DELTA": 5,
"SMOKE_CHECK_DELTA": 1,
"DELTA_GRENADE_START_TIME": 0.01,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30,
"NO_RUN_FROM_AI_GRENADES": true,
"MAX_THROW_POWER": 25.0,
"MIN_THROW_DIST_PERCENT_0_1": 0.7,
"MAX_THROW_POWER": 18.7,
"GrenadePrecision": 0.1,
"STOP_WHEN_THROW_GRENADE": true,
"WAIT_TIME_TURN_AWAY": 0.2,
"SMOKE_SUPPRESS_DELTA": 20.0,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8.0,
"STUN_SUPPRESS_DELTA": 9.0,
"CHEAT_START_GRENADE_PLACE": true,
"SMOKE_SUPPRESS_DELTA": 20,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8,
"STUN_SUPPRESS_DELTA": 9,
"CHEAT_START_GRENADE_PLACE": false,
"CAN_THROW_STRAIGHT_CONTACT": true,
"STRAIGHT_CONTACT_DELTA_SEC": 3.0,
"ANG_TYPE": 1
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"ANG_TYPE": 4
},
"Change": {
"SMOKE_VISION_DIST": 0.6,
"SMOKE_GAIN_SIGHT": 1.6,
"SMOKE_SCATTERING": 1.6,
"SMOKE_PRECICING": 1.6,
"SMOKE_HEARING": 1.0,
"SMOKE_HEARING": 1,
"SMOKE_ACCURATY": 1.6,
"SMOKE_LAY_CHANCE": 1.6,
"FLASH_VISION_DIST": 0.05,
"FLASH_GAIN_SIGHT": 1.8,
"FLASH_SCATTERING": 1.6,
"FLASH_PRECICING": 1.6,
"FLASH_HEARING": 1.0,
"FLASH_HEARING": 1,
"FLASH_ACCURATY": 1.6,
"FLASH_LAY_CHANCE": 1.0,
"FLASH_LAY_CHANCE": 1,
"STUN_HEARING": 0.01
},
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"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50.0,
"SOUND_TO_GET_SPOTTED": 2.0,
"TIME_TO_MOVE_TO_COVER": 15.0,
"MAX_DIST_OF_COVER": 4.0,
"CHANGE_RUN_TO_COVER_SEC": 5.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50,
"SOUND_TO_GET_SPOTTED": 2,
"TIME_TO_MOVE_TO_COVER": 15,
"MAX_DIST_OF_COVER": 4,
"CHANGE_RUN_TO_COVER_SEC": 5,
"CHANGE_RUN_TO_COVER_SEC_GREANDE": 0.6,
"MIN_DIST_TO_ENEMY": 9.0,
"DIST_CANT_CHANGE_WAY": 5.0,
"DIST_CHECK_SFETY": 9.0,
"TIME_CHECK_SAFE": 2.0,
"MIN_DIST_TO_ENEMY": 9,
"DIST_CANT_CHANGE_WAY": 5,
"DIST_CHECK_SFETY": 9,
"TIME_CHECK_SAFE": 2,
"HIDE_TO_COVER_TIME": 1.5,
"MAX_DIST_OF_COVER_SQR": 16.0,
"DIST_CANT_CHANGE_WAY_SQR": 25.0,
"SPOTTED_COVERS_RADIUS": 5.0,
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"DIST_CANT_CHANGE_WAY_SQR": 25,
"SPOTTED_COVERS_RADIUS": 2.5,
"LOOK_LAST_ENEMY_POS_MOVING": 1.5,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3.0,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45.0,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45,
"OFFSET_LOOK_ALONG_WALL_ANG": 20,
"SPOTTED_GRENADE_RADIUS": 23.0,
"MAX_SPOTTED_TIME_SEC": 85.0,
"WAIT_INT_COVER_FINDING_ENEMY": 2.0,
"CLOSE_DIST_POINT_SQRT": 4.0,
"DELTA_SEEN_FROM_COVE_LAST_POS": 0.1,
"SPOTTED_GRENADE_RADIUS": 16,
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"WAIT_INT_COVER_FINDING_ENEMY": 2,
"CLOSE_DIST_POINT_SQRT": 4,
"DELTA_SEEN_FROM_COVE_LAST_POS": 15,
"MOVE_TO_COVER_WHEN_TARGET": false,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": true,
"SPOTTED_GRENADE_TIME": 7.0,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": false,
"SPOTTED_GRENADE_TIME": 7,
"DEPENDS_Y_DIST_TO_BOT": false,
"RUN_IF_FAR": 15.0,
"RUN_IF_FAR_SQRT": 225.0,
"STAY_IF_FAR": 25.0,
"STAY_IF_FAR_SQRT": 625.0,
"RUN_IF_FAR": 15,
"RUN_IF_FAR_SQRT": 225,
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"CHECK_COVER_ENEMY_LOOK": false,
"SHOOT_NEAR_TO_LEAVE": 3,
"SHOOT_NEAR_SEC_PERIOD": 1,
"HITS_TO_LEAVE_COVER": 2,
"HITS_TO_LEAVE_COVER_UNKNOWN": 2,
"DOG_FIGHT_AFTER_LEAVE": 4.0,
"SHOOT_NEAR_TO_LEAVE": 2,
"SHOOT_NEAR_SEC_PERIOD": 0.5,
"HITS_TO_LEAVE_COVER": 1,
"HITS_TO_LEAVE_COVER_UNKNOWN": 1,
"DOG_FIGHT_AFTER_LEAVE": 4,
"NOT_LOOK_AT_WALL_IS_DANGER": true,
"REWORK_NOT_TO_SHOOT": false,
"DELETE_POINTS_BEHIND_ENEMIES": false,
"MIN_DEFENCE_LEVEL": 22.0,
"GOOD_DIST_TO_POINT_COEF": 1.8,
"ENEMY_DIST_TO_GO_OUT": 1.0,
"CHECK_CLOSEST_FRIEND": true
"MIN_DEFENCE_LEVEL": 5,
"GOOD_DIST_TO_POINT_COEF": 9999,
"ENEMY_DIST_TO_GO_OUT": 1,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25
},
"Patrol": {
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"RESERVE_TIME_STAY": 72.0,
"FRIEND_SEARCH_SEC": 12.0,
"LOOK_TIME_BASE": 12,
"RESERVE_TIME_STAY": 72,
"FRIEND_SEARCH_SEC": 12,
"TALK_DELAY": 1.1,
"MIN_TALK_DELAY": 35.0,
"TALK_DELAY_BIG": 15.1,
"MIN_TALK_DELAY": 35,
"TALK_DELAY_BIG": 45.1,
"CHANGE_WAY_TIME": 325.1,
"MIN_DIST_TO_CLOSE_TALK": 5.0,
"VISION_DIST_COEF_PEACE": 0.5,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25.0,
"CHANCE_TO_CUT_WAY_0_100": 75.0,
"MIN_DIST_TO_CLOSE_TALK": 5,
"VISION_DIST_COEF_PEACE": 0.75,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25,
"CHANCE_TO_CUT_WAY_0_100": 75,
"CUT_WAY_MIN_0_1": 0.4,
"CUT_WAY_MAX_0_1": 0.65,
"CHANCE_TO_CHANGE_WAY_0_100": 50.0,
"CHANCE_TO_CHANGE_WAY_0_100": 30,
"CHANCE_TO_SHOOT_DEADBODY": 52,
"SUSPETION_PLACE_LIFETIME": 7.0,
"RESERVE_OUT_TIME": 30.0,
"CLOSE_TO_SELECT_RESERV_WAY": 25.0,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5.0
"SUSPETION_PLACE_LIFETIME": 7,
"RESERVE_OUT_TIME": 60,
"CLOSE_TO_SELECT_RESERV_WAY": 25,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5,
"CAN_CHECK_MAGAZINE": false,
"CAN_WATCH_SECOND_WEAPON": true
},
"Hearing": {
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"BOT_CLOSE_PANIC_DIST": 1,
"CHANCE_TO_HEAR_SIMPLE_SOUND_0_1": 0.88,
"DISPERSION_COEF": 1.6,
"CLOSE_DIST": 16.0,
"FAR_DIST": 36.0,
"SOUND_DIR_DEEFREE": 30.0,
"DIST_PLACE_TO_FIND_POINT": 70.0,
"DEAD_BODY_SOUND_RAD": 30.0,
"DISPERSION_COEF": 10,
"CLOSE_DIST": 26,
"FAR_DIST": 56,
"SOUND_DIR_DEEFREE": 30,
"DIST_PLACE_TO_FIND_POINT": 70,
"DEAD_BODY_SOUND_RAD": 30,
"LOOK_ONLY_DANGER": false,
"RESET_TIMER_DIST": 17.0,
"HEAR_DELAY_WHEN_PEACE": 0.5,
"HEAR_DELAY_WHEN_HAVE_SMT": 0.3,
"LOOK_ONLY_DANGER_DELTA": 9.0
"RESET_TIMER_DIST": 17,
"HEAR_DELAY_WHEN_PEACE": 0,
"HEAR_DELAY_WHEN_HAVE_SMT": 0,
"LOOK_ONLY_DANGER_DELTA": 9
},
"Mind": {
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"MAX_SHOOTS_TIME": 4,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15.0,
"DAMAGE_REDUCTION_TIME_SEC": 30.0,
"MIN_DAMAGE_SCARE": 20.0,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35.0,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52.0,
"TIME_TO_FIND_ENEMY": 22.0,
"MAX_AGGRO_BOT_DIST": 300.0,
"HIT_POINT_DETECTION": 4.0,
"DANGER_POINT_CHOOSE_COEF": 1.0,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15,
"DAMAGE_REDUCTION_TIME_SEC": 20,
"MIN_DAMAGE_SCARE": 20,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52,
"TIME_TO_FIND_ENEMY": 22,
"MAX_AGGRO_BOT_DIST": 100,
"HIT_POINT_DETECTION": 4,
"DANGER_POINT_CHOOSE_COEF": 1,
"SIMPLE_POINT_CHOOSE_COEF": 0.4,
"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
"COVER_DIST_COEF": 1.5,
"DIST_TO_FOUND_SQRT": 400.0,
"MAX_AGGRO_BOT_DIST_SQR": 10000.0,
"DIST_TO_STOP_RUN_ENEMY": 15.0,
"ENEMY_LOOK_AT_ME_ANG": 15.0,
"MIN_START_AGGRESION_COEF": 1.0,
"MAX_START_AGGRESION_COEF": 3.0,
"BULLET_FEEL_DIST": 160.0,
"BULLET_FEEL_CLOSE_SDIST": 1.0,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40.0,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.0,
"DIST_TO_FOUND_SQRT": 400,
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"DIST_TO_STOP_RUN_ENEMY": 15,
"ENEMY_LOOK_AT_ME_ANG": 15,
"MIN_START_AGGRESION_COEF": 1,
"MAX_START_AGGRESION_COEF": 3,
"BULLET_FEEL_DIST": 360,
"BULLET_FEEL_CLOSE_SDIST": 1,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
"FRIEND_DEAD_AGR_LOW": -0.2,
"FRIEND_AGR_KILL": 0.2,
"LAST_ENEMY_LOOK_TO": 40.0,
"LAST_ENEMY_LOOK_TO": 40,
"CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE": false,
"CAN_RECEIVE_PLAYER_REQUESTS_BEAR": false,
"CAN_RECEIVE_PLAYER_REQUESTS_USEC": false,
"CAN_USE_MEDS": true,
"SUSPETION_POINT_CHANCE_ADD100": 0.0,
"SUSPETION_POINT_CHANCE_ADD100": 0,
"AMBUSH_WHEN_UNDER_FIRE": true,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60.0,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60,
"ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN": 1.5,
"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2.0,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"PROTECT_TIME_REAL": true,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25.0,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25,
"CAN_PANIC_IS_PROTECT": false,
"NO_RUN_AWAY_FOR_SAFE": false,
"NO_RUN_AWAY_FOR_SAFE": true,
"PART_PERCENT_TO_HEAL": 0.65,
"PROTECT_DELTA_HEAL_SEC": 10.0,
"CAN_STAND_BY": true,
"PROTECT_DELTA_HEAL_SEC": 10,
"CAN_STAND_BY": false,
"CAN_THROW_REQUESTS": true,
"GROUP_ANY_PHRASE_DELAY": -1.0,
"GROUP_EXACTLY_PHRASE_DELAY": -1.0,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30.0,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80.0,
"DOG_FIGHT_OUT": 6.0,
"DOG_FIGHT_IN": 3.0,
"SHOOT_INSTEAD_DOG_FIGHT": 9.0,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30.0,
"STANDART_AMBUSH_DIST": 100.0,
"AI_POWER_COEF": 120.0,
"COVER_SECONDS_AFTER_LOSE_VISION": 10.0,
"GROUP_ANY_PHRASE_DELAY": 5,
"GROUP_EXACTLY_PHRASE_DELAY": 20,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80,
"DOG_FIGHT_OUT": 6,
"DOG_FIGHT_IN": 3,
"SHOOT_INSTEAD_DOG_FIGHT": 9,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30,
"STANDART_AMBUSH_DIST": 100,
"AI_POWER_COEF": 120,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
"SEC_TO_MORE_DIST_TO_RUN": 10.0,
"HEAL_DELAY_SEC": 5.0,
"HIT_DELAY_WHEN_HAVE_SMT": -1.0,
"HIT_DELAY_WHEN_PEACE": -1.0,
"TALK_WITH_QUERY": true
"SEC_TO_MORE_DIST_TO_RUN": 10,
"HEAL_DELAY_SEC": 5,
"AGGRESSOR_LOYALTY_BONUS": 0,
"HIT_DELAY_WHEN_HAVE_SMT": -1,
"HIT_DELAY_WHEN_PEACE": -1,
"TALK_WITH_QUERY": true,
"DEFAULT_SAVAGE_BEHAVIOUR": "Warn",
"DEFAULT_BEAR_BEHAVIOUR": "Attack",
"DEFAULT_USEC_BEHAVIOUR": "Attack",
"FRIENDLY_BOT_TYPES": [],
"WARN_BOT_TYPES": [
"assault"
],
"ENEMY_BOT_TYPES": [],
"REVENGE_BOT_TYPES": [
"pmcBot",
"gifter"
],
"REVENGE_FOR_SAVAGE_PLAYERS": false
},
"Boss": {
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"BOSS_DIST_TO_WARNING_SQRT": 1156.0,
"BOSS_DIST_TO_WARNING_OUT": 43.0,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 1849.0,
"BOSS_DIST_TO_SHOOT": 16.0,
"BOSS_DIST_TO_SHOOT_SQRT": 256.0,
"CHANCE_TO_SEND_GRENADE_100": 100.0,
"MAX_DIST_COVER_BOSS": 25.0,
"MAX_DIST_COVER_BOSS_SQRT": 625.0,
"MAX_DIST_DECIDER_TO_SEND": 35.0,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225.0,
"TIME_AFTER_LOSE": 15.0,
"TIME_AFTER_LOSE_DELTA": 60.0,
"BOSS_DIST_TO_WARNING": 25,
"BOSS_DIST_TO_WARNING_SQRT": 625,
"BOSS_DIST_TO_WARNING_OUT": 30,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 900,
"BOSS_DIST_TO_SHOOT": 7,
"BOSS_DIST_TO_SHOOT_SQRT": 49,
"CHANCE_TO_SEND_GRENADE_100": 100,
"MAX_DIST_COVER_BOSS": 65,
"MAX_DIST_COVER_BOSS_SQRT": 4225,
"MAX_DIST_DECIDER_TO_SEND": 35,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225,
"TIME_AFTER_LOSE": 15,
"TIME_AFTER_LOSE_DELTA": 60,
"PERSONS_SEND": 2,
"DELTA_SEARCH_TIME": 18.0,
"DELTA_SEARCH_TIME": 18,
"COVER_TO_SEND": true,
"WAIT_NO_ATTACK_SAVAGE": 10.0,
"CHANCE_USE_RESERVE_PATROL_100": 50.0,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5.0,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45.0,
"KILLA_START_SEARCH_SEC": 40.0,
"KILLA_CONTUTION_TIME": 5.0,
"KILLA_CLOSE_ATTACK_DIST": 8.0,
"KILLA_MIDDLE_ATTACK_DIST": 22.0,
"KILLA_LARGE_ATTACK_DIST": 41.0,
"KILLA_SEARCH_METERS": 20.0,
"KILLA_DEF_DIST_SQRT": 225.0,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25.0,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6.0,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2.0,
"WAIT_NO_ATTACK_SAVAGE": 10,
"CHANCE_USE_RESERVE_PATROL_100": 30,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45,
"KILLA_START_SEARCH_SEC": 40,
"KILLA_CONTUTION_TIME": 5,
"KILLA_CLOSE_ATTACK_DIST": 8,
"KILLA_MIDDLE_ATTACK_DIST": 22,
"KILLA_LARGE_ATTACK_DIST": 41,
"KILLA_SEARCH_METERS": 30,
"KILLA_DEF_DIST_SQRT": 225,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2,
"KILLA_CLOSEATTACK_TIMES": 3,
"KILLA_CLOSEATTACK_DELAY": 10.0,
"KILLA_HOLD_DELAY": 5.0,
"KILLA_CLOSEATTACK_DELAY": 10,
"KILLA_HOLD_DELAY": 5,
"KILLA_BULLET_TO_RELOAD": 15,
"SHALL_WARN": true,
"KOJANIY_DIST_WHEN_READY": 40.0,
"KOJANIY_DIST_TO_BE_ENEMY": 200.0,
"KOJANIY_MIN_DIST_TO_LOOT": 20.0,
"KOJANIY_MIN_DIST_TO_LOOT_SQRT": 400.0,
"KOJANIY_DIST_ENEMY_TOO_CLOSE": 17.0,
"KOJANIY_MANY_ENEMIES_COEF": 1.5,
"SHALL_WARN": false,
"KILLA_ENEMIES_TO_ATTACK": 3,
"KILLA_ONE_IS_CLOSE": 30.0,
"KILLA_TRIGGER_DOWN_DELAY": 1.0,
"KILLA_WAIT_IN_COVER_COEF": 1.0
"KILLA_ONE_IS_CLOSE": 30,
"KILLA_TRIGGER_DOWN_DELAY": 1,
"KILLA_WAIT_IN_COVER_COEF": 1
},
"Core": {
"VisibleAngle": 140.0,
"VisibleDistance": 137.0,
"GainSightCoef": 0.2,
"ScatteringPerMeter": 0.01,
"VisibleAngle": 160,
"VisibleDistance": 142,
"GainSightCoef": 0.1,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"DamageCoeff": 1.0,
"HearingSense": 0.65,
"DamageCoeff": 1,
"HearingSense": 2.9,
"CanRun": true,
"CanGrenade": false,
"CanGrenade": true,
"AimingType": "normal",
"PistolFireDistancePref": 35.0,
"ShotgunFireDistancePref": 50.0,
"RifleFireDistancePref": 100.0,
"PistolFireDistancePref": 35,
"ShotgunFireDistancePref": 50,
"RifleFireDistancePref": 100,
"AccuratySpeed": 0.2,
"WaitInCoverBetweenShotsSec": 1.0
"WaitInCoverBetweenShotsSec": 0.3
},
"Scattering": {
"MinScatter": 0.03,
@ -1010,8 +2314,8 @@
"ToLowBotSpeed": 2.4,
"ToUpBotSpeed": 3.6,
"MovingSlowCoef": 1.5,
"ToLowBotAngularSpeed": 80.0,
"ToStopBotAngularSpeed": 40.0,
"ToLowBotAngularSpeed": 80,
"ToStopBotAngularSpeed": 40,
"FromShot": 0.001,
"TracerCoef": 1.3,
"HandDamageScatteringMinMax": 0.7,
@ -1023,450 +2327,465 @@
"RecoilControlCoefShootDoneAuto": 0.00015,
"AMPLITUDE_FACTOR": 0.25,
"AMPLITUDE_SPEED": 0.1,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225,
"DIST_NOT_TO_SHOOT": 0.3,
"PoseChnageCoef": 0.1,
"LayFactor": 0.1,
"RecoilYCoef": 0.0005,
"RecoilYCoefSppedDown": -0.52,
"RecoilYMax": 1.0
"RecoilYMax": 1
}
},
"hard": {
"Lay": {
"CHECK_SHOOT_WHEN_LAYING": false,
"DELTA_LAY_CHECK": 2.0,
"DELTA_LAY_CHECK": 2,
"DELTA_GETUP": 2.7,
"DELTA_AFTER_GETUP": 10.0,
"CLEAR_POINTS_OF_SCARE_SEC": 20.0,
"MAX_LAY_TIME": 35.0,
"DELTA_WANT_LAY_CHECL_SEC": 5.0,
"ATTACK_LAY_CHANCE": 25.0,
"DELTA_AFTER_GETUP": 10,
"CLEAR_POINTS_OF_SCARE_SEC": 20,
"MAX_LAY_TIME": 35,
"DELTA_WANT_LAY_CHECL_SEC": 5,
"ATTACK_LAY_CHANCE": 25,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_ENEMY_NULL_DANGER_LAY": 15.0,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225.0,
"DIST_ENEMY_GETUP_LAY": 10.0,
"DIST_ENEMY_GETUP_LAY_SQRT": 100.0,
"DIST_ENEMY_CAN_LAY": 15.0,
"DIST_ENEMY_CAN_LAY_SQRT": 225.0,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_ENEMY_GETUP_LAY": 10,
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_CAN_LAY": 15,
"DIST_ENEMY_CAN_LAY_SQRT": 225,
"LAY_AIM": 0.6,
"MIN_CAN_LAY_DIST_SQRT": 121.0,
"MIN_CAN_LAY_DIST": 11.0,
"MAX_CAN_LAY_DIST_SQRT": 40000.0,
"MAX_CAN_LAY_DIST": 200.0,
"LAY_CHANCE_DANGER": 40.0,
"MIN_CAN_LAY_DIST_SQRT": 121,
"MIN_CAN_LAY_DIST": 11,
"MAX_CAN_LAY_DIST_SQRT": 40000,
"MAX_CAN_LAY_DIST": 200,
"LAY_CHANCE_DANGER": 40,
"DAMAGE_TIME_TO_GETUP": 3
},
"Aiming": {
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"MAX_AIM_PRECICING": 2,
"BETTER_PRECICING_COEF": 0.9,
"RECALC_DIST": 0.7,
"RECALC_SQR_DIST": 0.48999998,
"COEF_FROM_COVER": 0.85,
"PANIC_COEF": 3.5,
"PANIC_ACCURATY_COEF": 3.0,
"COEF_FROM_COVER": 0.45,
"PANIC_COEF": 1.2,
"PANIC_ACCURATY_COEF": 1.2,
"HARD_AIM": 0.75,
"PANIC_TIME": 6.0,
"PANIC_TIME": 2,
"RECALC_MUST_TIME": 3,
"DAMAGE_PANIC_TIME": 25.0,
"DAMAGE_PANIC_TIME": 15,
"DANGER_UP_POINT": 1.3,
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
"DAMAGE_TO_DISCARD_AIM_0_100": 86.0,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DAMAGE_TO_DISCARD_AIM_0_100": 86,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"MAX_TIME_DISCARD_AIM_SEC": 0.6,
"XZ_COEF": 0.10,
"XZ_COEF": 0.4,
"SHOOT_TO_CHANGE_PRIORITY": 5525,
"BOTTOM_COEF": 0.1,
"FIRST_CONTACT_ADD_SEC": 0.1,
"FIRST_CONTACT_ADD_CHANCE_100": 80.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.77,
"BASE_HIT_AFFECTION_MIN_ANG": 4.0,
"BASE_HIT_AFFECTION_MAX_ANG": 18.0,
"BASE_SHIEF": 0.01,
"SCATTERING_HAVE_DAMAGE_COEF": 2.0,
"SCATTERING_DIST_MODIF": 0.8,
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
"BASE_HIT_AFFECTION_MIN_ANG": 4,
"BASE_HIT_AFFECTION_MAX_ANG": 10,
"BASE_SHIEF": 0.05,
"SCATTERING_HAVE_DAMAGE_COEF": 2,
"SCATTERING_DIST_MODIF": 0.67,
"SCATTERING_DIST_MODIF_CLOSE": 0.6,
"AIMING_TYPE": 2,
"DIST_TO_SHOOT_TO_CENTER": 3.0,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"SHPERE_FRIENDY_FIRE_SIZE": -1.0,
"COEF_IF_MOVE": 1.5,
"DIST_TO_SHOOT_TO_CENTER": 3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
"SHPERE_FRIENDY_FIRE_SIZE": -0.1,
"COEF_IF_MOVE": 1,
"TIME_COEF_IF_MOVE": 1.1,
"BOT_MOVE_IF_DELTA": 0.01,
"NEXT_SHOT_MISS_CHANCE_100": 100.0,
"NEXT_SHOT_MISS_Y_OFFSET": 1.0,
"ANYTIME_LIGHT_WHEN_AIM_100": -1.0,
"ANY_PART_SHOOT_TIME": 900.0,
"BOT_MOVE_IF_DELTA": 3.01,
"NEXT_SHOT_MISS_CHANCE_100": 100,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"ANYTIME_LIGHT_WHEN_AIM_100": 10,
"ANY_PART_SHOOT_TIME": 5,
"WEAPON_ROOT_OFFSET": 0.35,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1.0,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MAX_AIM_TIME": 1.5,
"OFFSET_RECAL_ANYWAY_TIME": 1.0
"OFFSET_RECAL_ANYWAY_TIME": 1,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"XZ_COEF_STATIONARY_GRENADE": 0.8
},
"Look": {
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"OLD_TIME_POINT": 11,
"WAIT_NEW_SENSOR": 2.1,
"WAIT_NEW__LOOK_SENSOR": 7.8,
"LOOK_AROUND_DELTA": 1.1,
"MAX_VISION_GRASS_METERS": 8.1,
"MAX_VISION_GRASS_METERS_FLARE": 8.0,
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 8,
"MAX_VISION_GRASS_METERS_OPT": 0.9090909,
"MAX_VISION_GRASS_METERS_FLARE_OPT": 0.125,
"LightOnVisionDistance": 30.0,
"FAR_DISTANCE": 160.0,
"FarDeltaTimeSec": 3.0,
"MIDDLE_DIST": 90.0,
"MiddleDeltaTimeSec": 1.0,
"LightOnVisionDistance": 45,
"FAR_DISTANCE": 160,
"FarDeltaTimeSec": 3,
"MIDDLE_DIST": 90,
"MiddleDeltaTimeSec": 1,
"CloseDeltaTimeSec": 0.1,
"POSIBLE_VISION_SPACE": 1.2,
"GOAL_TO_FULL_DISSAPEAR": 6.5,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 2.5,
"GOAL_TO_FULL_DISSAPEAR": 0.2,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 0.03,
"BODY_DELTA_TIME_SEARCH_SEC": 1.7,
"COME_TO_BODY_DIST": 1.2,
"MARKSMAN_VISIBLE_DIST_COEF": 1.15,
"VISIBLE_DISNACE_WITH_LIGHT": 33.0,
"ENEMY_LIGHT_ADD": 35.0,
"ENEMY_LIGHT_START_DIST": 40.0,
"CAN_LOOK_TO_WALL": false,
"DIST_NOT_TO_IGNORE_WALL": 15.0,
"DIST_CHECK_WALL": 20.0,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25.0,
"MIN_LOOK_AROUD_TIME": 20.0,
"VISIBLE_DISNACE_WITH_LIGHT": 100,
"ENEMY_LIGHT_ADD": 48,
"ENEMY_LIGHT_START_DIST": 90,
"CAN_LOOK_TO_WALL": true,
"DIST_NOT_TO_IGNORE_WALL": 15,
"DIST_CHECK_WALL": 20,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25,
"MIN_LOOK_AROUD_TIME": 20,
"OPTIMIZE_TO_ONLY_BODY": true
},
"Shoot": {
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"RECOIL_PER_METER": 0.03,
"MAX_RECOIL_PER_METER": 0.01,
"HORIZONT_RECOIL_COEF": 0.01,
"RECOIL_TIME_NORMALIZE": 1,
"RECOIL_PER_METER": 0.02,
"MAX_RECOIL_PER_METER": 0.04,
"HORIZONT_RECOIL_COEF": 0.04,
"WAIT_NEXT_SINGLE_SHOT": 0.2,
"WAIT_NEXT_SINGLE_SHOT_LONG_MAX": 3.3,
"WAIT_NEXT_SINGLE_SHOT_LONG_MIN": 0.4,
"MARKSMAN_DIST_SEK_COEF": 44.0,
"MARKSMAN_DIST_SEK_COEF": 44,
"FINGER_HOLD_SINGLE_SHOT": 0.14,
"BASE_AUTOMATIC_TIME": 0.1,
"AUTOMATIC_FIRE_SCATTERING_COEF": 2.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 76.0,
"FAR_DIST_ENEMY": 20.0,
"BASE_AUTOMATIC_TIME": 0.2,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 94,
"FAR_DIST_ENEMY": 20,
"SHOOT_FROM_COVER": 4,
"FAR_DIST_ENEMY_SQR": 400.0,
"FAR_DIST_ENEMY_SQR": 400,
"MAX_DIST_COEF": 1.35,
"RECOIL_DELTA_PRESS": 0.15,
"RUN_DIST_NO_AMMO": 25.0,
"RUN_DIST_NO_AMMO_SQRT": 625.0,
"CAN_SHOOTS_TIME_TO_AMBUSH": 3,
"RUN_DIST_NO_AMMO": 25,
"RUN_DIST_NO_AMMO_SQRT": 625,
"CAN_SHOOTS_TIME_TO_AMBUSH": 993,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_PERCENT": 0.5,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2.0,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2,
"RELOAD_PECNET_NO_ENEMY": 0.6,
"CHANCE_TO_CHANGE_WEAPON": 0.0,
"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 0.0,
"LOW_DIST_TO_CHANGE_WEAPON": 10.0,
"FAR_DIST_TO_CHANGE_WEAPON": 50.0,
"SUPPRESS_BY_SHOOT_TIME": 6.0,
"CHANCE_TO_CHANGE_WEAPON": 80,
"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 40,
"LOW_DIST_TO_CHANGE_WEAPON": 5,
"FAR_DIST_TO_CHANGE_WEAPON": 30,
"SUPPRESS_BY_SHOOT_TIME": 6,
"SUPPRESS_TRIGGERS_DOWN": 3,
"VALIDATE_MALFUNCTION_CHANCE": 0,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25
"WAIT_NEXT_STATIONARY_GRENADE": 1,
"FINGER_HOLD_STATIONARY_GRENADE": 0.3,
"VALIDATE_MALFUNCTION_CHANCE": 100,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25,
"DELAY_BEFORE_EXAMINE_MALFUNCTION": 0.5,
"DELAY_BEFORE_FIX_MALFUNCTION": 0.5
},
"Move": {
"BASE_ROTATE_SPEED": 270.0,
"BASE_ROTATE_SPEED": 270,
"REACH_DIST": 0.5,
"REACH_DIST_RUN": 0.8,
"START_SLOW_DIST": 1.5,
"BASESTART_SLOW_DIST": 1.1,
"SLOW_COEF": 7.0,
"DIST_TO_CAN_CHANGE_WAY": 8.0,
"DIST_TO_START_RAYCAST": 15.0,
"BASE_START_SERACH": 35.0,
"UPDATE_TIME_RECAL_WAY": 7.0,
"FAR_DIST": 4.0,
"FAR_DIST_SQR": 16.0,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64.0,
"DIST_TO_START_RAYCAST_SQR": 225.0,
"BASE_SQRT_START_SERACH": 1225.0,
"SLOW_COEF": 7,
"DIST_TO_CAN_CHANGE_WAY": 8,
"DIST_TO_START_RAYCAST": 15,
"BASE_START_SERACH": 35,
"UPDATE_TIME_RECAL_WAY": 7,
"FAR_DIST": 4,
"FAR_DIST_SQR": 16,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64,
"DIST_TO_START_RAYCAST_SQR": 225,
"BASE_SQRT_START_SERACH": 1225,
"Y_APPROXIMATION": 0.7,
"DELTA_LAST_SEEN_ENEMY": 20.0,
"REACH_DIST_COVER": 2.0,
"RUN_TO_COVER_MIN": 2.0,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100.0,
"RUN_IF_CANT_SHOOT": true,
"RUN_IF_GAOL_FAR_THEN": 10.0,
"SEC_TO_CHANGE_TO_RUN": 3.0
"DELTA_LAST_SEEN_ENEMY": 20,
"REACH_DIST_COVER": 2,
"RUN_TO_COVER_MIN": 2,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100,
"RUN_IF_CANT_SHOOT": false,
"RUN_IF_GAOL_FAR_THEN": 10,
"SEC_TO_CHANGE_TO_RUN": 3
},
"Grenade": {
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"DELTA_NEXT_ATTEMPT": 10.0,
"MIN_DIST_NOT_TO_THROW": 8.0,
"NEAR_DELTA_THROW_TIME_SEC": 2.0,
"MIN_THROW_GRENADE_DIST": 12.0,
"MIN_THROW_GRENADE_DIST_SQRT": 144.0,
"MIN_DIST_NOT_TO_THROW_SQR": 64.0,
"RUN_AWAY": 22.0,
"RUN_AWAY_SQR": 484.0,
"ADD_GRENADE_AS_DANGER": 65.0,
"ADD_GRENADE_AS_DANGER_SQR": 4225.0,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 95.0,
"GrenadePerMeter": 0.25,
"REQUEST_DIST_MUST_THROW_SQRT": 4.0,
"REQUEST_DIST_MUST_THROW": 2.0,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"DELTA_NEXT_ATTEMPT": 10,
"MIN_DIST_NOT_TO_THROW": 8,
"NEAR_DELTA_THROW_TIME_SEC": 2,
"MIN_THROW_GRENADE_DIST": 12,
"MIN_THROW_GRENADE_DIST_SQRT": 144,
"MIN_DIST_NOT_TO_THROW_SQR": 64,
"RUN_AWAY": 22,
"RUN_AWAY_SQR": 484,
"ADD_GRENADE_AS_DANGER": 65,
"ADD_GRENADE_AS_DANGER_SQR": 4225,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 100,
"GrenadePerMeter": 0.15,
"REQUEST_DIST_MUST_THROW_SQRT": 9,
"REQUEST_DIST_MUST_THROW": 3,
"BEWARE_TYPE": 2,
"SHOOT_TO_SMOKE_CHANCE_100": 50.0,
"CHANCE_RUN_FLASHED_100": 0.0,
"MAX_FLASHED_DIST_TO_SHOOT": 10.0,
"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100.0,
"FLASH_GRENADE_TIME_COEF": 0.1,
"SIZE_SPOTTED_COEF": 2.0,
"BE_ATTENTION_COEF": 4.0,
"TIME_SHOOT_TO_FLASH": 2.0,
"CLOSE_TO_SMOKE_TO_SHOOT": 5.0,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 25.0,
"CLOSE_TO_SMOKE_TIME_DELTA": 7.0,
"SMOKE_CHECK_DELTA": 1.0,
"DELTA_GRENADE_START_TIME": 0.7,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40.0,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30.0,
"SHOOT_TO_SMOKE_CHANCE_100": 50,
"CHANCE_RUN_FLASHED_100": 100,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100,
"FLASH_GRENADE_TIME_COEF": 0.25,
"SIZE_SPOTTED_COEF": 2,
"BE_ATTENTION_COEF": 4,
"TIME_SHOOT_TO_FLASH": 4,
"CLOSE_TO_SMOKE_TO_SHOOT": 10,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 100,
"CLOSE_TO_SMOKE_TIME_DELTA": 5,
"SMOKE_CHECK_DELTA": 1,
"DELTA_GRENADE_START_TIME": 0.01,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30,
"NO_RUN_FROM_AI_GRENADES": true,
"MAX_THROW_POWER": 25.0,
"MIN_THROW_DIST_PERCENT_0_1": 0.7,
"MAX_THROW_POWER": 18.7,
"GrenadePrecision": 0.1,
"STOP_WHEN_THROW_GRENADE": true,
"WAIT_TIME_TURN_AWAY": 0.2,
"SMOKE_SUPPRESS_DELTA": 20.0,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8.0,
"STUN_SUPPRESS_DELTA": 9.0,
"CHEAT_START_GRENADE_PLACE": true,
"SMOKE_SUPPRESS_DELTA": 20,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8,
"STUN_SUPPRESS_DELTA": 9,
"CHEAT_START_GRENADE_PLACE": false,
"CAN_THROW_STRAIGHT_CONTACT": true,
"STRAIGHT_CONTACT_DELTA_SEC": 3.0,
"ANG_TYPE": 1
"STRAIGHT_CONTACT_DELTA_SEC": -1,
"ANG_TYPE": 4
},
"Change": {
"SMOKE_VISION_DIST": 0.6,
"SMOKE_GAIN_SIGHT": 1.6,
"SMOKE_SCATTERING": 1.6,
"SMOKE_PRECICING": 1.6,
"SMOKE_HEARING": 1.0,
"SMOKE_HEARING": 1,
"SMOKE_ACCURATY": 1.6,
"SMOKE_LAY_CHANCE": 1.6,
"FLASH_VISION_DIST": 0.05,
"FLASH_GAIN_SIGHT": 1.8,
"FLASH_SCATTERING": 1.6,
"FLASH_PRECICING": 1.6,
"FLASH_HEARING": 1.0,
"FLASH_HEARING": 1,
"FLASH_ACCURATY": 1.6,
"FLASH_LAY_CHANCE": 1.0,
"FLASH_LAY_CHANCE": 1,
"STUN_HEARING": 0.01
},
"Cover": {
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50.0,
"SOUND_TO_GET_SPOTTED": 2.0,
"TIME_TO_MOVE_TO_COVER": 15.0,
"MAX_DIST_OF_COVER": 4.0,
"CHANGE_RUN_TO_COVER_SEC": 5.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50,
"SOUND_TO_GET_SPOTTED": 2,
"TIME_TO_MOVE_TO_COVER": 15,
"MAX_DIST_OF_COVER": 4,
"CHANGE_RUN_TO_COVER_SEC": 5,
"CHANGE_RUN_TO_COVER_SEC_GREANDE": 0.6,
"MIN_DIST_TO_ENEMY": 9.0,
"DIST_CANT_CHANGE_WAY": 5.0,
"DIST_CHECK_SFETY": 9.0,
"TIME_CHECK_SAFE": 2.0,
"MIN_DIST_TO_ENEMY": 9,
"DIST_CANT_CHANGE_WAY": 5,
"DIST_CHECK_SFETY": 9,
"TIME_CHECK_SAFE": 2,
"HIDE_TO_COVER_TIME": 1.5,
"MAX_DIST_OF_COVER_SQR": 16.0,
"DIST_CANT_CHANGE_WAY_SQR": 25.0,
"SPOTTED_COVERS_RADIUS": 5.0,
"MAX_DIST_OF_COVER_SQR": 16,
"DIST_CANT_CHANGE_WAY_SQR": 25,
"SPOTTED_COVERS_RADIUS": 2.5,
"LOOK_LAST_ENEMY_POS_MOVING": 1.5,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3.0,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45.0,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45,
"OFFSET_LOOK_ALONG_WALL_ANG": 20,
"SPOTTED_GRENADE_RADIUS": 23.0,
"MAX_SPOTTED_TIME_SEC": 85.0,
"WAIT_INT_COVER_FINDING_ENEMY": 2.0,
"CLOSE_DIST_POINT_SQRT": 4.0,
"DELTA_SEEN_FROM_COVE_LAST_POS": 0.1,
"SPOTTED_GRENADE_RADIUS": 16,
"MAX_SPOTTED_TIME_SEC": 55,
"WAIT_INT_COVER_FINDING_ENEMY": 2,
"CLOSE_DIST_POINT_SQRT": 4,
"DELTA_SEEN_FROM_COVE_LAST_POS": 15,
"MOVE_TO_COVER_WHEN_TARGET": false,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": true,
"SPOTTED_GRENADE_TIME": 7.0,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": false,
"SPOTTED_GRENADE_TIME": 7,
"DEPENDS_Y_DIST_TO_BOT": false,
"RUN_IF_FAR": 15.0,
"RUN_IF_FAR_SQRT": 225.0,
"STAY_IF_FAR": 25.0,
"STAY_IF_FAR_SQRT": 625.0,
"RUN_IF_FAR": 15,
"RUN_IF_FAR_SQRT": 225,
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"CHECK_COVER_ENEMY_LOOK": false,
"SHOOT_NEAR_TO_LEAVE": 3,
"SHOOT_NEAR_SEC_PERIOD": 1,
"HITS_TO_LEAVE_COVER": 2,
"HITS_TO_LEAVE_COVER_UNKNOWN": 2,
"DOG_FIGHT_AFTER_LEAVE": 4.0,
"SHOOT_NEAR_TO_LEAVE": 2,
"SHOOT_NEAR_SEC_PERIOD": 0.5,
"HITS_TO_LEAVE_COVER": 1,
"HITS_TO_LEAVE_COVER_UNKNOWN": 1,
"DOG_FIGHT_AFTER_LEAVE": 4,
"NOT_LOOK_AT_WALL_IS_DANGER": true,
"REWORK_NOT_TO_SHOOT": false,
"DELETE_POINTS_BEHIND_ENEMIES": false,
"MIN_DEFENCE_LEVEL": 22.0,
"GOOD_DIST_TO_POINT_COEF": 1.8,
"ENEMY_DIST_TO_GO_OUT": 1.0,
"CHECK_CLOSEST_FRIEND": true
"MIN_DEFENCE_LEVEL": 5,
"GOOD_DIST_TO_POINT_COEF": 9999,
"ENEMY_DIST_TO_GO_OUT": 1,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25
},
"Patrol": {
"LOOK_TIME_BASE": 12.0,
"RESERVE_TIME_STAY": 72.0,
"FRIEND_SEARCH_SEC": 12.0,
"LOOK_TIME_BASE": 12,
"RESERVE_TIME_STAY": 72,
"FRIEND_SEARCH_SEC": 12,
"TALK_DELAY": 1.1,
"MIN_TALK_DELAY": 35.0,
"TALK_DELAY_BIG": 15.1,
"MIN_TALK_DELAY": 35,
"TALK_DELAY_BIG": 45.1,
"CHANGE_WAY_TIME": 325.1,
"MIN_DIST_TO_CLOSE_TALK": 5.0,
"VISION_DIST_COEF_PEACE": 0.5,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25.0,
"CHANCE_TO_CUT_WAY_0_100": 75.0,
"MIN_DIST_TO_CLOSE_TALK": 5,
"VISION_DIST_COEF_PEACE": 0.75,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25,
"CHANCE_TO_CUT_WAY_0_100": 75,
"CUT_WAY_MIN_0_1": 0.4,
"CUT_WAY_MAX_0_1": 0.65,
"CHANCE_TO_CHANGE_WAY_0_100": 50.0,
"CHANCE_TO_CHANGE_WAY_0_100": 30,
"CHANCE_TO_SHOOT_DEADBODY": 52,
"SUSPETION_PLACE_LIFETIME": 7.0,
"RESERVE_OUT_TIME": 30.0,
"CLOSE_TO_SELECT_RESERV_WAY": 25.0,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5.0
"SUSPETION_PLACE_LIFETIME": 7,
"RESERVE_OUT_TIME": 60,
"CLOSE_TO_SELECT_RESERV_WAY": 25,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5,
"CAN_CHECK_MAGAZINE": false,
"CAN_WATCH_SECOND_WEAPON": true
},
"Hearing": {
"BOT_CLOSE_PANIC_DIST": 5.0,
"BOT_CLOSE_PANIC_DIST": 1,
"CHANCE_TO_HEAR_SIMPLE_SOUND_0_1": 0.88,
"DISPERSION_COEF": 1.6,
"CLOSE_DIST": 16.0,
"FAR_DIST": 36.0,
"SOUND_DIR_DEEFREE": 30.0,
"DIST_PLACE_TO_FIND_POINT": 70.0,
"DEAD_BODY_SOUND_RAD": 30.0,
"DISPERSION_COEF": 10,
"CLOSE_DIST": 26,
"FAR_DIST": 56,
"SOUND_DIR_DEEFREE": 30,
"DIST_PLACE_TO_FIND_POINT": 70,
"DEAD_BODY_SOUND_RAD": 30,
"LOOK_ONLY_DANGER": false,
"RESET_TIMER_DIST": 17.0,
"HEAR_DELAY_WHEN_PEACE": 0.5,
"HEAR_DELAY_WHEN_HAVE_SMT": 0.3,
"LOOK_ONLY_DANGER_DELTA": 9.0
"RESET_TIMER_DIST": 17,
"HEAR_DELAY_WHEN_PEACE": 0,
"HEAR_DELAY_WHEN_HAVE_SMT": 0,
"LOOK_ONLY_DANGER_DELTA": 9
},
"Mind": {
"MIN_SHOOTS_TIME": 2,
"MAX_SHOOTS_TIME": 4,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15.0,
"DAMAGE_REDUCTION_TIME_SEC": 30.0,
"MIN_DAMAGE_SCARE": 20.0,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35.0,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52.0,
"TIME_TO_FIND_ENEMY": 22.0,
"MAX_AGGRO_BOT_DIST": 300.0,
"HIT_POINT_DETECTION": 4.0,
"DANGER_POINT_CHOOSE_COEF": 1.0,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15,
"DAMAGE_REDUCTION_TIME_SEC": 20,
"MIN_DAMAGE_SCARE": 20,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52,
"TIME_TO_FIND_ENEMY": 22,
"MAX_AGGRO_BOT_DIST": 100,
"HIT_POINT_DETECTION": 4,
"DANGER_POINT_CHOOSE_COEF": 1,
"SIMPLE_POINT_CHOOSE_COEF": 0.4,
"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
"COVER_DIST_COEF": 1.5,
"DIST_TO_FOUND_SQRT": 400.0,
"MAX_AGGRO_BOT_DIST_SQR": 10000.0,
"DIST_TO_STOP_RUN_ENEMY": 15.0,
"ENEMY_LOOK_AT_ME_ANG": 15.0,
"MIN_START_AGGRESION_COEF": 1.0,
"MAX_START_AGGRESION_COEF": 3.0,
"BULLET_FEEL_DIST": 160.0,
"BULLET_FEEL_CLOSE_SDIST": 1.0,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40.0,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.0,
"DIST_TO_FOUND_SQRT": 400,
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"DIST_TO_STOP_RUN_ENEMY": 15,
"ENEMY_LOOK_AT_ME_ANG": 15,
"MIN_START_AGGRESION_COEF": 1,
"MAX_START_AGGRESION_COEF": 3,
"BULLET_FEEL_DIST": 360,
"BULLET_FEEL_CLOSE_SDIST": 1,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
"FRIEND_DEAD_AGR_LOW": -0.2,
"FRIEND_AGR_KILL": 0.2,
"LAST_ENEMY_LOOK_TO": 40.0,
"LAST_ENEMY_LOOK_TO": 40,
"CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE": false,
"CAN_RECEIVE_PLAYER_REQUESTS_BEAR": false,
"CAN_RECEIVE_PLAYER_REQUESTS_USEC": false,
"CAN_USE_MEDS": true,
"SUSPETION_POINT_CHANCE_ADD100": 0.0,
"SUSPETION_POINT_CHANCE_ADD100": 0,
"AMBUSH_WHEN_UNDER_FIRE": true,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60.0,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60,
"ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN": 1.5,
"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2.0,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"PROTECT_TIME_REAL": true,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25.0,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25,
"CAN_PANIC_IS_PROTECT": false,
"NO_RUN_AWAY_FOR_SAFE": false,
"NO_RUN_AWAY_FOR_SAFE": true,
"PART_PERCENT_TO_HEAL": 0.65,
"PROTECT_DELTA_HEAL_SEC": 10.0,
"CAN_STAND_BY": true,
"PROTECT_DELTA_HEAL_SEC": 10,
"CAN_STAND_BY": false,
"CAN_THROW_REQUESTS": true,
"GROUP_ANY_PHRASE_DELAY": -1.0,
"GROUP_EXACTLY_PHRASE_DELAY": -1.0,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30.0,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80.0,
"DOG_FIGHT_OUT": 6.0,
"DOG_FIGHT_IN": 3.0,
"SHOOT_INSTEAD_DOG_FIGHT": 9.0,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30.0,
"STANDART_AMBUSH_DIST": 100.0,
"AI_POWER_COEF": 120.0,
"COVER_SECONDS_AFTER_LOSE_VISION": 10.0,
"GROUP_ANY_PHRASE_DELAY": 5,
"GROUP_EXACTLY_PHRASE_DELAY": 20,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80,
"DOG_FIGHT_OUT": 6,
"DOG_FIGHT_IN": 3,
"SHOOT_INSTEAD_DOG_FIGHT": 9,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30,
"STANDART_AMBUSH_DIST": 100,
"AI_POWER_COEF": 120,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
"SEC_TO_MORE_DIST_TO_RUN": 10.0,
"HEAL_DELAY_SEC": 5.0,
"HIT_DELAY_WHEN_HAVE_SMT": -1.0,
"HIT_DELAY_WHEN_PEACE": -1.0,
"TALK_WITH_QUERY": true
"SEC_TO_MORE_DIST_TO_RUN": 10,
"HEAL_DELAY_SEC": 5,
"AGGRESSOR_LOYALTY_BONUS": 0,
"HIT_DELAY_WHEN_HAVE_SMT": -1,
"HIT_DELAY_WHEN_PEACE": -1,
"TALK_WITH_QUERY": true,
"DEFAULT_SAVAGE_BEHAVIOUR": "Warn",
"DEFAULT_BEAR_BEHAVIOUR": "Attack",
"DEFAULT_USEC_BEHAVIOUR": "Attack",
"FRIENDLY_BOT_TYPES": [],
"WARN_BOT_TYPES": [
"assault"
],
"ENEMY_BOT_TYPES": [],
"REVENGE_BOT_TYPES": [
"pmcBot",
"gifter"
],
"REVENGE_FOR_SAVAGE_PLAYERS": false
},
"Boss": {
"BOSS_DIST_TO_WARNING": 34.0,
"BOSS_DIST_TO_WARNING_SQRT": 1156.0,
"BOSS_DIST_TO_WARNING_OUT": 43.0,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 1849.0,
"BOSS_DIST_TO_SHOOT": 16.0,
"BOSS_DIST_TO_SHOOT_SQRT": 256.0,
"CHANCE_TO_SEND_GRENADE_100": 100.0,
"MAX_DIST_COVER_BOSS": 25.0,
"MAX_DIST_COVER_BOSS_SQRT": 625.0,
"MAX_DIST_DECIDER_TO_SEND": 35.0,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225.0,
"TIME_AFTER_LOSE": 15.0,
"TIME_AFTER_LOSE_DELTA": 60.0,
"BOSS_DIST_TO_WARNING": 25,
"BOSS_DIST_TO_WARNING_SQRT": 625,
"BOSS_DIST_TO_WARNING_OUT": 30,
"BOSS_DIST_TO_WARNING_OUT_SQRT": 900,
"BOSS_DIST_TO_SHOOT": 7,
"BOSS_DIST_TO_SHOOT_SQRT": 49,
"CHANCE_TO_SEND_GRENADE_100": 100,
"MAX_DIST_COVER_BOSS": 65,
"MAX_DIST_COVER_BOSS_SQRT": 4225,
"MAX_DIST_DECIDER_TO_SEND": 35,
"MAX_DIST_DECIDER_TO_SEND_SQRT": 1225,
"TIME_AFTER_LOSE": 15,
"TIME_AFTER_LOSE_DELTA": 60,
"PERSONS_SEND": 2,
"DELTA_SEARCH_TIME": 18.0,
"DELTA_SEARCH_TIME": 18,
"COVER_TO_SEND": true,
"WAIT_NO_ATTACK_SAVAGE": 10.0,
"CHANCE_USE_RESERVE_PATROL_100": 50.0,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5.0,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45.0,
"KILLA_START_SEARCH_SEC": 40.0,
"KILLA_CONTUTION_TIME": 5.0,
"KILLA_CLOSE_ATTACK_DIST": 8.0,
"KILLA_MIDDLE_ATTACK_DIST": 22.0,
"KILLA_LARGE_ATTACK_DIST": 41.0,
"KILLA_SEARCH_METERS": 20.0,
"KILLA_DEF_DIST_SQRT": 225.0,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25.0,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6.0,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2.0,
"WAIT_NO_ATTACK_SAVAGE": 10,
"CHANCE_USE_RESERVE_PATROL_100": 30,
"KILLA_Y_DELTA_TO_BE_ENEMY_BOSS": 5,
"KILLA_DITANCE_TO_BE_ENEMY_BOSS": 45,
"KILLA_START_SEARCH_SEC": 40,
"KILLA_CONTUTION_TIME": 5,
"KILLA_CLOSE_ATTACK_DIST": 8,
"KILLA_MIDDLE_ATTACK_DIST": 22,
"KILLA_LARGE_ATTACK_DIST": 41,
"KILLA_SEARCH_METERS": 30,
"KILLA_DEF_DIST_SQRT": 225,
"KILLA_SEARCH_SEC_STOP_AFTER_COMING": 25,
"KILLA_DIST_TO_GO_TO_SUPPRESS": 6,
"KILLA_AFTER_GRENADE_SUPPRESS_DELAY": 2,
"KILLA_CLOSEATTACK_TIMES": 3,
"KILLA_CLOSEATTACK_DELAY": 10.0,
"KILLA_HOLD_DELAY": 5.0,
"KILLA_CLOSEATTACK_DELAY": 10,
"KILLA_HOLD_DELAY": 5,
"KILLA_BULLET_TO_RELOAD": 15,
"SHALL_WARN": true,
"KOJANIY_DIST_WHEN_READY": 40.0,
"KOJANIY_DIST_TO_BE_ENEMY": 200.0,
"KOJANIY_MIN_DIST_TO_LOOT": 20.0,
"KOJANIY_MIN_DIST_TO_LOOT_SQRT": 400.0,
"KOJANIY_DIST_ENEMY_TOO_CLOSE": 17.0,
"KOJANIY_MANY_ENEMIES_COEF": 1.5,
"SHALL_WARN": false,
"KILLA_ENEMIES_TO_ATTACK": 3,
"KILLA_ONE_IS_CLOSE": 30.0,
"KILLA_TRIGGER_DOWN_DELAY": 1.0,
"KILLA_WAIT_IN_COVER_COEF": 1.0
"KILLA_ONE_IS_CLOSE": 30,
"KILLA_TRIGGER_DOWN_DELAY": 1,
"KILLA_WAIT_IN_COVER_COEF": 1
},
"Core": {
"VisibleAngle": 140.0,
"VisibleDistance": 137.0,
"GainSightCoef": 0.2,
"ScatteringPerMeter": 0.01,
"VisibleAngle": 160,
"VisibleDistance": 142,
"GainSightCoef": 0.1,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"DamageCoeff": 1.0,
"HearingSense": 0.65,
"DamageCoeff": 1,
"HearingSense": 2.9,
"CanRun": true,
"CanGrenade": false,
"CanGrenade": true,
"AimingType": "normal",
"PistolFireDistancePref": 35.0,
"ShotgunFireDistancePref": 50.0,
"RifleFireDistancePref": 100.0,
"PistolFireDistancePref": 35,
"ShotgunFireDistancePref": 50,
"RifleFireDistancePref": 100,
"AccuratySpeed": 0.2,
"WaitInCoverBetweenShotsSec": 1.0
"WaitInCoverBetweenShotsSec": 0.3
},
"Scattering": {
"MinScatter": 0.03,
@ -1479,8 +2798,8 @@
"ToLowBotSpeed": 2.4,
"ToUpBotSpeed": 3.6,
"MovingSlowCoef": 1.5,
"ToLowBotAngularSpeed": 80.0,
"ToStopBotAngularSpeed": 40.0,
"ToLowBotAngularSpeed": 80,
"ToStopBotAngularSpeed": 40,
"FromShot": 0.001,
"TracerCoef": 1.3,
"HandDamageScatteringMinMax": 0.7,
@ -1492,450 +2811,465 @@
"RecoilControlCoefShootDoneAuto": 0.00015,
"AMPLITUDE_FACTOR": 0.25,
"AMPLITUDE_SPEED": 0.1,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225.0,
"DIST_FROM_OLD_POINT_TO_NOT_AIM": 15,
"DIST_FROM_OLD_POINT_TO_NOT_AIM_SQRT": 225,
"DIST_NOT_TO_SHOOT": 0.3,
"PoseChnageCoef": 0.1,
"LayFactor": 0.1,
"RecoilYCoef": 0.0005,
"RecoilYCoefSppedDown": -0.52,
"RecoilYMax": 1.0
"RecoilYMax": 1
}
},
"impossible": {
"Lay": {
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"DELTA_LAY_CHECK": 2.0,
"DELTA_LAY_CHECK": 2,
"DELTA_GETUP": 2.7,
"DELTA_AFTER_GETUP": 10.0,
"CLEAR_POINTS_OF_SCARE_SEC": 20.0,
"MAX_LAY_TIME": 35.0,
"DELTA_WANT_LAY_CHECL_SEC": 5.0,
"ATTACK_LAY_CHANCE": 25.0,
"DELTA_AFTER_GETUP": 10,
"CLEAR_POINTS_OF_SCARE_SEC": 20,
"MAX_LAY_TIME": 35,
"DELTA_WANT_LAY_CHECL_SEC": 5,
"ATTACK_LAY_CHANCE": 25,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_ENEMY_NULL_DANGER_LAY": 15.0,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225.0,
"DIST_ENEMY_GETUP_LAY": 10.0,
"DIST_ENEMY_GETUP_LAY_SQRT": 100.0,
"DIST_ENEMY_CAN_LAY": 15.0,
"DIST_ENEMY_CAN_LAY_SQRT": 225.0,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_ENEMY_GETUP_LAY": 10,
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_CAN_LAY": 15,
"DIST_ENEMY_CAN_LAY_SQRT": 225,
"LAY_AIM": 0.6,
"MIN_CAN_LAY_DIST_SQRT": 121.0,
"MIN_CAN_LAY_DIST": 11.0,
"MAX_CAN_LAY_DIST_SQRT": 40000.0,
"MAX_CAN_LAY_DIST": 200.0,
"LAY_CHANCE_DANGER": 40.0,
"MIN_CAN_LAY_DIST_SQRT": 121,
"MIN_CAN_LAY_DIST": 11,
"MAX_CAN_LAY_DIST_SQRT": 40000,
"MAX_CAN_LAY_DIST": 200,
"LAY_CHANCE_DANGER": 40,
"DAMAGE_TIME_TO_GETUP": 3
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"MAX_AIM_PRECICING": 2,
"BETTER_PRECICING_COEF": 0.9,
"RECALC_DIST": 0.7,
"RECALC_SQR_DIST": 0.48999998,
"COEF_FROM_COVER": 0.85,
"PANIC_COEF": 3.5,
"PANIC_ACCURATY_COEF": 3.0,
"COEF_FROM_COVER": 0.45,
"PANIC_COEF": 1.2,
"PANIC_ACCURATY_COEF": 1.2,
"HARD_AIM": 0.75,
"PANIC_TIME": 6.0,
"PANIC_TIME": 2,
"RECALC_MUST_TIME": 3,
"DAMAGE_PANIC_TIME": 25.0,
"DAMAGE_PANIC_TIME": 15,
"DANGER_UP_POINT": 1.3,
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
"DAMAGE_TO_DISCARD_AIM_0_100": 86.0,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DAMAGE_TO_DISCARD_AIM_0_100": 86,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"MAX_TIME_DISCARD_AIM_SEC": 0.6,
"XZ_COEF": 0.10,
"XZ_COEF": 0.4,
"SHOOT_TO_CHANGE_PRIORITY": 5525,
"BOTTOM_COEF": 0.1,
"FIRST_CONTACT_ADD_SEC": 0.1,
"FIRST_CONTACT_ADD_CHANCE_100": 80.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.77,
"BASE_HIT_AFFECTION_MIN_ANG": 4.0,
"BASE_HIT_AFFECTION_MAX_ANG": 18.0,
"BASE_SHIEF": 0.01,
"SCATTERING_HAVE_DAMAGE_COEF": 2.0,
"SCATTERING_DIST_MODIF": 0.8,
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
"BASE_HIT_AFFECTION_MIN_ANG": 4,
"BASE_HIT_AFFECTION_MAX_ANG": 10,
"BASE_SHIEF": 0.05,
"SCATTERING_HAVE_DAMAGE_COEF": 2,
"SCATTERING_DIST_MODIF": 0.67,
"SCATTERING_DIST_MODIF_CLOSE": 0.6,
"AIMING_TYPE": 2,
"DIST_TO_SHOOT_TO_CENTER": 3.0,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"SHPERE_FRIENDY_FIRE_SIZE": -1.0,
"COEF_IF_MOVE": 1.5,
"DIST_TO_SHOOT_TO_CENTER": 3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
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"COEF_IF_MOVE": 1,
"TIME_COEF_IF_MOVE": 1.1,
"BOT_MOVE_IF_DELTA": 0.01,
"NEXT_SHOT_MISS_CHANCE_100": 100.0,
"NEXT_SHOT_MISS_Y_OFFSET": 1.0,
"ANYTIME_LIGHT_WHEN_AIM_100": -1.0,
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"ANY_PART_SHOOT_TIME": 5,
"WEAPON_ROOT_OFFSET": 0.35,
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1.0,
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"MAX_AIM_TIME": 1.5,
"OFFSET_RECAL_ANYWAY_TIME": 1.0
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"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"XZ_COEF_STATIONARY_GRENADE": 0.8
},
"Look": {
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"OLD_TIME_POINT": 11,
"WAIT_NEW_SENSOR": 2.1,
"WAIT_NEW__LOOK_SENSOR": 7.8,
"LOOK_AROUND_DELTA": 1.1,
"MAX_VISION_GRASS_METERS": 8.1,
"MAX_VISION_GRASS_METERS_FLARE": 8.0,
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 8,
"MAX_VISION_GRASS_METERS_OPT": 0.9090909,
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"LightOnVisionDistance": 30.0,
"FAR_DISTANCE": 160.0,
"FarDeltaTimeSec": 3.0,
"MIDDLE_DIST": 90.0,
"MiddleDeltaTimeSec": 1.0,
"LightOnVisionDistance": 45,
"FAR_DISTANCE": 160,
"FarDeltaTimeSec": 3,
"MIDDLE_DIST": 90,
"MiddleDeltaTimeSec": 1,
"CloseDeltaTimeSec": 0.1,
"POSIBLE_VISION_SPACE": 1.2,
"GOAL_TO_FULL_DISSAPEAR": 6.5,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 2.5,
"GOAL_TO_FULL_DISSAPEAR": 0.2,
"GOAL_TO_FULL_DISSAPEAR_SHOOT": 0.03,
"BODY_DELTA_TIME_SEARCH_SEC": 1.7,
"COME_TO_BODY_DIST": 1.2,
"MARKSMAN_VISIBLE_DIST_COEF": 1.15,
"VISIBLE_DISNACE_WITH_LIGHT": 33.0,
"ENEMY_LIGHT_ADD": 35.0,
"ENEMY_LIGHT_START_DIST": 40.0,
"CAN_LOOK_TO_WALL": false,
"DIST_NOT_TO_IGNORE_WALL": 15.0,
"DIST_CHECK_WALL": 20.0,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25.0,
"MIN_LOOK_AROUD_TIME": 20.0,
"VISIBLE_DISNACE_WITH_LIGHT": 100,
"ENEMY_LIGHT_ADD": 48,
"ENEMY_LIGHT_START_DIST": 90,
"CAN_LOOK_TO_WALL": true,
"DIST_NOT_TO_IGNORE_WALL": 15,
"DIST_CHECK_WALL": 20,
"LOOK_LAST_POSENEMY_IF_NO_DANGER_SEC": 25,
"MIN_LOOK_AROUD_TIME": 20,
"OPTIMIZE_TO_ONLY_BODY": true
},
"Shoot": {
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"RECOIL_PER_METER": 0.03,
"MAX_RECOIL_PER_METER": 0.01,
"HORIZONT_RECOIL_COEF": 0.01,
"RECOIL_TIME_NORMALIZE": 1,
"RECOIL_PER_METER": 0.02,
"MAX_RECOIL_PER_METER": 0.04,
"HORIZONT_RECOIL_COEF": 0.04,
"WAIT_NEXT_SINGLE_SHOT": 0.2,
"WAIT_NEXT_SINGLE_SHOT_LONG_MAX": 3.3,
"WAIT_NEXT_SINGLE_SHOT_LONG_MIN": 0.4,
"MARKSMAN_DIST_SEK_COEF": 44.0,
"MARKSMAN_DIST_SEK_COEF": 44,
"FINGER_HOLD_SINGLE_SHOT": 0.14,
"BASE_AUTOMATIC_TIME": 0.1,
"AUTOMATIC_FIRE_SCATTERING_COEF": 2.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 76.0,
"FAR_DIST_ENEMY": 20.0,
"BASE_AUTOMATIC_TIME": 0.2,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 94,
"FAR_DIST_ENEMY": 20,
"SHOOT_FROM_COVER": 4,
"FAR_DIST_ENEMY_SQR": 400.0,
"FAR_DIST_ENEMY_SQR": 400,
"MAX_DIST_COEF": 1.35,
"RECOIL_DELTA_PRESS": 0.15,
"RUN_DIST_NO_AMMO": 25.0,
"RUN_DIST_NO_AMMO_SQRT": 625.0,
"CAN_SHOOTS_TIME_TO_AMBUSH": 3,
"RUN_DIST_NO_AMMO": 25,
"RUN_DIST_NO_AMMO_SQRT": 625,
"CAN_SHOOTS_TIME_TO_AMBUSH": 993,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_PERCENT": 0.5,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2.0,
"NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_SEC": 2,
"RELOAD_PECNET_NO_ENEMY": 0.6,
"CHANCE_TO_CHANGE_WEAPON": 0.0,
"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 0.0,
"LOW_DIST_TO_CHANGE_WEAPON": 10.0,
"FAR_DIST_TO_CHANGE_WEAPON": 50.0,
"SUPPRESS_BY_SHOOT_TIME": 6.0,
"CHANCE_TO_CHANGE_WEAPON": 80,
"CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 40,
"LOW_DIST_TO_CHANGE_WEAPON": 5,
"FAR_DIST_TO_CHANGE_WEAPON": 30,
"SUPPRESS_BY_SHOOT_TIME": 6,
"SUPPRESS_TRIGGERS_DOWN": 3,
"VALIDATE_MALFUNCTION_CHANCE": 0,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25
"WAIT_NEXT_STATIONARY_GRENADE": 1,
"FINGER_HOLD_STATIONARY_GRENADE": 0.3,
"VALIDATE_MALFUNCTION_CHANCE": 100,
"REPAIR_MALFUNCTION_IMMEDIATE_CHANCE": 25,
"DELAY_BEFORE_EXAMINE_MALFUNCTION": 0.5,
"DELAY_BEFORE_FIX_MALFUNCTION": 0.5
},
"Move": {
"BASE_ROTATE_SPEED": 270.0,
"BASE_ROTATE_SPEED": 270,
"REACH_DIST": 0.5,
"REACH_DIST_RUN": 0.8,
"START_SLOW_DIST": 1.5,
"BASESTART_SLOW_DIST": 1.1,
"SLOW_COEF": 7.0,
"DIST_TO_CAN_CHANGE_WAY": 8.0,
"DIST_TO_START_RAYCAST": 15.0,
"BASE_START_SERACH": 35.0,
"UPDATE_TIME_RECAL_WAY": 7.0,
"FAR_DIST": 4.0,
"FAR_DIST_SQR": 16.0,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64.0,
"DIST_TO_START_RAYCAST_SQR": 225.0,
"BASE_SQRT_START_SERACH": 1225.0,
"SLOW_COEF": 7,
"DIST_TO_CAN_CHANGE_WAY": 8,
"DIST_TO_START_RAYCAST": 15,
"BASE_START_SERACH": 35,
"UPDATE_TIME_RECAL_WAY": 7,
"FAR_DIST": 4,
"FAR_DIST_SQR": 16,
"DIST_TO_CAN_CHANGE_WAY_SQR": 64,
"DIST_TO_START_RAYCAST_SQR": 225,
"BASE_SQRT_START_SERACH": 1225,
"Y_APPROXIMATION": 0.7,
"DELTA_LAST_SEEN_ENEMY": 20.0,
"REACH_DIST_COVER": 2.0,
"RUN_TO_COVER_MIN": 2.0,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100.0,
"RUN_IF_CANT_SHOOT": true,
"RUN_IF_GAOL_FAR_THEN": 10.0,
"SEC_TO_CHANGE_TO_RUN": 3.0
"DELTA_LAST_SEEN_ENEMY": 20,
"REACH_DIST_COVER": 2,
"RUN_TO_COVER_MIN": 2,
"CHANCE_TO_RUN_IF_NO_AMMO_0_100": 100,
"RUN_IF_CANT_SHOOT": false,
"RUN_IF_GAOL_FAR_THEN": 10,
"SEC_TO_CHANGE_TO_RUN": 3
},
"Grenade": {
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5.0,
"DELTA_NEXT_ATTEMPT": 10.0,
"MIN_DIST_NOT_TO_THROW": 8.0,
"NEAR_DELTA_THROW_TIME_SEC": 2.0,
"MIN_THROW_GRENADE_DIST": 12.0,
"MIN_THROW_GRENADE_DIST_SQRT": 144.0,
"MIN_DIST_NOT_TO_THROW_SQR": 64.0,
"RUN_AWAY": 22.0,
"RUN_AWAY_SQR": 484.0,
"ADD_GRENADE_AS_DANGER": 65.0,
"ADD_GRENADE_AS_DANGER_SQR": 4225.0,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 95.0,
"GrenadePerMeter": 0.25,
"REQUEST_DIST_MUST_THROW_SQRT": 4.0,
"REQUEST_DIST_MUST_THROW": 2.0,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"DELTA_NEXT_ATTEMPT": 10,
"MIN_DIST_NOT_TO_THROW": 8,
"NEAR_DELTA_THROW_TIME_SEC": 2,
"MIN_THROW_GRENADE_DIST": 12,
"MIN_THROW_GRENADE_DIST_SQRT": 144,
"MIN_DIST_NOT_TO_THROW_SQR": 64,
"RUN_AWAY": 22,
"RUN_AWAY_SQR": 484,
"ADD_GRENADE_AS_DANGER": 65,
"ADD_GRENADE_AS_DANGER_SQR": 4225,
"CHANCE_TO_NOTIFY_ENEMY_GR_100": 100,
"GrenadePerMeter": 0.15,
"REQUEST_DIST_MUST_THROW_SQRT": 9,
"REQUEST_DIST_MUST_THROW": 3,
"BEWARE_TYPE": 2,
"SHOOT_TO_SMOKE_CHANCE_100": 50.0,
"CHANCE_RUN_FLASHED_100": 0.0,
"MAX_FLASHED_DIST_TO_SHOOT": 10.0,
"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100.0,
"FLASH_GRENADE_TIME_COEF": 0.1,
"SIZE_SPOTTED_COEF": 2.0,
"BE_ATTENTION_COEF": 4.0,
"TIME_SHOOT_TO_FLASH": 2.0,
"CLOSE_TO_SMOKE_TO_SHOOT": 5.0,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 25.0,
"CLOSE_TO_SMOKE_TIME_DELTA": 7.0,
"SMOKE_CHECK_DELTA": 1.0,
"DELTA_GRENADE_START_TIME": 0.7,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40.0,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30.0,
"SHOOT_TO_SMOKE_CHANCE_100": 50,
"CHANCE_RUN_FLASHED_100": 100,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
"MAX_FLASHED_DIST_TO_SHOOT_SQRT": 100,
"FLASH_GRENADE_TIME_COEF": 0.25,
"SIZE_SPOTTED_COEF": 2,
"BE_ATTENTION_COEF": 4,
"TIME_SHOOT_TO_FLASH": 4,
"CLOSE_TO_SMOKE_TO_SHOOT": 10,
"CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 100,
"CLOSE_TO_SMOKE_TIME_DELTA": 5,
"SMOKE_CHECK_DELTA": 1,
"DELTA_GRENADE_START_TIME": 0.01,
"AMBUSH_IF_SMOKE_IN_ZONE_100": 40,
"AMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC": 30,
"NO_RUN_FROM_AI_GRENADES": true,
"MAX_THROW_POWER": 25.0,
"MIN_THROW_DIST_PERCENT_0_1": 0.7,
"MAX_THROW_POWER": 18.7,
"GrenadePrecision": 0.1,
"STOP_WHEN_THROW_GRENADE": true,
"WAIT_TIME_TURN_AWAY": 0.2,
"SMOKE_SUPPRESS_DELTA": 20.0,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8.0,
"STUN_SUPPRESS_DELTA": 9.0,
"CHEAT_START_GRENADE_PLACE": true,
"SMOKE_SUPPRESS_DELTA": 20,
"DAMAGE_GRENADE_SUPPRESS_DELTA": 8,
"STUN_SUPPRESS_DELTA": 9,
"CHEAT_START_GRENADE_PLACE": false,
"CAN_THROW_STRAIGHT_CONTACT": true,
"STRAIGHT_CONTACT_DELTA_SEC": 3.0,
"ANG_TYPE": 1
"STRAIGHT_CONTACT_DELTA_SEC": -1,
"ANG_TYPE": 4
},
"Change": {
"SMOKE_VISION_DIST": 0.6,
"SMOKE_GAIN_SIGHT": 1.6,
"SMOKE_SCATTERING": 1.6,
"SMOKE_PRECICING": 1.6,
"SMOKE_HEARING": 1.0,
"SMOKE_HEARING": 1,
"SMOKE_ACCURATY": 1.6,
"SMOKE_LAY_CHANCE": 1.6,
"FLASH_VISION_DIST": 0.05,
"FLASH_GAIN_SIGHT": 1.8,
"FLASH_SCATTERING": 1.6,
"FLASH_PRECICING": 1.6,
"FLASH_HEARING": 1.0,
"FLASH_HEARING": 1,
"FLASH_ACCURATY": 1.6,
"FLASH_LAY_CHANCE": 1.0,
"FLASH_LAY_CHANCE": 1,
"STUN_HEARING": 0.01
},
"Cover": {
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50.0,
"SOUND_TO_GET_SPOTTED": 2.0,
"TIME_TO_MOVE_TO_COVER": 15.0,
"MAX_DIST_OF_COVER": 4.0,
"CHANGE_RUN_TO_COVER_SEC": 5.0,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MIN": 20,
"RETURN_TO_ATTACK_AFTER_AMBUSH_MAX": 50,
"SOUND_TO_GET_SPOTTED": 2,
"TIME_TO_MOVE_TO_COVER": 15,
"MAX_DIST_OF_COVER": 4,
"CHANGE_RUN_TO_COVER_SEC": 5,
"CHANGE_RUN_TO_COVER_SEC_GREANDE": 0.6,
"MIN_DIST_TO_ENEMY": 9.0,
"DIST_CANT_CHANGE_WAY": 5.0,
"DIST_CHECK_SFETY": 9.0,
"TIME_CHECK_SAFE": 2.0,
"MIN_DIST_TO_ENEMY": 9,
"DIST_CANT_CHANGE_WAY": 5,
"DIST_CHECK_SFETY": 9,
"TIME_CHECK_SAFE": 2,
"HIDE_TO_COVER_TIME": 1.5,
"MAX_DIST_OF_COVER_SQR": 16.0,
"DIST_CANT_CHANGE_WAY_SQR": 25.0,
"SPOTTED_COVERS_RADIUS": 5.0,
"MAX_DIST_OF_COVER_SQR": 16,
"DIST_CANT_CHANGE_WAY_SQR": 25,
"SPOTTED_COVERS_RADIUS": 2.5,
"LOOK_LAST_ENEMY_POS_MOVING": 1.5,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3.0,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45.0,
"LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3,
"LOOK_LAST_ENEMY_POS_LOOKAROUND": 45,
"OFFSET_LOOK_ALONG_WALL_ANG": 20,
"SPOTTED_GRENADE_RADIUS": 23.0,
"MAX_SPOTTED_TIME_SEC": 85.0,
"WAIT_INT_COVER_FINDING_ENEMY": 2.0,
"CLOSE_DIST_POINT_SQRT": 4.0,
"DELTA_SEEN_FROM_COVE_LAST_POS": 0.1,
"SPOTTED_GRENADE_RADIUS": 16,
"MAX_SPOTTED_TIME_SEC": 55,
"WAIT_INT_COVER_FINDING_ENEMY": 2,
"CLOSE_DIST_POINT_SQRT": 4,
"DELTA_SEEN_FROM_COVE_LAST_POS": 15,
"MOVE_TO_COVER_WHEN_TARGET": false,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": true,
"SPOTTED_GRENADE_TIME": 7.0,
"RUN_COVER_IF_CAN_AND_NO_ENEMIES": false,
"SPOTTED_GRENADE_TIME": 7,
"DEPENDS_Y_DIST_TO_BOT": false,
"RUN_IF_FAR": 15.0,
"RUN_IF_FAR_SQRT": 225.0,
"STAY_IF_FAR": 25.0,
"STAY_IF_FAR_SQRT": 625.0,
"RUN_IF_FAR": 15,
"RUN_IF_FAR_SQRT": 225,
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"CHECK_COVER_ENEMY_LOOK": false,
"SHOOT_NEAR_TO_LEAVE": 3,
"SHOOT_NEAR_SEC_PERIOD": 1,
"HITS_TO_LEAVE_COVER": 2,
"HITS_TO_LEAVE_COVER_UNKNOWN": 2,
"DOG_FIGHT_AFTER_LEAVE": 4.0,
"SHOOT_NEAR_TO_LEAVE": 2,
"SHOOT_NEAR_SEC_PERIOD": 0.5,
"HITS_TO_LEAVE_COVER": 1,
"HITS_TO_LEAVE_COVER_UNKNOWN": 1,
"DOG_FIGHT_AFTER_LEAVE": 4,
"NOT_LOOK_AT_WALL_IS_DANGER": true,
"REWORK_NOT_TO_SHOOT": false,
"DELETE_POINTS_BEHIND_ENEMIES": false,
"MIN_DEFENCE_LEVEL": 22.0,
"GOOD_DIST_TO_POINT_COEF": 1.8,
"ENEMY_DIST_TO_GO_OUT": 1.0,
"CHECK_CLOSEST_FRIEND": true
"MIN_DEFENCE_LEVEL": 5,
"GOOD_DIST_TO_POINT_COEF": 9999,
"ENEMY_DIST_TO_GO_OUT": 1,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25
},
"Patrol": {
"LOOK_TIME_BASE": 12.0,
"RESERVE_TIME_STAY": 72.0,
"FRIEND_SEARCH_SEC": 12.0,
"LOOK_TIME_BASE": 12,
"RESERVE_TIME_STAY": 72,
"FRIEND_SEARCH_SEC": 12,
"TALK_DELAY": 1.1,
"MIN_TALK_DELAY": 35.0,
"TALK_DELAY_BIG": 15.1,
"MIN_TALK_DELAY": 35,
"TALK_DELAY_BIG": 45.1,
"CHANGE_WAY_TIME": 325.1,
"MIN_DIST_TO_CLOSE_TALK": 5.0,
"VISION_DIST_COEF_PEACE": 0.5,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25.0,
"CHANCE_TO_CUT_WAY_0_100": 75.0,
"MIN_DIST_TO_CLOSE_TALK": 5,
"VISION_DIST_COEF_PEACE": 0.75,
"MIN_DIST_TO_CLOSE_TALK_SQR": 25,
"CHANCE_TO_CUT_WAY_0_100": 75,
"CUT_WAY_MIN_0_1": 0.4,
"CUT_WAY_MAX_0_1": 0.65,
"CHANCE_TO_CHANGE_WAY_0_100": 50.0,
"CHANCE_TO_CHANGE_WAY_0_100": 30,
"CHANCE_TO_SHOOT_DEADBODY": 52,
"SUSPETION_PLACE_LIFETIME": 7.0,
"RESERVE_OUT_TIME": 30.0,
"CLOSE_TO_SELECT_RESERV_WAY": 25.0,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5.0
"SUSPETION_PLACE_LIFETIME": 7,
"RESERVE_OUT_TIME": 60,
"CLOSE_TO_SELECT_RESERV_WAY": 25,
"MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5,
"CAN_CHECK_MAGAZINE": false,
"CAN_WATCH_SECOND_WEAPON": true
},
"Hearing": {
"BOT_CLOSE_PANIC_DIST": 5.0,
"BOT_CLOSE_PANIC_DIST": 1,
"CHANCE_TO_HEAR_SIMPLE_SOUND_0_1": 0.88,
"DISPERSION_COEF": 1.6,
"CLOSE_DIST": 16.0,
"FAR_DIST": 36.0,
"SOUND_DIR_DEEFREE": 30.0,
"DIST_PLACE_TO_FIND_POINT": 70.0,
"DEAD_BODY_SOUND_RAD": 30.0,
"DISPERSION_COEF": 10,
"CLOSE_DIST": 26,
"FAR_DIST": 56,
"SOUND_DIR_DEEFREE": 30,
"DIST_PLACE_TO_FIND_POINT": 70,
"DEAD_BODY_SOUND_RAD": 30,
"LOOK_ONLY_DANGER": false,
"RESET_TIMER_DIST": 17.0,
"HEAR_DELAY_WHEN_PEACE": 0.5,
"HEAR_DELAY_WHEN_HAVE_SMT": 0.3,
"LOOK_ONLY_DANGER_DELTA": 9.0
"RESET_TIMER_DIST": 17,
"HEAR_DELAY_WHEN_PEACE": 0,
"HEAR_DELAY_WHEN_HAVE_SMT": 0,
"LOOK_ONLY_DANGER_DELTA": 9
},
"Mind": {
"MIN_SHOOTS_TIME": 2,
"MAX_SHOOTS_TIME": 4,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15.0,
"DAMAGE_REDUCTION_TIME_SEC": 30.0,
"MIN_DAMAGE_SCARE": 20.0,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35.0,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52.0,
"TIME_TO_FIND_ENEMY": 22.0,
"MAX_AGGRO_BOT_DIST": 300.0,
"HIT_POINT_DETECTION": 4.0,
"DANGER_POINT_CHOOSE_COEF": 1.0,
"TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC": 15,
"DAMAGE_REDUCTION_TIME_SEC": 20,
"MIN_DAMAGE_SCARE": 20,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 35,
"TIME_TO_FORGOR_ABOUT_ENEMY_SEC": 52,
"TIME_TO_FIND_ENEMY": 22,
"MAX_AGGRO_BOT_DIST": 100,
"HIT_POINT_DETECTION": 4,
"DANGER_POINT_CHOOSE_COEF": 1,
"SIMPLE_POINT_CHOOSE_COEF": 0.4,
"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
"COVER_DIST_COEF": 1.5,
"DIST_TO_FOUND_SQRT": 400.0,
"MAX_AGGRO_BOT_DIST_SQR": 10000.0,
"DIST_TO_STOP_RUN_ENEMY": 15.0,
"ENEMY_LOOK_AT_ME_ANG": 15.0,
"MIN_START_AGGRESION_COEF": 1.0,
"MAX_START_AGGRESION_COEF": 3.0,
"BULLET_FEEL_DIST": 160.0,
"BULLET_FEEL_CLOSE_SDIST": 1.0,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40.0,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.0,
"DIST_TO_FOUND_SQRT": 400,
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"DIST_TO_STOP_RUN_ENEMY": 15,
"ENEMY_LOOK_AT_ME_ANG": 15,
"MIN_START_AGGRESION_COEF": 1,
"MAX_START_AGGRESION_COEF": 3,
"BULLET_FEEL_DIST": 360,
"BULLET_FEEL_CLOSE_SDIST": 1,
"ATTACK_IMMEDIATLY_CHANCE_0_100": 40,
"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
"FRIEND_DEAD_AGR_LOW": -0.2,
"FRIEND_AGR_KILL": 0.2,
"LAST_ENEMY_LOOK_TO": 40.0,
"LAST_ENEMY_LOOK_TO": 40,
"CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE": false,
"CAN_RECEIVE_PLAYER_REQUESTS_BEAR": false,
"CAN_RECEIVE_PLAYER_REQUESTS_USEC": false,
"CAN_USE_MEDS": true,
"SUSPETION_POINT_CHANCE_ADD100": 0.0,
"SUSPETION_POINT_CHANCE_ADD100": 0,
"AMBUSH_WHEN_UNDER_FIRE": true,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60.0,
"AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST": 60,
"ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN": 1.5,
"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2.0,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"PROTECT_TIME_REAL": true,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25.0,
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 25,
"CAN_PANIC_IS_PROTECT": false,
"NO_RUN_AWAY_FOR_SAFE": false,
"NO_RUN_AWAY_FOR_SAFE": true,
"PART_PERCENT_TO_HEAL": 0.65,
"PROTECT_DELTA_HEAL_SEC": 10.0,
"CAN_STAND_BY": true,
"PROTECT_DELTA_HEAL_SEC": 10,
"CAN_STAND_BY": false,
"CAN_THROW_REQUESTS": true,
"GROUP_ANY_PHRASE_DELAY": -1.0,
"GROUP_EXACTLY_PHRASE_DELAY": -1.0,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30.0,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 80.0,
"DOG_FIGHT_OUT": 6.0,
"DOG_FIGHT_IN": 3.0,
"SHOOT_INSTEAD_DOG_FIGHT": 9.0,
"PISTOL_SHOTGUN_AMBUSH_DIST": 30.0,
"STANDART_AMBUSH_DIST": 100.0,
"AI_POWER_COEF": 120.0,
"COVER_SECONDS_AFTER_LOSE_VISION": 10.0,
"GROUP_ANY_PHRASE_DELAY": 5,
"GROUP_EXACTLY_PHRASE_DELAY": 20,
"DIST_TO_ENEMY_YO_CAN_HEAL": 30,
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"STANDART_AMBUSH_DIST": 100,
"AI_POWER_COEF": 120,
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},
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},
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@ -1961,55 +3295,66 @@
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},
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File diff suppressed because it is too large Load Diff

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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
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View File

@ -9293,7 +9293,7 @@
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"6393262086e646067c176aa2 Description": "A journal of medical records. Contains descriptions of various symptoms of patients under the influence of unknown substances.",
"639343fce101f4caa40a4ef3 Name": "Shellback Tactical Banshee plate carrier (A-Tacs AU)",
"639343fce101f4caa40a4ef3 Name": "Shellback Tactical Banshee plate carrier (A-TACS AU)",
"639343fce101f4caa40a4ef3 ShortName": "Banshee",
"639343fce101f4caa40a4ef3 Description": "The Banshee Rifle Plate Carrier was designed to meet and exceed the needs of law enforcement, military, and tactical operators. This ultra lightweight, low profile, high-quality plate carrier has great load carrying capacity. \nIdeal for law enforcement patrol officers for use in high threat active shooter situations, multi-assault counter terrorism action capabilities (MACTAC) and counter terrorism direct actions.",
"639346cc1c8f182ad90c8972 Name": "Tasmanian Tiger Trooper 35 backpack",
@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Debut",
"5936d90786f7742b1420ba5b description": "Hello there, soldier. What are you interested in? Cash? Goods? Ah, you want a job... Sure, I'll give you a job... after you show me who you are and what you're made of. Its the first time I see you and no offense, I don't give important tasks to everyone. Show me how tough you are in the field. If you can handle it, then you'll have cash, better goods, sweeter prices - well, you get me. Logical enough, right? Well, fine. Listen for your test assignment then. There are tons of bandits roaming all over the streets, we call them Scavs. Calm down, say, five of those parasites and grab a pair of MP-133 shotguns from them. Going to be your debut. Well, get down to business, soldier! Dismissed.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Debut",
"5936d90786f7742b1420ba5b description": "Hola soldado, ¿Qué es lo que te interesa?, ¿El dinero?, ¿La mercancía?, Ah, buscas trabajo... Claro, puedo darte trabajo... después de que me demuestres de qué estás hecho. Es la primera vez que te veo y, no te ofendas, pero, yo no le doy encargos importantes a cualquiera. Demuéstrame que tan rudo eres en el campo. Si logras probarte, entonces obtendrás dinero, mejores mercancías, precios accesibles - bueno, tú me entiendes. Tiene sentido, ¿Verdad? Bien. Entonces presta atención a tu prueba. Hay un montón de bandidos merodeando por todas partes, los llamamos Scavs. Haz que se calmen unos, digamos, cinco de esos parásitos y quítales un par de escopetas MP-133. Este será tu debut. ¡Bueno soldado, manos a la obra! Puedes retirarte.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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View File

@ -10064,7 +10064,7 @@
"EXFIL_EXTRA_{0}%_{1}": "Descuento de un {0}% por tener {1} de Reputación con Fence.",
"EXFIL_INTERCHANGE_HOLE_TIP": "Suelta tu mochila para poder salir",
"EXFIL_INTERCHANGE_SAFEROOM_TIP": "Tienes que encerrarte dentro para poder salir",
"EXFIL_Item": "Tienes {0} de {1}",
"EXFIL_Item": "Tienes {0} ",
"EXFIL_NEED_ITEM {0}": "Para extraer aquí, necesitas {0}",
"EXFIL_ScavCooperation": "Territorio Scav (Coop.)",
"EXFIL_TIP_CLOSE_DOOR_AND_LEAVE": "Cierra la puerta",
@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Debut",
"5936d90786f7742b1420ba5b description": "Hola soldado. ¿Qué es lo que buscas? ¿Dinero? ¿Comprar algo? Ah, estás buscando trabajo... Claro, puedo darte trabajo... después de que demuestres de qué pasta estás hecho. Es la primera vez que te veo, y no te ofendas, pero no le doy encargos importantes a cualquiera. Demuéstrame lo duro que eres en el campo de batalla. Si regresas y demuestras que mereces la pena, entonces obtendrás dinero, mejores mercancías, precios accesibles - bueno, tú me entiendes. Parece justo, ¿verdad? Perfecto entonces. Entonces presta atención a tu prueba. Hay un montón de bandidos merodeando por todas partes, los llamamos Scavs. Haz que se calmen unos, digamos, cinco de esos parásitos y coge un par de escopetas MP-133. Este será tu debut. ¡Bueno soldado, manos a la obra! Puedes retirarte.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Bien, bien. Lo has hecho bien, mercenario. Eres libre de irte.",

View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Première fois",
"5936d90786f7742b1420ba5b description": "Salut soldat. Qu'est-ce qui te branche ? Du cash ? Des vivres ? Ha, tu veux un travail, bien sûr, je vais te donner un travail, mais après que tu me montres de quoi tu es fait. C'est la première fois que je te vois, et sans vouloir t'offenser, je ne donne pas des tâches à n'importe qui. Montre-moi ce dont tu es capable sur le terrain, si tu t'en sors, tu auras de l'argent, des meilleurs objets, des prix plus sympas, bref, tu m'as compris, c'est logique, non ? Bien, écoute attentivement pour ta première attribution. Il y a des tonnes de bandits dans les rues, on les appelle les scavs. Calme-toi, j'ai juste besoin que tu t'occupes de cinq de ces parasites et rapporte moi une paire de fusils MP-133 pour preuve. Voilà pour ta première fois, alors au boulot, soldat.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Bien, bien. Tu t'est bien débrouillé, mercenaire. Tu peux t'en aller.",

View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Debüt",
"5936d90786f7742b1420ba5b description": "Hello there, soldier. What are you interested in? Cash? Goods? Ah, you want a job... Sure, I'll give you a job... after you show me who you are and what you're made of. Its the first time I see you and no offense, I don't give important tasks to everyone. Show me how tough you are in the field. If you can handle it, then you'll have cash, better goods, sweeter prices - well, you get me. Logical enough, right? Well, fine. Listen for your test assignment then. There are tons of bandits roaming all over the streets, we call them Scavs. Calm down, say, five of those parasites and grab a pair of MP-133 shotguns from them. Going to be your debut. Well, get down to business, soldier! Dismissed.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Bemutatkozás",
"5936d90786f7742b1420ba5b description": "Hello there, soldier. What are you interested in? Cash? Goods? Ah, you want a job... Sure, I'll give you a job... after you show me who you are and what you're made of. Its the first time I see you and no offense, I don't give important tasks to everyone. Show me how tough you are in the field. If you can handle it, then you'll have cash, better goods, sweeter prices - well, you get me. Logical enough, right? Well, fine. Listen for your test assignment then. There are tons of bandits roaming all over the streets, we call them Scavs. Calm down, say, five of those parasites and grab a pair of MP-133 shotguns from them. Going to be your debut. Well, get down to business, soldier! Dismissed.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Esordio",
"5936d90786f7742b1420ba5b description": "Eilà, soldato. Cosa ti interessa? Soldi? Merci? Ah, vuoi un lavoro… Certo che ti darò un lavoro… dopo che mi avrai mostrato chi sei e di che pasta sei fatto. È la prima volta che ti vedo e senza offesa, non assegno lavori a caso. Mostrami quanto sei duro sul campo e se riesci nell'intento, allora avrai denaro, merci migliori e prezzi decenti… beh, mi capisci. Abbastanza logico, no? Bene, bene. Allora, ascolta bene cosa dovrai fare. Ci sono tonnellate di banditi che vagano per tutta la zona che noi abbiamo soprannominato Scav. Freddane, diciamo cinque di quei parassiti e prendigli un paio di fucili a pompa MP-133. Sarà il tuo debutto. Beh, mettiti al lavoro, soldato! Sei congedato.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Bene, bene. Hai fatto un ottimo lavoro mercenario. Sei libero adesso.",

View File

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"5936d90786f7742b1420ba5b name": "Debut",
"5936d90786f7742b1420ba5b description": "よお、兵士よ。何を探してるんだ……現金か?品物か?……ああ、仕事が欲しいのか。もちろんだ、そっちの斡旋もしてやれる。まあ、お前さんの正体と使い物になるか分かったらの話だがな。初対面でけちを付けたくはないが、どこの馬の骨かも分からん奴に重要な仕事を任せられんだろう。実際どれだけ出来るのか見せてくれ。そうすれば相応の金も払うし、品にも値段にも色を付けてやる。まあ、言いたいことは分かるよな。至極真っ当な話だろう?……よし、それじゃあ課題の内容を言おう。街中で大手を振るって歩き回っている \"ごろつき\" どもがいる。我々は奴らを \"Scav\" と呼んでいるんだが、そいつらを5人ばかり始末して MP-133 ショットガン を2丁奪ってきてくれ。……これがお前さんのデビュー戦というわけだな。さあ、兵士よ、仕事に取り掛かれ話は終わりだ。",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
"647710905320c660d91c15a5 acceptPlayerMessage": "",
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View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "데뷔",
"5936d90786f7742b1420ba5b description": "[데뷔(Debut)]\n안녕하신가 제군. 무슨 볼일인가? 돈이 필요한가? 아니면 물건? 아, 일거리를 원한다라... 좋아 일감을 주지... 자네가 누군지 먼저 증명해 낸다면 말이야. 기분 나빠하진 말게, 자네는 초면이고 나는 중요한 일을 아무에게나 맡기지 않아. 그러니 전장에서 잘 살아남을 수 있는지 스스로 증명해 보게나. 만약 자네의 가치를 증명할 수 있다면 현찰도 두둑하게 챙겨주고, 물건은 더 저렴해지고, 물건도 더 구하기 좋아지고... 무슨 말인지 알겠나? 충분히 공평하지 않나? 좋아, 잘 듣게나. 저 길거리에는 엄청나게 많은 강도들이 돌아다니고 있어. 우린 그걸 스캐브라고 부르지. 그 기생충 같은 놈들을 다섯 마리 처치하고 MP-133 산탄총 두 자루를 챙겨오게. 자네의 데뷔전이 될걸세. 바로 출발하게나! 헤쳐!",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Good, good. You've done well, mercenary. You're free to go.",

View File

@ -13470,6 +13470,8 @@
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"639bc824f5765f47cc7f0e7b": "",
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"5936d90786f7742b1420ba5b name": "Debiut",
"5936d90786f7742b1420ba5b description": "Witaj, żołnierzu. Co cię interesuje? Gotówka? Towary? Ach, chcesz pracy… Jasne, dam ci pracę… po tym, jak pokażesz mi, kim jesteś i z jakiej gliny jesteś ulepiony. Widzę cię po raz pierwszy i bez urazy, nie każdemu daję ważne zadania. Pokaż mi, jaki jesteś twardy w terenie. Jeśli sobie poradzisz, będziesz miał gotówkę, lepsze towary, niższe ceny cóż, rozumiesz mnie. Dość logiczne, co? W porządku. Słuchaj więc o swoim zadaniu próbnym. Jest tu mnóstwo bandytów włóczących się po ulicach, nazywamy ich Scavami. Uspokój, powiedzmy, pięciu z tych pasożytów i zgarnij od nich parę strzelb MP-133. To będzie twój debiut. No to do roboty, żołnierzu! Odmaszerować.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"64764abcd125ab430a14ccb5 completePlayerMessage": "",
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"647701ba386d446178434b35 acceptPlayerMessage": "",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
"647710905320c660d91c15a5 acceptPlayerMessage": "",
"647710905320c660d91c15a5 declinePlayerMessage": "",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Dobrze, dobrze. Dobrze się spisałeś, najemniku. Jesteś wolny.",

View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Estréia",
"5936d90786f7742b1420ba5b description": "E aí guerreiro? No que você está interessado? Dinheiro? Equipamentos? Está no lugar certo para os dois, mas quem é você e o do que você é feito? É a primeira vez que eu te vejo, e não se ofenda, mas eu vivi muito tempo para confiar nas pessoas logo de cara, então, você terá que provar o quão durão você é. Não há falta de caras durões na nossa cidade ultimamente, você sabe. Depois nós vemos, se você valer a pena, a saudação pode ficar mais quente, preços mais baixos, e mais itens legais. Justo, certo? Ok. Desde que você concorde, para iniciar, mate três scavs na Customs e traga duas escopetas MR-133 como prova. Vai ser sua estreia. Bem, vamos ao que interessa, soldado! Dispensado.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
"64764abcd125ab430a14ccb5 acceptPlayerMessage": "",
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"64764abcd125ab430a14ccb5 completePlayerMessage": "",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
"647710905320c660d91c15a5 acceptPlayerMessage": "",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Bom Bom. Você se saiu bem, mercenário. Você está livre para ir.",

View File

@ -9293,7 +9293,7 @@
"6393262086e646067c176aa2 Name": "Журнал мед. наблюдений",
"6393262086e646067c176aa2 ShortName": "Журнал",
"6393262086e646067c176aa2 Description": "Журнал с медицинскими записями. Содержит описание различных симптомов пациентов под действием неизвестных наркотических веществ.",
"639343fce101f4caa40a4ef3 Name": "Разгрузочный жилет с бронепластинами Shellback Tactical \"Banshee\" (A-Tacs AU)",
"639343fce101f4caa40a4ef3 Name": "Разгрузочный жилет с бронепластинами Shellback Tactical \"Banshee\" (A-TACS AU)",
"639343fce101f4caa40a4ef3 ShortName": "Banshee",
"639343fce101f4caa40a4ef3 Description": "Banshee Rifle Plate Carrier был разработан, чтобы удовлетворить и превзойти потребности правоохранительных органов, военных и тактических операторов. Этот сверхлегкий, низкопрофильный, высококачественный держатель пластин имеет большую грузоподъемность.\nИдеальная экипировка для патрульных сотрудников правоохранительных органов для использования в условиях активной стрельбы с высокой степенью угрозы, возможностей многоцелевых контртеррористических действий (MACTAC) и прямых действий по борьбе с терроризмом.",
"639346cc1c8f182ad90c8972 Name": "Рюкзак Tasmanian Tiger \"Trooper 35\"",
@ -11379,7 +11379,7 @@
"ScavGroupMaxCountReached": "Превышен размер группы за Диких",
"ScavInventoryScreen/ConfirmSellAll {0}{1}": "Все неполученные предметы будут проданы Скупщику за {0} {1}. Вы уверены, что хотите завершить процесс передачи и продать всё?",
"ScavInventoryScreen/SellAll": "ПРОДАТЬ ВСЁ",
"ScavRole/ArenaFighterEvent": реследователь",
"ScavRole/ArenaFighterEvent": огоня",
"ScavRole/Boss": "Босс",
"ScavRole/ExUsec": "Отступник",
"ScavRole/Follower": "Свита",
@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Проба пера",
"5936d90786f7742b1420ba5b description": "Ну, здравствуй, солдат. Что интересует? Бабки? Товар? А, работу, значит, ищешь... Не вопрос, будет тебе работа… когда покажешь, кто ты таков и чего ты стоишь. Я тебя вижу впервые, а первым встречным раздавать важные поручения я не могу. Покажи мне сначала, что ты из себя представляешь. Если справишься, то и бабки тебе будут, и товар интереснее, и цены послаще. Логично, согласен? Вот и славно. Слушай, значит, свое тестовое задание: развелось тут бандитов на улицах, по всей местности бродят, Дикими их зовут. Успокой, скажем, пятерых паразитов, и притащи с них пару дробовиков MP-133. Будет для тебя дебютом. Ну, за дело, солдат! Вольно.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Погоня",
"64764abcd125ab430a14ccb5 description": "Серьезное дело у меня к тебе. Опасное. Но и я в долгу не останусь. \n\nХозяин одной известной в области Арены выпустил своих псов, ищут двоих беглецов из команды зачистки. Один из них бывший ЧВКашник, мой давний и надежный друг. Второй из Диких, Рыжий, на слуху этот малец. Они много знают и вообще за правое дело. Потому их не должны схватить.\n\nТак вот этих ареновских надо успокоить. Только будь осторожен, там отморозки почище многих. Справишься?",
"64764abcd125ab430a14ccb5 failMessageText": "Похоже, ты много на себя взял? Или здоровьем слаб? Второе я еще понимаю.\n\nСилы остались? Тогда возвращайся и сделай дело!",
"64764abcd125ab430a14ccb5 successMessageText": "Уважаю людей слова! Я тут кое-что отложил для тебя, заслужил. Знай, что ты совершил добро и хорошим парням помог. Заходи, тебе здесь рады!",
"64764aed9435b353eb5e73f7": "Ликвидировать Погоню",
"64764abcd125ab430a14ccb5 acceptPlayerMessage": "",
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"647701ba386d446178434b35 name": "",
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"647701ba386d446178434b35 failMessageText": "",
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"64770ae612e67e6d99156c55": "Убить Жреца",
"64770a5e748d6446740ef738": "Убить рейдеров",
"64770523eed96526fe1bc0d9": "Убить эксюсеков",
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"647710905320c660d91c15a5 name": "Намёк",
"647710905320c660d91c15a5 description": "Так, братуха, заходи реще, дело есть. Значит, слушай сюда. Тут такая тема нарисовалась, что ну ее нахер. В общем, авторитеты эти с залетными какие-то мутки невнятные по ночам мутят с кем-то из местных. Хотел я было нашарить мазу эту, да меня опрокинули по-скотски. Не взяли в долю, волки позорные. Сделай по-братски работу, проучи недомерков, покажи им, кто в городе настоящий пахан, чтоб такое больше не повторялось.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "Какие капюшоны? Какие знаки? Какие залётные? Ты че, обкурился? Захера ты и их завалил-то?! Ну и хер с ним, дело сделал, и ладно. Намёк поймут, думаю.",
"64771f62a243be48547d6b98": "Найти и убить Жреца",
"64771f2ded3a9d1ca43cbfe9": "Убить Отступников",
"64771ee4ed3a9d1ca43cbfe7": "Убить Рейдеров",
"64771eb49ff5e21611764717": "Найти и убить Тагиллу",
"64771e7ded3a9d1ca43cbfe5": "Найти и убить Санитара",
"64771d529ff5e21611764715": "Найти и убить Birdeye",
"64771cab5320c660d91c15ab": "Найти и убить Big Pipe",
"64771c884ae7f12905177ce9": "Найти и убить Knight",
"64771c555320c660d91c15a9": "Найти и убить Штурмана",
"64771bca4ae7f12905177ce7": "Найти и убить Киллу",
"647712e35320c660d91c15a7": "Найти и убить Глухаря",
"647712cf4ae7f12905177ce5": "Найти и убить Решалу",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "Гуд, гуд. Отличная работа, наёмник. Вы можете идти.",

View File

@ -9293,7 +9293,7 @@
"6393262086e646067c176aa2 Name": "Medical observation record",
"6393262086e646067c176aa2 ShortName": "Journal",
"6393262086e646067c176aa2 Description": "A journal of medical records. Contains descriptions of various symptoms of patients under the influence of unknown substances.",
"639343fce101f4caa40a4ef3 Name": "Shellback Tactical Banshee plate carrier (A-Tacs AU)",
"639343fce101f4caa40a4ef3 Name": "Shellback Tactical Banshee plate carrier (A-TACS AU)",
"639343fce101f4caa40a4ef3 ShortName": "Banshee",
"639343fce101f4caa40a4ef3 Description": "The Banshee Rifle Plate Carrier was designed to meet and exceed the needs of law enforcement, military, and tactical operators. This ultra lightweight, low profile, high-quality plate carrier has great load carrying capacity. \nIdeal for law enforcement patrol officers for use in high threat active shooter situations, multi-assault counter terrorism action capabilities (MACTAC) and counter terrorism direct actions.",
"639346cc1c8f182ad90c8972 Name": "Tasmanian Tiger Trooper 35 backpack",
@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Debut",
"5936d90786f7742b1420ba5b description": "Hello there, soldier. What are you interested in? Cash? Goods? Ah, you want a job... Sure, I'll give you a job... after you show me who you are and what you're made of. Its the first time I see you and no offense, I don't give important tasks to everyone. Show me how tough you are in the field. If you can handle it, then you'll have cash, better goods, sweeter prices - well, you get me. Logical enough, right? Well, fine. Listen for your test assignment then. There are tons of bandits roaming all over the streets, we call them Scavs. Calm down, say, five of those parasites and grab a pair of MP-133 shotguns from them. Going to be your debut. Well, get down to business, soldier! Dismissed.",
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@ -17702,6 +17704,43 @@
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"64764abcd125ab430a14ccb5 name": "Bloodhounds",
"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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View File

@ -13470,6 +13470,8 @@
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"5936d90786f7742b1420ba5b name": "Başlangıç",
"5936d90786f7742b1420ba5b description": "Ne haber savaşçı? Ne ile ilgilenirsin? para? eşyalar? İkisi içinde doğru yer, ama sen kimsin ve neyden yapıldın? Seni burada ilk kez görüyorum, ve alınma ama, birine direk güvenemeyecek kadar çok yaşadım, yani alanda ne kadar sert olduğunu göstermen gerekecek. Adil kasabamızda çakma sert adamlara yer yok, bilirsin ya. Sonra göreceğiz, eğer yeterince değerliysen, buluşmalarımız daha sıcak geçer, fiyatlar daha düşük olur, ve eşyalar daha havalı olur. Gayet adil, değil mi? Peki tamam o zaman. Kabul ettiğine göre, bir düşünelim, Gümrük etrafında beş ezik avla ve bana kanıt olarak iki adet MR-shotgun getir.",
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"64764abcd125ab430a14ccb5 description": "I have serious work for you. Something very dangerous. But I'll make it worth your while. \n\nThe owner of a well-known Arena in the region let out his hounds, looking for two fugitives from the cleanup crew. One of them is a former PMC, my old trusted friend. The other one is a Scav, Ryzhy, the kid's name is famous now. They know a lot and are generally for the good cause. That is why they mustn't be captured.\n\nWe must calm these Arena men down. But be careful, they're more dangerous than regular bandits. Can you handle it?",
"64764abcd125ab430a14ccb5 failMessageText": "Looks like you overextended yourself, huh? Or are you weak health-wise? I can understand the second one, at least. Still got some strength left? Then go back and do the job!",
"64764abcd125ab430a14ccb5 successMessageText": "I respect a man of his word! I've saved something for you here, you deserve it. Know that you've done good and helped the good guys. Come on in, you're always welcome here!",
"64764aed9435b353eb5e73f7": "Eliminate Bloodhounds",
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"647710905320c660d91c15a5 name": "Hint",
"647710905320c660d91c15a5 description": "All right, mate, come in quick, got work to do. So listen up. Something really fishy's going on. Those big shots and foreign thugs are doing some kind of murky shit at night with some of the locals. I tried to investigate and maybe get my cut, but got fucked over. They didn't cut me in, those muts. Help a brother out, teach those bastards a lesson, show them who's the real deal in this town, so that it doesn't happen again.",
"647710905320c660d91c15a5 failMessageText": "",
"647710905320c660d91c15a5 successMessageText": "What hoods? What marks? What foreigners? Are you high or something? Why the fuck did you kill them?! Well, whatever, job's done, and that's that. Others will get the hint, I imagine.",
"64771f62a243be48547d6b98": "Locate and eliminate Priest",
"64771f2ded3a9d1ca43cbfe9": "Eliminate Rogues",
"64771ee4ed3a9d1ca43cbfe7": "Eliminate Raiders",
"64771eb49ff5e21611764717": "Locate and eliminate Tagilla",
"64771e7ded3a9d1ca43cbfe5": "Locate and eliminate Sanitar",
"64771d529ff5e21611764715": "Locate and eliminate Birdeye",
"64771cab5320c660d91c15ab": "Locate and eliminate Big Pipe",
"64771c884ae7f12905177ce9": "Locate and eliminate Knight",
"64771c555320c660d91c15a9": "Locate and eliminate Shturman",
"64771bca4ae7f12905177ce7": "Locate and eliminate Killa",
"647712e35320c660d91c15a7": "Locate and eliminate Glukhar",
"647712cf4ae7f12905177ce5": "Locate and eliminate Reshala",
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"616041eb031af660100c9967 successMessageText 5935c25fb3acc3127c3d8cd9 0": "İyi iyi. İyi iş çıkardın, paralı asker. Gitmekte özgürsün.",

View File

@ -77,7 +77,7 @@
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@ -136,6 +136,19 @@
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{
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@ -183,10 +196,10 @@
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@ -205,8 +218,8 @@
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View File

@ -1,6 +1,7 @@
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@ -40,19 +44,22 @@
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@ -77,8 +85,9 @@
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@ -105,7 +115,8 @@
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@ -165,10 +176,10 @@
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{
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@ -5383,7 +5577,8 @@
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@ -5415,7 +5610,8 @@
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@ -5586,7 +5787,8 @@
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@ -5671,7 +5875,8 @@
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@ -5699,7 +5904,8 @@
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{
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{
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@ -5777,7 +5985,8 @@
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@ -5791,7 +6000,8 @@
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@ -5805,7 +6015,8 @@
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@ -5819,7 +6030,8 @@
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@ -5833,7 +6045,8 @@
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@ -5870,7 +6084,8 @@
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@ -5881,7 +6096,8 @@
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@ -5892,7 +6108,8 @@
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{
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@ -5903,29 +6120,32 @@
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{
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@ -5991,7 +6216,8 @@
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}, {
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@ -6002,7 +6228,8 @@
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@ -6013,7 +6240,8 @@
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View File

@ -1,6 +1,7 @@
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@ -16,13 +17,15 @@
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{
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@ -30,8 +33,9 @@
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@ -40,19 +44,22 @@
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{
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{
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@ -61,20 +68,22 @@
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{
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@ -85,8 +94,9 @@
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@ -97,6 +107,19 @@
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{
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@ -117,7 +140,7 @@
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@ -144,10 +167,10 @@
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@ -160,8 +183,8 @@
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@ -169,7 +192,8 @@
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{
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{
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{
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@ -917,7 +966,8 @@
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{
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@ -1004,7 +1056,8 @@
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}, {
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{
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@ -1033,7 +1086,8 @@
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{
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@ -1061,7 +1115,8 @@
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{
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@ -1177,7 +1235,8 @@
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}, {
},
{
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@ -1205,7 +1264,8 @@
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}, {
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{
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@ -1235,7 +1295,8 @@
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@ -1265,7 +1326,8 @@
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{
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@ -1293,7 +1355,8 @@
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}, {
},
{
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}, {
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{
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@ -1349,7 +1413,8 @@
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}, {
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{
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@ -1406,7 +1472,8 @@
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}, {
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{
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@ -1552,7 +1623,8 @@
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{
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@ -1581,7 +1653,8 @@
"Sides": [
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}, {
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{
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@ -1669,7 +1744,8 @@
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}, {
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{
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}, {
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{
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{
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@ -1841,7 +1922,8 @@
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}, {
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{
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@ -1869,7 +1951,8 @@
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{
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@ -1898,7 +1981,8 @@
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{
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@ -1926,7 +2010,8 @@
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{
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@ -1955,7 +2040,8 @@
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@ -1984,7 +2070,8 @@
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{
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@ -2012,7 +2099,8 @@
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{
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@ -2041,7 +2129,8 @@
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}, {
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{
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},
{
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},
{
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