Save scav quests into scav profile when accepting them
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@ -326,12 +326,11 @@ export class QuestController
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{
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const acceptQuestResponse = this.eventOutputHolder.getOutput(sessionID);
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const state = QuestStatus.Started;
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const newQuest = this.questHelper.getQuestReadyForProfile(pmcData, state, acceptedQuest);
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const desiredQuestState = QuestStatus.Started;
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const newQuest = this.questHelper.getQuestReadyForProfile(pmcData, desiredQuestState, acceptedQuest);
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pmcData.Quests.push(newQuest);
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const repeatableQuestProfile = this.getRepeatableQuestFromProfile(pmcData, acceptedQuest);
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if (!repeatableQuestProfile)
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{
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this.logger.error(this.localisationService.getText("repeatable-accepted_repeatable_quest_not_found_in_active_quests", acceptedQuest.qid));
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@ -339,6 +338,18 @@ export class QuestController
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throw new Error(this.localisationService.getText("repeatable-unable_to_accept_quest_see_log"));
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}
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// Scav quests need to be added to scav profile
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if (repeatableQuestProfile.side === "Scav")
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{
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const fullProfile = this.profileHelper.getFullProfile(sessionID);
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if (!fullProfile.characters.scav.Quests)
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{
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fullProfile.characters.scav.Quests = [];
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}
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fullProfile.characters.scav.Quests.push(newQuest);
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}
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const locale = this.localeService.getLocaleDb();
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const questStartedMessageKey = this.questHelper.getMessageIdForQuestStart(repeatableQuestProfile.startedMessageText, repeatableQuestProfile.description);
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@ -361,7 +372,7 @@ export class QuestController
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}
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}
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const questRewards = this.questHelper.getQuestRewardItems(<IQuest><unknown>repeatableQuestProfile, state);
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const questRewards = this.questHelper.getQuestRewardItems(<IQuest><unknown>repeatableQuestProfile, desiredQuestState);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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@ -372,6 +383,7 @@ export class QuestController
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this.timeUtil.getHoursAsSeconds(this.questConfig.redeemTime));
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acceptQuestResponse.profileChanges[sessionID].quests = this.questHelper.getNewlyAccessibleQuestsWhenStartingQuest(acceptedQuest.qid, sessionID);
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return acceptQuestResponse;
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}
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@ -133,6 +133,7 @@ export class RepeatableQuestController
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// introduce a dynamic quest pool to avoid duplicates
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const questTypePool = this.generateQuestPool(repeatableConfig, pmcData.Info.Level);
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// Add daily quests
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for (let i = 0; i < repeatableConfig.numQuests; i++)
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{
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let quest = null;
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