Added cultistCircle
config section to HideoutConfig
and made use of values
This commit is contained in:
parent
63cf9ae132
commit
98b19ff1db
@ -8,5 +8,13 @@
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"expCraftAmount": 10,
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"expCraftAmount": 10,
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"overrideCraftTimeSeconds": -1,
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"overrideCraftTimeSeconds": -1,
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"overrideBuildTimeSeconds": -1,
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"overrideBuildTimeSeconds": -1,
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"updateProfileHideoutWhenActiveWithinMinutes": 90
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"updateProfileHideoutWhenActiveWithinMinutes": 90,
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"cultistCircle": {
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"maxRewardItemCount": 5,
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"maxAttemptsToPickRewardsWithinBudget": 5,
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"rewardPriceMultiplerMinMax": {
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"min": 0.7,
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"max": 1.4
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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import { MinMax } from "@spt/models/common/MinMax";
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import { IBaseConfig, IRunIntervalValues } from "@spt/models/spt/config/IBaseConfig";
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import { IBaseConfig, IRunIntervalValues } from "@spt/models/spt/config/IBaseConfig";
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export interface IHideoutConfig extends IBaseConfig {
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export interface IHideoutConfig extends IBaseConfig {
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@ -12,4 +13,11 @@ export interface IHideoutConfig extends IBaseConfig {
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overrideBuildTimeSeconds: number;
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overrideBuildTimeSeconds: number;
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/** Only process a profiles hideout crafts when it has been active in the last x minutes */
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/** Only process a profiles hideout crafts when it has been active in the last x minutes */
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updateProfileHideoutWhenActiveWithinMinutes: number;
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updateProfileHideoutWhenActiveWithinMinutes: number;
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cultistCircle: ICultistCircleSettings;
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}
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export interface ICultistCircleSettings {
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maxRewardItemCount: number;
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maxAttemptsToPickRewardsWithinBudget: number;
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rewardPriceMultiplerMinMax: MinMax;
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}
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}
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313
project/src/services/CircleOfCultistService.ts
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313
project/src/services/CircleOfCultistService.ts
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@ -0,0 +1,313 @@
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import { HideoutHelper } from "@spt/helpers/HideoutHelper";
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import { InventoryHelper } from "@spt/helpers/InventoryHelper";
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import { ItemHelper } from "@spt/helpers/ItemHelper";
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import { PresetHelper } from "@spt/helpers/PresetHelper";
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import { IPmcData } from "@spt/models/eft/common/IPmcData";
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import { Item } from "@spt/models/eft/common/tables/IItem";
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import { IStageRequirement } from "@spt/models/eft/hideout/IHideoutArea";
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import { IHideoutCircleOfCultistProductionStartRequestData } from "@spt/models/eft/hideout/IHideoutCircleOfCultistProductionStartRequestData";
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import { Requirement } from "@spt/models/eft/hideout/IHideoutProduction";
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import { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
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import { BaseClasses } from "@spt/models/enums/BaseClasses";
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import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { HideoutAreas } from "@spt/models/enums/HideoutAreas";
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import { ItemTpl } from "@spt/models/enums/ItemTpl";
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import { IHideoutConfig } from "@spt/models/spt/config/IHideoutConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { EventOutputHolder } from "@spt/routers/EventOutputHolder";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { HashUtil } from "@spt/utils/HashUtil";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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import { inject, injectable } from "tsyringe";
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import { DatabaseService } from "./DatabaseService";
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@injectable()
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export class CircleOfCultistService {
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protected static circleOfCultistSlotId = "CircleOfCultistsGrid1";
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protected hideoutConfig: IHideoutConfig;
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("PrimaryCloner") protected cloner: ICloner,
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@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("PresetHelper") protected presetHelper: PresetHelper,
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@inject("InventoryHelper") protected inventoryHelper: InventoryHelper,
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@inject("HideoutHelper") protected hideoutHelper: HideoutHelper,
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@inject("DatabaseService") protected databaseService: DatabaseService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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) {
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this.hideoutConfig = this.configServer.getConfig(ConfigTypes.HIDEOUT);
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}
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/**
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* Start a sacrifice event
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* Generate rewards
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* Delete sacrificed items
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* @param sessionId Session id
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* @param pmcData Player profile doing sacrifice
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* @param request Client request
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* @returns IItemEventRouterResponse
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*/
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public startSacrifice(
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sessionId: string,
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pmcData: IPmcData,
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request: IHideoutCircleOfCultistProductionStartRequestData,
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): IItemEventRouterResponse {
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const cultistCircleStashId = pmcData.Inventory.hideoutAreaStashes[HideoutAreas.CIRCLE_OF_CULTISTS];
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// Sparse, just has id
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const cultistCraftData = this.databaseService.getHideout().production.cultistRecipes[0];
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const sacrificedItems: Item[] = this.getSacrificedItems(pmcData);
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const sacrificedItemCostRoubles = sacrificedItems.reduce(
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(sum, curr) => sum + (this.itemHelper.getItemPrice(curr._tpl) ?? 0),
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0,
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);
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// TODO - include hideout management skill to bonus
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const rewardAmountMultiplier = this.randomUtil.getFloat(
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this.hideoutConfig.cultistCircle.rewardPriceMultiplerMinMax.min,
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this.hideoutConfig.cultistCircle.rewardPriceMultiplerMinMax.max,
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);
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const rewardAmountRoubles = sacrificedItemCostRoubles * rewardAmountMultiplier;
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// Create production in pmc profile
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this.hideoutHelper.registerCircleOfCultistProduction(sessionId, pmcData, cultistCraftData._id, sacrificedItems);
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const output = this.eventOutputHolder.getOutput(sessionId);
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// Remove sacrified items
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for (const item of sacrificedItems) {
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if (item.slotId === CircleOfCultistService.circleOfCultistSlotId) {
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this.inventoryHelper.removeItem(pmcData, item._id, sessionId, output);
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}
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}
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const rewardItemPool = this.getCultistCircleRewardPool(sessionId, pmcData);
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this.logger.warning(`Reward pool item count: ${rewardItemPool.length}`);
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const rewards = this.getRewardsWithinBudget(rewardItemPool, rewardAmountRoubles, cultistCircleStashId);
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// Get the container grid for cultist stash area
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const cultistStashDbItem = this.itemHelper.getItem(ItemTpl.HIDEOUTAREACONTAINER_CIRCLEOFCULTISTS_STASH_1);
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// Ensure items fit into container
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const containerGrid = this.inventoryHelper.getContainerSlotMap(cultistStashDbItem[1]._id);
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const canAddToContainer = this.inventoryHelper.canPlaceItemsInContainer(
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this.cloner.clone(containerGrid), // MUST clone grid before passing in as function modifies grid
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rewards,
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);
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if (canAddToContainer) {
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for (const itemToAdd of rewards) {
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this.logger.warning(`Placing reward: ${itemToAdd[0]._tpl} in circle grid`);
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this.inventoryHelper.placeItemInContainer(
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containerGrid,
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itemToAdd,
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cultistCircleStashId,
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CircleOfCultistService.circleOfCultistSlotId,
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);
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// Add item + mods to output and profile inventory
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output.profileChanges[sessionId].items.new.push(...itemToAdd);
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pmcData.Inventory.items.push(...itemToAdd);
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}
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} else {
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this.logger.error(
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`Unable to fit all: ${rewards.length} reward items into sacrifice grid, nothing will be returned`,
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);
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}
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return output;
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}
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/**
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* Get the items player sacrificed in circle
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* @param pmcData Player profile
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* @returns Array of its from player inventory
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*/
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protected getSacrificedItems(pmcData: IPmcData): Item[] {
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// Get root items that are in the cultist sacrifice window
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const inventoryRootItemsInCultistGrid = pmcData.Inventory.items.filter(
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(item) => item.slotId === CircleOfCultistService.circleOfCultistSlotId,
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);
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// Get rootitem + its children
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const sacrificedItems: Item[] = [];
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for (const rootItem of inventoryRootItemsInCultistGrid) {
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const rootItemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(
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pmcData.Inventory.items,
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rootItem._id,
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);
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sacrificedItems.push(...rootItemWithChildren);
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}
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return sacrificedItems;
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}
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/**
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* Given a pool of items + rouble budget, pick items until the budget is reached
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* @param rewardItemTplPool Items that can be picekd
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* @param rewardBudget Rouble budget to reach
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* @param cultistCircleStashId Id of stash item
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* @returns Array of items
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*/
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protected getRewardsWithinBudget(
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rewardItemTplPool: string[],
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rewardBudget: number,
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cultistCircleStashId: string,
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): Item[][] {
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// Prep rewards array (reward can be item with children, hence array of arrays)
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const rewards: Item[][] = [];
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// Pick random rewards until we have exhausted the sacrificed items budget
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let totalCost = 0;
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let itemsRewardedCount = 0;
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let failedAttempts = 0;
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while (
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totalCost < rewardBudget &&
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rewardItemTplPool.length > 0 &&
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itemsRewardedCount < this.hideoutConfig.cultistCircle.maxRewardItemCount
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) {
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if (failedAttempts > this.hideoutConfig.cultistCircle.maxAttemptsToPickRewardsWithinBudget) {
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this.logger.warning(`Exiting reward generation after ${failedAttempts} failed attempts`);
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break;
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}
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// Choose a random tpl from pool
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const randomItemTplFromPool = this.randomUtil.getArrayValue(rewardItemTplPool);
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// Is weapon/armor, handle differently
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if (
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this.itemHelper.armorItemHasRemovableOrSoftInsertSlots(randomItemTplFromPool) ||
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this.itemHelper.isOfBaseclass(randomItemTplFromPool, BaseClasses.WEAPON)
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) {
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const defaultPreset = this.presetHelper.getDefaultPreset(randomItemTplFromPool);
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if (!defaultPreset) {
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this.logger.warning(`Reward tpl: ${randomItemTplFromPool} lacks a default preset, skipping reward`);
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failedAttempts++;
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continue;
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}
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// Ensure preset has unique ids and is cloned so we don't alter the preset data stored in memory
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const presetAndMods: Item[] = this.itemHelper.replaceIDs(defaultPreset._items);
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this.itemHelper.remapRootItemId(presetAndMods);
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rewards.push(presetAndMods);
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}
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// Some items can have variable stack size, e.g. ammo
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const stackSize = this.getRewardStackSize(randomItemTplFromPool);
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// Not a weapon/armor, standard single item
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const rewardItem: Item = {
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_id: this.hashUtil.generate(),
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_tpl: randomItemTplFromPool,
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parentId: cultistCircleStashId,
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slotId: CircleOfCultistService.circleOfCultistSlotId,
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upd: {
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StackObjectsCount: stackSize,
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SpawnedInSession: true,
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},
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};
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// Increment price of rewards to give to player and add to reward array
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itemsRewardedCount++;
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totalCost += this.itemHelper.getItemPrice(randomItemTplFromPool);
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rewards.push([rewardItem]);
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}
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this.logger.warning(`Circle will reward ${itemsRewardedCount} items costing a total of ${totalCost} roubles`);
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return rewards;
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}
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/**
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* Get the size of a reward items stack
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* 1 for everything except ammo, ammo can be between min stack and max stack
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* @param itemTpl Item chosen
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* @returns Size of stack
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*/
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protected getRewardStackSize(itemTpl: string) {
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if (this.itemHelper.isOfBaseclass(itemTpl, BaseClasses.AMMO)) {
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const ammoTemplate = this.itemHelper.getItem(itemTpl)[1];
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return this.itemHelper.getRandomisedAmmoStackSize(ammoTemplate);
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}
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return 1;
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}
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/**
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* Get a pool of tpl IDs of items the player needs to complete hideout crafts/upgrade areas
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* @param sessionId Session id
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* @param pmcData Player profile
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* @returns Array of tpls
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*/
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protected getCultistCircleRewardPool(sessionId: string, pmcData: IPmcData): string[] {
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const rewardPool = new Set<string>();
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// What does player need to upgrade hideout areas
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const dbAreas = this.databaseService.getHideout().areas;
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for (const area of pmcData.Hideout.Areas) {
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const currentStageLevel = area.level;
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const areaType = area.type;
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// Get next stage of area
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const dbArea = dbAreas.find((area) => area.type === areaType);
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const nextStageDbData = dbArea.stages[currentStageLevel + 1];
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if (nextStageDbData) {
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// Next stage exists, gather up requirements and add to pool
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const itemRequirements = this.getNonFunctionalItemRequirements(nextStageDbData.requirements);
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for (const rewardToAdd of itemRequirements) {
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rewardPool.add(rewardToAdd.templateId);
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}
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}
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}
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// What does player need to craft items with
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const playerUnlockedRecipes = pmcData.UnlockedInfo.unlockedProductionRecipe;
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const allRecipes = this.databaseService.getHideout().production;
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// Get default unlocked recipes + locked recipes they've unlocked
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const playerAccessibleRecipes = allRecipes.recipes.filter(
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(recipe) => !recipe.locked || playerUnlockedRecipes.includes(recipe._id),
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);
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for (const recipe of playerAccessibleRecipes) {
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const itemRequirements = this.getNonFunctionalItemRequirements(recipe.requirements);
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for (const requirement of itemRequirements) {
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rewardPool.add(requirement.templateId);
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}
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}
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// Check for scav case unlock in profile
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const hasScavCaseAreaUnlocked = pmcData.Hideout.Areas[HideoutAreas.SCAV_CASE]?.level > 0;
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if (hasScavCaseAreaUnlocked) {
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// Gather up items used to start scav case crafts
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const scavCaseCrafts = this.databaseService.getHideout().scavcase;
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for (const craft of scavCaseCrafts) {
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// Find the item requirements from each craft
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const itemRequirements = this.getNonFunctionalItemRequirements(craft.Requirements);
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for (const requirement of itemRequirements) {
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// Add tpl to reward pool
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rewardPool.add(requirement.templateId);
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}
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}
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}
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return Array.from(rewardPool);
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}
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/**
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* Iterate over passed in hideout requirements and return the Item + nonfunctional requirements
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* @param requirements Requirements to iterate over
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* @returns Array of item requirements
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*/
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protected getNonFunctionalItemRequirements(requirements: IStageRequirement[] | Requirement[]) {
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return requirements.filter((requirement) => requirement.type === "Item" && !requirement.isFunctional);
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}
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}
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Reference in New Issue
Block a user