Mimic live behaviour for ammo box locarion values
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@ -414,7 +414,7 @@ export class BotLootGenerator
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// Fill ammo box
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if (this.itemHelper.isOfBaseclass(itemToAddTemplate._id, BaseClasses.AMMO_BOX))
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{
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this.itemHelper.addSingleStackCartridgesToAmmoBox(itemToAddChildrenTo, itemToAddTemplate);
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this.itemHelper.addCartridgesToAmmoBox(itemToAddChildrenTo, itemToAddTemplate);
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}
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// Make money a stack
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else if (this.itemHelper.isOfBaseclass(itemToAddTemplate._id, BaseClasses.MONEY))
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@ -847,7 +847,7 @@ export class LocationGenerator
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{
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// Fill with cartridges
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const ammoBoxItem: Item[] = [{ _id: this.objectId.generate(), _tpl: chosenTpl }];
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this.itemHelper.addSingleStackCartridgesToAmmoBox(ammoBoxItem, itemTemplate);
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this.itemHelper.addCartridgesToAmmoBox(ammoBoxItem, itemTemplate);
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itemWithMods.push(...ammoBoxItem);
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}
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else if (this.itemHelper.isOfBaseclass(chosenTpl, BaseClasses.MAGAZINE))
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@ -1057,7 +1057,7 @@ export class LocationGenerator
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// No spawnpoint to fall back on, generate manually
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else if (this.itemHelper.isOfBaseclass(chosenTpl, BaseClasses.AMMO_BOX))
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{
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this.itemHelper.addSingleStackCartridgesToAmmoBox(items, itemTemplate);
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this.itemHelper.addCartridgesToAmmoBox(items, itemTemplate);
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}
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else if (this.itemHelper.isOfBaseclass(chosenTpl, BaseClasses.MAGAZINE))
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{
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@ -1049,16 +1049,22 @@ export class ItemHelper
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const cartridgeCountToAdd = (remainingSpace < maxPerStack) ? remainingSpace : maxPerStack;
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// Add cartridge item into items array
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ammoBox.push(
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this.createCartridges(
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ammoBox[0]._id,
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cartridgeTpl,
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cartridgeCountToAdd,
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location,
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ammoBox[0].upd?.SpawnedInSession,
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),
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const cartridgeItemToAdd = this.createCartridges(
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ammoBox[0]._id,
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cartridgeTpl,
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cartridgeCountToAdd,
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location,
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ammoBox[0].upd?.SpawnedInSession,
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);
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// In live no ammo box has the first cartridge item with a location
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if (location === 0)
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{
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delete cartridgeItemToAdd.location;
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}
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ammoBox.push(cartridgeItemToAdd);
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currentStoredCartridgeCount += cartridgeCountToAdd;
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location++;
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}
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