Add config option to force stock to spawn on a bot during weapon generation
Enable it for various bot types (most bosses/raiders)
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@ -432,7 +432,8 @@
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75
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"laserIsActiveChancePercent": 75,
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"forceStock": true
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},
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"bossgluhar": {
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"nvgIsActiveChanceDayPercent": 10,
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@ -440,13 +441,15 @@
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 45,
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"lightIsActiveNightChancePercent": 95,
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"laserIsActiveChancePercent": 95
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"laserIsActiveChancePercent": 95,
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"forceStock": true
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},
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"bosskilla": {
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 35,
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"lightIsActiveNightChancePercent": 85,
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"laserIsActiveChancePercent": 85
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"laserIsActiveChancePercent": 85,
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"forceStock": true
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},
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"bosskojaniy": {
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"faceShieldIsActiveChancePercent": 100,
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@ -468,7 +471,8 @@
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75
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"laserIsActiveChancePercent": 75,
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"forceStock": true
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},
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"bossknight": {
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"nvgIsActiveChanceDayPercent": 10,
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@ -476,21 +480,24 @@
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75
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"laserIsActiveChancePercent": 75,
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"forceStock": true
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},
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"bosszryachiy": {
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"nvgIsActiveChanceDayPercent": 10,
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"nvgIsActiveChanceNightPercent": 90,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 85,
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"laserIsActiveChancePercent": 85
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"laserIsActiveChancePercent": 85,
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"forceStock": true
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},
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"bossboar": {
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"nvgIsActiveChanceDayPercent": 10,
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"nvgIsActiveChanceNightPercent": 90,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 85,
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"laserIsActiveChancePercent": 85
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"laserIsActiveChancePercent": 85,
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"forceStock": true
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},
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"bosstest": {},
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"followerbully": {
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@ -547,6 +554,7 @@
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75,
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"forceStock": true,
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"weaponModLimits": {
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"scopeLimit": 1,
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"lightLaserLimit": 1
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@ -558,7 +566,8 @@
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"faceShieldIsActiveChancePercent": 100,
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75
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"laserIsActiveChancePercent": 75,
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"forceStock": true
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},
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"followerzryachiy": {
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"nvgIsActiveChanceDayPercent": 10,
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@ -586,6 +595,7 @@
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"lightIsActiveDayChancePercent": 25,
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"lightIsActiveNightChancePercent": 75,
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"laserIsActiveChancePercent": 75,
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"forceStock": true,
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"weaponModLimits": {
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"scopeLimit": 2,
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"lightLaserLimit": 1
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@ -616,6 +626,7 @@
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"lightIsActiveDayChancePercent": 35,
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"lightIsActiveNightChancePercent": 95,
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"laserIsActiveChancePercent": 95,
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"forceStock": true,
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"weaponModLimits": {
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"scopeLimit": 1,
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"lightLaserLimit": 1
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@ -780,7 +791,7 @@
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"Backpack": 35,
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"FaceCover": 5
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},
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"randomisedWeaponModSlots": [],
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"randomisedWeaponModSlots": [],
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"mods": {
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"mod_barrel": 20,
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"mod_bipod": 10,
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@ -273,11 +273,13 @@ export class BotEquipmentModGenerator
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modSpawnChances.mod_handguard = 100;
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}
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// If stock mod can take a sub stock mod, force spawn chance to be 100% to ensure stock gets added
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if (modSlot === "mod_stock" && modToAddTemplate._props.Slots.find(x => x._name.includes("mod_stock")))
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// If stock mod can take a sub stock mod, force spawn chance to be 100% to ensure sub-stock gets added
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// Or if mod_stock is configured to be forced on
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if (modSlot === "mod_stock" && (modToAddTemplate._props.Slots.find(x => x._name.includes("mod_stock") || botEquipConfig.forceStock)))
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{
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// Stock mod can take additional stocks, could be a locking device, force 100% chance
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modSpawnChances.mod_stock = 100;
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const stockSlots = ["mod_stock", "mod_stock_000", "mod_stock_akms"];
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this.adjustSlotSpawnChances(modSpawnChances, stockSlots, 100);
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}
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const modId = this.hashUtil.generate();
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@ -110,6 +110,8 @@ export interface EquipmentFilters
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weightingAdjustmentsByBotLevel: WeightingAdjustmentDetails[]
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/** Same as weightingAdjustments but based on player level instead of bot level */
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weightingAdjustmentsByPlayerLevel?: WeightingAdjustmentDetails[]
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/** Should the stock mod be forced to spawn on bot */
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forceStock: boolean
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}
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export interface ModLimits
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