First draft of randomisd armors on fence

This commit is contained in:
Dev 2024-01-07 22:11:05 +00:00
parent f0b9785d16
commit 928e406b76
4 changed files with 99 additions and 24 deletions

View File

@ -87,6 +87,7 @@
"min": 35,
"max": 60
},
"chancePlateExistsInArmorPercent": 40,
"armorMaxDurabilityPercentMinMax": {
"min": 35,
"max": 60

View File

@ -463,6 +463,7 @@ export interface SlotFilter
{
Shift?: number;
locked?: boolean;
Plate?: string;
armorColliders?: string[];
armorPlateColliders?: string[];
Filter: string[];

View File

@ -31,6 +31,7 @@ export interface FenceConfig
presetPriceMult: number;
armorMaxDurabilityPercentMinMax: MinMax;
presetMaxDurabilityPercentMinMax: MinMax;
chancePlateExistsInArmorPercent: number;
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;

View File

@ -3,9 +3,10 @@ import { inject, injectable } from "tsyringe";
import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { MinMax } from "@spt-aki/models/common/MinMax";
import { IFenceLevel, IPreset } from "@spt-aki/models/eft/common/IGlobals";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { Item, Repairable } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ITraderAssort } from "@spt-aki/models/eft/common/tables/ITrader";
import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
@ -457,30 +458,96 @@ export class FenceService
continue;
}
// Increment count as item is being added
if (itemLimitCount)
{
itemLimitCount.current++;
}
if (price > priceLimits[itemDbDetails._parent])
{
i--;
continue;
}
const toPush = this.jsonUtil.clone(desiredAssort);
// Increment count as item is being added
if (itemLimitCount)
{
itemLimitCount.current++;
}
this.randomiseItemUpdProperties(itemDbDetails, toPush);
const itemsToPush: Item[] = [];
const rootItemToPush = this.jsonUtil.clone(desiredAssort);
this.randomiseItemUpdProperties(itemDbDetails, rootItemToPush);
itemsToPush.push(rootItemToPush);
toPush.upd.StackObjectsCount = this.getSingleItemStackCount(itemDbDetails);
toPush.upd.BuyRestrictionCurrent = 0;
toPush.upd.UnlimitedCount = false;
rootItemToPush._id = this.hashUtil.generate();
rootItemToPush.upd.StackObjectsCount = this.getSingleItemStackCount(itemDbDetails);
rootItemToPush.upd.BuyRestrictionCurrent = 0;
rootItemToPush.upd.UnlimitedCount = false;
toPush._id = this.hashUtil.generate();
assorts.items.push(toPush);
assorts.barter_scheme[toPush._id] = fenceAssort.barter_scheme[itemTpl];
assorts.loyal_level_items[toPush._id] = loyaltyLevel;
if (this.itemHelper.isOfBaseclasses(rootItemToPush._tpl, [BaseClasses.HEADWEAR, BaseClasses.VEST, BaseClasses.ARMOR]))
{
this.addModsToArmorModSlots(itemsToPush, itemDbDetails);
}
assorts.items.push(...itemsToPush);
assorts.barter_scheme[rootItemToPush._id] = fenceAssort.barter_scheme[itemTpl];
assorts.loyal_level_items[rootItemToPush._id] = loyaltyLevel;
}
}
}
protected addModsToArmorModSlots(armor: Item[], itemDbDetails: ITemplateItem): void
{
const hasMods = itemDbDetails._props.Slots.length >0;
if (!hasMods)
{
return;
}
const requiredSlots = itemDbDetails._props.Slots.filter(slot => slot._required);
const hasRequiredSlots = requiredSlots.length > 0;
if (hasRequiredSlots)
{
for (const requiredSlot of requiredSlots)
{
const modItemDbDetails = this.itemHelper.getItem(requiredSlot._props.filters[0].Plate)[1];
const durabilityValues = this.getRandomisedArmorDurabilityValues(modItemDbDetails, this.traderConfig.fence.armorMaxDurabilityPercentMinMax);
armor.push({
_id: this.hashUtil.generate(),
_tpl: requiredSlot._props.filters[0].Plate,
parentId: armor[0]._id,
slotId: requiredSlot._name,
upd: {
Repairable: {
Durability: durabilityValues.Durability,
MaxDurability: durabilityValues.MaxDurability
}
}
});
}
}
const plateSlots = itemDbDetails._props.Slots.filter(slot => ["front_plate", "back_plate", "side_plate"].includes(slot._name.toLowerCase()));
const hasPlateSlots = plateSlots.length > 0;
if (hasPlateSlots)
{
for (const plateSlot of plateSlots)
{
if (this.randomUtil.getChance100(this.traderConfig.fence.chancePlateExistsInArmorPercent))
{
continue;
}
const modItemDbDetails = this.itemHelper.getItem(plateSlot._props.filters[0].Plate)[1];
const durabilityValues = this.getRandomisedArmorDurabilityValues(modItemDbDetails, this.traderConfig.fence.armorMaxDurabilityPercentMinMax);
armor.push({
_id: this.hashUtil.generate(),
_tpl: plateSlot._props.filters[0].Plate,
parentId: armor[0]._id,
slotId: plateSlot._name,
upd: {
Repairable: {
Durability: durabilityValues.Durability,
MaxDurability: durabilityValues.MaxDurability
}
}
});
}
}
}
@ -685,14 +752,8 @@ export class FenceService
|| itemDetails._parent === BaseClasses.FACECOVER) && itemDetails._props.MaxDurability > 0
)
{
const armorMaxDurabilityLimits = this.traderConfig.fence.armorMaxDurabilityPercentMinMax;
const duraMin = armorMaxDurabilityLimits.min / 100 * itemDetails._props.MaxDurability;
const duraMax = armorMaxDurabilityLimits.max / 100 * itemDetails._props.MaxDurability;
const maxDurability = this.randomUtil.getInt(duraMin, duraMax);
const durability = this.randomUtil.getInt(1, maxDurability);
itemToAdjust.upd.Repairable = { Durability: durability, MaxDurability: maxDurability };
const values = this.getRandomisedArmorDurabilityValues(itemDetails, this.traderConfig.fence.armorMaxDurabilityPercentMinMax);
itemToAdjust.upd.Repairable = { Durability: values.Durability, MaxDurability: values.MaxDurability };
return;
}
@ -742,6 +803,17 @@ export class FenceService
}
}
protected getRandomisedArmorDurabilityValues(itemDetails: ITemplateItem, maxDurabilityMinMaxPercent: MinMax): Repairable
{
const duraMin = maxDurabilityMinMaxPercent.min / 100 * itemDetails._props.MaxDurability;
const duraMax = maxDurabilityMinMaxPercent.max / 100 * itemDetails._props.MaxDurability;
const maxDurability = this.randomUtil.getInt(duraMin, duraMax);
const durability = this.randomUtil.getInt(1, maxDurability);
return { Durability: durability, MaxDurability: maxDurability };
}
/**
* Construct item limit record to hold max and current item count
* @param limits limits as defined in config