Fix reward creatio code giving 1 extra reward compared to what was specified
This commit is contained in:
parent
ee3096328e
commit
8cb4833001
@ -910,7 +910,7 @@ export class RepeatableQuestGenerator
|
|||||||
if (rewardItemPool.length > 0)
|
if (rewardItemPool.length > 0)
|
||||||
{
|
{
|
||||||
let weaponRewardCount = 0;
|
let weaponRewardCount = 0;
|
||||||
for (let i = 0; i < rewardNumItems; i++)
|
for (let i = 0; i < rewardNumItems - 1; i++)
|
||||||
{
|
{
|
||||||
let itemCount = 1;
|
let itemCount = 1;
|
||||||
let children: Item[] = null;
|
let children: Item[] = null;
|
||||||
@ -943,6 +943,7 @@ export class RepeatableQuestGenerator
|
|||||||
// No rewards left, break out of loop
|
// No rewards left, break out of loop
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Another weapon chosen, skip
|
// Another weapon chosen, skip
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user