Add new base classes and update name of ARMORED_EQUIPMENT
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@ -3,7 +3,7 @@ export enum BaseClasses
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WEAPON = "5422acb9af1c889c16000029",
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WEAPON = "5422acb9af1c889c16000029",
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UBGL = "55818b014bdc2ddc698b456b",
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UBGL = "55818b014bdc2ddc698b456b",
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ARMOR = "5448e54d4bdc2dcc718b4568",
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ARMOR = "5448e54d4bdc2dcc718b4568",
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ARMOREDEQUIPMENT = "57bef4c42459772e8d35a53b",
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ARMORED_EQUIPMENT = "57bef4c42459772e8d35a53b",
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REPAIR_KITS = "616eb7aea207f41933308f46",
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REPAIR_KITS = "616eb7aea207f41933308f46",
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HEADWEAR = "5a341c4086f77401f2541505",
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HEADWEAR = "5a341c4086f77401f2541505",
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FACECOVER = "5a341c4686f77469e155819e",
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FACECOVER = "5a341c4686f77469e155819e",
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@ -101,4 +101,8 @@ export enum BaseClasses
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HEADPHONES = "5645bcb74bdc2ded0b8b4578",
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HEADPHONES = "5645bcb74bdc2ded0b8b4578",
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RANDOM_LOOT_CONTAINER = "62f109593b54472778797866",
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RANDOM_LOOT_CONTAINER = "62f109593b54472778797866",
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STACKABLE_ITEM = "5661632d4bdc2d903d8b456b",
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STACKABLE_ITEM = "5661632d4bdc2d903d8b456b",
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BUILT_IN_INSERTS = "65649eb40bf0ed77b8044453",
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ARMOR_PLATE = "644120aa86ffbe10ee032b6f",
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CULTIST_AMULET= "64b69b0c8f3be32ed22682f8",
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RADIO_TRANSMITTER = "62e9103049c018f425059f38"
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}
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}
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@ -201,7 +201,7 @@ export class BotEquipmentModPoolService
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protected generateGearPool(): void
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protected generateGearPool(): void
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{
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{
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const gear = Object.values(this.databaseServer.getTables().templates.items).filter((x) =>
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const gear = Object.values(this.databaseServer.getTables().templates.items).filter((x) =>
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x._type === "Item" && this.itemHelper.isOfBaseclasses(x._id, [BaseClasses.ARMOREDEQUIPMENT, BaseClasses.VEST])
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x._type === "Item" && this.itemHelper.isOfBaseclasses(x._id, [BaseClasses.ARMORED_EQUIPMENT, BaseClasses.VEST])
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);
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);
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this.generatePool(gear, "gear");
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this.generatePool(gear, "gear");
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@ -681,7 +681,7 @@ export class FenceService
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(itemDetails._parent === BaseClasses.ARMOR
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(itemDetails._parent === BaseClasses.ARMOR
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|| itemDetails._parent === BaseClasses.HEADWEAR
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|| itemDetails._parent === BaseClasses.HEADWEAR
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|| itemDetails._parent === BaseClasses.VEST
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|| itemDetails._parent === BaseClasses.VEST
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|| itemDetails._parent === BaseClasses.ARMOREDEQUIPMENT
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|| itemDetails._parent === BaseClasses.ARMORED_EQUIPMENT
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|| itemDetails._parent === BaseClasses.FACECOVER) && itemDetails._props.MaxDurability > 0
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|| itemDetails._parent === BaseClasses.FACECOVER) && itemDetails._props.MaxDurability > 0
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)
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)
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{
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{
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