Improve repeatable quest exit choice code
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43cbe45376
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@ -742,6 +742,11 @@ export class RepeatableQuestGenerator
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))
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);
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if (possibleExits.length === 0)
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{
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this.logger.error("Possible exits was empty");
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}
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// Choose one of the exits we filtered above
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const chosenExit = this.randomUtil.drawRandomFromList(possibleExits, 1)[0];
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@ -768,10 +773,10 @@ export class RepeatableQuestGenerator
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{
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const mapBase = this.databaseServer.getTables().locations[locationKey.toLowerCase()].base as ILocationBase;
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const infilPointsOfSameSide = new Set();
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const infilPointsOfSameSide = new Set<string>();
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for (const spawnPoint of mapBase.SpawnPointParams)
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{
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// Same side
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// Same side, add infil to list
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if (spawnPoint.Sides.includes(playerSide)
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|| spawnPoint.Sides.includes("All"))
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{
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@ -783,7 +788,10 @@ export class RepeatableQuestGenerator
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}
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}
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return mapBase.exits.filter(exit => Array.from(infilPointsOfSameSide).includes(exit.EntryPoints));
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// use list of allowed infils to figure out side of exits
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const infilPointsArray = Array.from(infilPointsOfSameSide);
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return mapBase.exits.filter(exit => exit.EntryPoints.split(",").some(entryPoint => infilPointsArray.includes(entryPoint)));
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}
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protected generatePickupQuest(
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