Pass infection rate into addEventBossesToMaps()
so only maps with value > 0 spawn zombies
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@ -450,7 +450,7 @@ export class SeasonalEventService {
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this.databaseService.getLocation(locationId).base.waves = [];
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}
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this.addEventBossesToMaps("halloweenzombies");
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this.addEventBossesToMaps("halloweenzombies", zombieSettings.mapInfectionAmount);
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}
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protected addEventWavesToMaps(eventType: string): void {
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@ -476,8 +476,9 @@ export class SeasonalEventService {
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/**
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* Add event bosses to maps
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* @param eventType Seasonal event, e.g. HALLOWEEN/CHRISTMAS
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* @param mapWhitelist Check if map should have bosses added
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*/
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protected addEventBossesToMaps(eventType: string): void {
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protected addEventBossesToMaps(eventType: string, mapWhitelist?: Record<string, number>): void {
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const botsToAddPerMap = this.seasonalEventConfig.eventBossSpawns[eventType.toLowerCase()];
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if (!botsToAddPerMap) {
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this.logger.warning(`Unable to add: ${eventType} bosses, eventBossSpawns is missing`);
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@ -491,6 +492,11 @@ export class SeasonalEventService {
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this.logger.warning(`Unable to add: ${eventType} bosses to: ${mapKey}`);
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continue;
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}
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if (mapWhitelist && (mapWhitelist[mapKey] ?? 0) === 0) {
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continue;
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}
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for (const boss of bossesToAdd) {
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const mapBosses: IBossLocationSpawn[] = locations[mapKey].base.BossLocationSpawn;
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if (!mapBosses.some((bossSpawn) => bossSpawn.BossName === boss.BossName)) {
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