Add functionality to fail quests on server after failing them in-raid, fixes failing colleagues part 3 by completing sadist
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@ -52036,23 +52036,6 @@
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"visibilityConditions": []
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"visibilityConditions": []
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},
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},
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"dynamicLocale": false
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"dynamicLocale": false
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},
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{
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"_parent": "Quest",
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"_props": {
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"availableAfter": 0,
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"dispersion": 0,
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"dynamicLocale": false,
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"id": "5edac4fb16d984318871ba2e",
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"index": 1,
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"parentId": "",
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"status": [
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4
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],
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"target": "5edab4b1218d181e29451435",
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"visibilityConditions": []
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},
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"dynamicLocale": false
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}
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}
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]
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]
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},
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},
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@ -181,7 +181,7 @@ export class InRaidHelper
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if (preRaidQuest)
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if (preRaidQuest)
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{
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{
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// post-raid quest is failed but wasn't pre-raid
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// post-raid quest is failed but wasn't pre-raid
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if (postRaidQuest.status === QuestStatus.Fail && preRaidQuest.status !== QuestStatus.Fail)
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if (<string><unknown>postRaidQuest.status === "Fail" && preRaidQuest.status !== QuestStatus.Fail)
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{
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{
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// Send failed message
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// Send failed message
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const failBody: IFailQuestRequestData = {
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const failBody: IFailQuestRequestData = {
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