Added insurance reduction by game edition check
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@ -206,6 +206,7 @@ export class InsuranceService
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let randomisedReturnTimeSeconds = this.randomUtil.getInt(traderMinReturnAsSeconds, traderMaxReturnAsSeconds);
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let randomisedReturnTimeSeconds = this.randomUtil.getInt(traderMinReturnAsSeconds, traderMaxReturnAsSeconds);
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// Check for Mark of The Unheard in players special slots (only slot item can fit)
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// Check for Mark of The Unheard in players special slots (only slot item can fit)
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const globals = this.databaseService.getGlobals();
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const hasMarkOfUnheard = this.itemHelper.hasItemWithTpl(
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const hasMarkOfUnheard = this.itemHelper.hasItemWithTpl(
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pmcData.Inventory.items,
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pmcData.Inventory.items,
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ItemTpl.MARK_OF_UNHEARD,
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ItemTpl.MARK_OF_UNHEARD,
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@ -213,10 +214,16 @@ export class InsuranceService
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if (hasMarkOfUnheard)
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if (hasMarkOfUnheard)
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{
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{
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// Reduce return time by globals multipler value
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// Reduce return time by globals multipler value
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const globals = this.databaseService.getGlobals();
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randomisedReturnTimeSeconds *= globals.config.Insurance.CoefOfHavingMarkOfUnknown;
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randomisedReturnTimeSeconds *= globals.config.Insurance.CoefOfHavingMarkOfUnknown;
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}
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}
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// EoD has 30% faster returns
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const editionModifier = globals.config.Insurance.EditionSendingMessageTime[pmcData.Info.GameVersion];
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if (editionModifier)
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{
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randomisedReturnTimeSeconds *= editionModifier.multiplier;
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}
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// Current time + randomised time calculated above
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// Current time + randomised time calculated above
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return this.timeUtil.getTimestamp() + randomisedReturnTimeSeconds * insuranceReturnTimeBonusPercent;
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return this.timeUtil.getTimestamp() + randomisedReturnTimeSeconds * insuranceReturnTimeBonusPercent;
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}
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}
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