Refactor updateWaterFilters()
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@ -370,8 +370,12 @@ export class HideoutHelper
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protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void
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{
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if (area.level === 3)
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// Skip water collector when not level 3
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if (area.level !== 3)
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{
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return;
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}
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const prod = pmcData.Hideout.Production[HideoutHelper.waterCollector];
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if (prod && this.isProduction(prod))
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{
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@ -391,7 +395,6 @@ export class HideoutHelper
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this.registerProduction(pmcData, recipe, sessionId);
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}
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}
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}
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protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean
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{
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@ -489,25 +492,18 @@ export class HideoutHelper
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*/
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protected updateWaterFilters(waterFilterArea: HideoutArea, production: Production, isGeneratorOn: boolean, pmcData: IPmcData): HideoutArea
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{
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// 100 resources last 8 hrs 20 min, 100/8.33/60/60 = 0.00333
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let filterDrainRate = 0.00333;
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// Hideout management resource consumption bonus:
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const hideoutManagementConsumptionBonus = 1.0 - this.getHideoutManagementConsumptionBonus(pmcData);
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filterDrainRate *= hideoutManagementConsumptionBonus;
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let productionTime = 0;
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let pointsConsumed = 0;
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const recipe = this.databaseServer.getTables().hideout.production.find(prod => prod._id === HideoutHelper.waterCollector);
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productionTime = (recipe.productionTime || 0);
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let filterDrainRate = this.getWaterFilterDrainRate(pmcData);
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const productionTime = this.getProductionTimeSeconds(HideoutHelper.waterCollector);
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const timeElapsed = this.getTimeElapsedSinceLastServerTick(pmcData, isGeneratorOn);
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// Get filter drain rate, handle edge case when craft time has gone on longer than total production time
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// Adjust filter drain rate based on elapsed time, handle edge case when craft time has gone on longer than total production time
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filterDrainRate *= timeElapsed > productionTime
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? (productionTime - production.Progress)
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: timeElapsed;
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// Production hasn't completed
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let pointsConsumed = 0;
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if (production.Progress < productionTime)
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{
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// Check all slots that take water filters
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@ -546,8 +542,7 @@ export class HideoutHelper
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this.logger.debug(`Water filter: ${resourceValue} filter left on slot ${i + 1}`);
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break; // Break here to avoid updating all filters
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}
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else
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{
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// Filter ran out / used up
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delete waterFilterArea.slots[i].item;
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// Update remaining resources to be subtracted
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@ -555,12 +550,34 @@ export class HideoutHelper
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}
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}
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}
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}
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return waterFilterArea;
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}
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/**
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* Get the water filter drain rate based on hideout bonues player has
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* @param pmcData Player profile
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* @returns Drain rate
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*/
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protected getWaterFilterDrainRate(pmcData: IPmcData): number
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{
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// 100 resources last 8 hrs 20 min, 100/8.33/60/60 = 0.00333
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const filterDrainRate = 0.00333;
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const hideoutManagementConsumptionBonus = 1.0 - this.getHideoutManagementConsumptionBonus(pmcData);
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return filterDrainRate * hideoutManagementConsumptionBonus;
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}
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/**
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* Get the production time in seconds for the desired production
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* @param prodId Id, e.g. Water collector id
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* @returns seconds to produce item
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*/
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protected getProductionTimeSeconds(prodId: string): number
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{
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const recipe = this.databaseServer.getTables().hideout.production.find(prod => prod._id === prodId);
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return (recipe.productionTime || 0);
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}
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/**
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* Create a upd object using passed in parameters
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