Auto-formatting for context classes.
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@ -11,15 +11,16 @@ export class ApplicationContext
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private static holderMaxSize = 10;
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/**
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* Called like:
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* @examples
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*
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* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
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* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST)
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* .getValue<IRegisterPlayerRequestData>();
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*
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* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
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* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID)
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* .getValue<string>();
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*
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* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
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* @param type
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* @returns
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* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO)
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* .getValue<IStartOfflineRaidRequestData>();
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*/
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public getLatestValue(type: ContextVariableType): ContextVariable
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{
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@ -27,7 +28,6 @@ export class ApplicationContext
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{
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return this.variables.get(type)?.getTail()?.getValue();
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}
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return undefined;
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}
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@ -37,7 +37,6 @@ export class ApplicationContext
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{
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return this.variables.get(type).toList();
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}
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return undefined;
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}
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@ -45,12 +44,18 @@ export class ApplicationContext
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{
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let list: LinkedList<ContextVariable>;
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if (this.variables.has(type))
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{
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list = this.variables.get(type);
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}
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else
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{
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list = new LinkedList<ContextVariable>();
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}
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if (list.getSize() >= ApplicationContext.holderMaxSize)
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{
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list.removeFirst();
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}
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list.add(new ContextVariable(value, type));
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this.variables.set(type, list);
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@ -1,11 +1,7 @@
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export enum ContextVariableType
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{
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/** Logged in users session id */
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SESSION_ID = 0,
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/** Currently acive raid information */
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RAID_CONFIGURATION = 1,
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/** Timestamp when client first connected */
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CLIENT_START_TIMESTAMP = 2,
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/** When player is loading into map and loot is requested */
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REGISTER_PLAYER_REQUEST = 3
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{
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SESSION_ID = 0, // Logged in users session id
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RAID_CONFIGURATION = 1, // Currently active raid information
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CLIENT_START_TIMESTAMP = 2, // Timestamp when client first connected
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REGISTER_PLAYER_REQUEST = 3, // When player is loading into map and loot is requested
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}
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