Exit loop after deleting hideout craft
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@ -231,6 +231,8 @@ export class HideoutHelper
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{
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{
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// Craft value is null, get rid of it (could be from cancelling craft that needs cleaning up)
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// Craft value is null, get rid of it (could be from cancelling craft that needs cleaning up)
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delete pmcData.Hideout.Production[prodId];
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delete pmcData.Hideout.Production[prodId];
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continue;
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}
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}
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if (craft.Progress === undefined)
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if (craft.Progress === undefined)
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