Fix: check for empty object when looking at key length
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@ -318,7 +318,7 @@ export class BotGenerator
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*/
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protected getSkillsWithRandomisedProgressValue(skills: IBaseSkill[]): IBaseSkill[]
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{
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if (Object.keys(skills).length === 0)
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if (Object.keys(skills ?? []).length === 0)
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{
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return;
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}
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@ -258,7 +258,7 @@ export class BotInventoryGenerator
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protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>
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{
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const modPool = this.botEquipmentModPoolService.getModsForGearSlot(itemTpl);
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for (const modSlot of Object.keys(modPool))
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for (const modSlot of Object.keys(modPool ?? []))
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{
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const blacklistedMods = equipmentBlacklist[0].equipment[modSlot] || [];
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const filteredMods = modPool[modSlot].filter(x => !blacklistedMods.includes(x));
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