extend MinMax for a number of interfaces

This commit is contained in:
Dev 2023-07-18 15:18:01 +01:00
parent ca48f0e83c
commit 5b3e3e33df
10 changed files with 107 additions and 142 deletions

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@ -1,13 +1,14 @@
/* eslint-disable @typescript-eslint/naming-convention */
import { Ixyz } from "./Ixyz";
import { Item } from "./tables/IItem";
export interface IGlobals
{
time: number
config: Config
bot_presets: BotPreset[]
bot_presets: IBotPreset[]
AudioSettings: IAudioSettings
BotWeaponScatterings: BotWeaponScattering[]
BotWeaponScatterings: IBotWeaponScattering[]
ItemPresets: Record<string, Preset>
}
@ -74,15 +75,15 @@ export interface Config
SkillFatigueReset: number
DiscardLimitsEnabled: boolean
EventType: string[]
WalkSpeed: xyz
SprintSpeed: xyz
WalkSpeed: Ixyz
SprintSpeed: Ixyz
SquadSettings: ISquadSettings
SkillEnduranceWeightThreshold: number
TeamSearchingTimeout: number
Insurance: Insurance
SkillExpPerLevel: number
GameSearchingTimeout: number
WallContusionAbsorption: xyz
WallContusionAbsorption: Ixyz
SkillsSettings: SkillsSettings
AzimuthPanelShowsPlayerOrientation: boolean
Aiming: Aiming
@ -903,27 +904,27 @@ export interface Stamina
AimRangeFinderDrainRate: number
OxygenCapacity: number
OxygenRestoration: number
WalkOverweightLimits: xyz
BaseOverweightLimits: xyz
SprintOverweightLimits: xyz
WalkSpeedOverweightLimits: xyz
CrouchConsumption: xyz
WalkConsumption: xyz
StandupConsumption: xyz
TransitionSpeed: xyz
WalkOverweightLimits: Ixyz
BaseOverweightLimits: Ixyz
SprintOverweightLimits: Ixyz
WalkSpeedOverweightLimits: Ixyz
CrouchConsumption: v
WalkConsumption: Ixyz
StandupConsumption: Ixyz
TransitionSpeed: Ixyz
SprintAccelerationLowerLimit: number
SprintSpeedLowerLimit: number
SprintSensitivityLowerLimit: number
AimConsumptionByPose: xyz
RestorationMultiplierByPose: xyz
OverweightConsumptionByPose: xyz
AimConsumptionByPose: Ixyz
RestorationMultiplierByPose: Ixyz
OverweightConsumptionByPose: Ixyz
AimingSpeedMultiplier: number
WalkVisualEffectMultiplier: number
HandsCapacity: number
HandsRestoration: number
ProneConsumption: number
BaseHoldBreathConsumption: number
SoundRadius: xyz
SoundRadius: Ixyz
ExhaustedMeleeSpeed: number
FatigueRestorationRate: number
FatigueAmountToCreateEffect: number
@ -934,10 +935,10 @@ export interface Stamina
StaminaExhaustionCausesJiggle: boolean
StaminaExhaustionStartsBreathSound: boolean
StaminaExhaustionRocksCamera: boolean
HoldBreathStaminaMultiplier: xyz
PoseLevelIncreaseSpeed: xyz
PoseLevelDecreaseSpeed: xyz
PoseLevelConsumptionPerNotch: xyz
HoldBreathStaminaMultiplier: Ixyz
PoseLevelIncreaseSpeed: Ixyz
PoseLevelDecreaseSpeed: Ixyz
PoseLevelConsumptionPerNotch: Ixyz
}
export interface StaminaRestoration
@ -1386,7 +1387,7 @@ export interface TroubleShooting
export interface Aiming
{
ProceduralIntensityByPose: xyz
ProceduralIntensityByPose: Ixyz
AimProceduralIntensity: number
HeavyWeight: number
LightWeight: number
@ -1397,9 +1398,9 @@ export interface Aiming
RecoilScaling: number
RecoilDamping: number
CameraSnapGlobalMult: number
RecoilXIntensityByPose: xyz
RecoilYIntensityByPose: xyz
RecoilZIntensityByPose: xyz
RecoilXIntensityByPose: Ixyz
RecoilYIntensityByPose: Ixyz
RecoilZIntensityByPose: Ixyz
RecoilCrank: boolean
RecoilHandDamping: number
RecoilConvergenceMult: number
@ -1420,7 +1421,7 @@ export interface Malfunction
OutToIdleSpeedMultForPistol: number
IdleToOutSpeedMultOnMalf: number
TimeToQuickdrawPistol: number
DurRangeToIgnoreMalfs: xyz
DurRangeToIgnoreMalfs: Ixyz
DurFeedWt: number
DurMisfireWt: number
DurJamWt: number
@ -1494,51 +1495,44 @@ export interface FenceLevel
export interface Inertia
{
InertiaLimits: xyz
InertiaLimits: Ixyz
InertiaLimitsStep: number
ExitMovementStateSpeedThreshold: xyz
WalkInertia: xyz
ExitMovementStateSpeedThreshold: Ixyz
WalkInertia: Ixyz
FallThreshold: number
SpeedLimitAfterFallMin: xyz
SpeedLimitAfterFallMax: xyz
SpeedLimitDurationMin: xyz
SpeedLimitDurationMax: xyz
SpeedInertiaAfterJump: xyz
SpeedLimitAfterFallMin: Ixyz
SpeedLimitAfterFallMax: Ixyz
SpeedLimitDurationMin: Ixyz
SpeedLimitDurationMax: Ixyz
SpeedInertiaAfterJump: Ixyz
BaseJumpPenaltyDuration: number
DurationPower: number
BaseJumpPenalty: number
PenaltyPower: number
InertiaTiltCurveMin: xyz
InertiaTiltCurveMax: xyz
InertiaBackwardCoef: xyz
TiltInertiaMaxSpeed: xyz
TiltStartSideBackSpeed: xyz
TiltMaxSideBackSpeed: xyz
TiltAcceleration: xyz
InertiaTiltCurveMin: Ixyz
InertiaTiltCurveMax: Ixyz
InertiaBackwardCoef: Ixyz
TiltInertiaMaxSpeed: Ixyz
TiltStartSideBackSpeed: Ixyz
TiltMaxSideBackSpeed: Ixyz
TiltAcceleration: Ixyz
AverageRotationFrameSpan: number
SprintSpeedInertiaCurveMin: xyz
SprintSpeedInertiaCurveMax: xyz
SprintBrakeInertia: xyz
SprintTransitionMotionPreservation: xyz
WeaponFlipSpeed: xyz
PreSprintAccelerationLimits: xyz
SprintAccelerationLimits: xyz
SideTime: xyz
DiagonalTime: xyz
MaxTimeWithoutInput: xyz
SprintSpeedInertiaCurveMin: Ixyz
SprintSpeedInertiaCurveMax: Ixyz
SprintBrakeInertia: Ixyz
SprintTransitionMotionPreservation: Ixyz
WeaponFlipSpeed: Ixyz
PreSprintAccelerationLimits: Ixyz
SprintAccelerationLimits: Ixyz
SideTime: Ixyz
DiagonalTime: Ixyz
MaxTimeWithoutInput: Ixyz
MinDirectionBlendTime: number
MoveTimeRange: xyz
ProneDirectionAccelerationRange: xyz
ProneSpeedAccelerationRange: xyz
MinMovementAccelerationRangeRight: xyz
MaxMovementAccelerationRangeRight: xyz
}
export interface xyz
{
x: number
y: number
z: number
MoveTimeRange: Ixyz
ProneDirectionAccelerationRange: Ixyz
ProneSpeedAccelerationRange: Ixyz
MinMovementAccelerationRangeRight: Ixyz
MaxMovementAccelerationRangeRight: Ixyz
}
export interface Ballistic

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@ -1,3 +1,6 @@
import { MinMax } from "../../../models/common/MinMax";
import { Ixyz } from "./Ixyz";
/* eslint-disable @typescript-eslint/naming-convention */
export interface ILocationBase
{
@ -84,10 +87,8 @@ export interface ILocationBase
waves: Wave[]
}
export interface ILimit
export interface ILimit extends MinMax
{
min: number
max: number
items: any[]
}
@ -158,11 +159,9 @@ export interface BotLocationModifier
VisibleDistance: number
}
export interface MinMaxBot
export interface MinMaxBot extends MinMax
{
WildSpawnType: WildSpawnType | string
max: number
min: number
}
export interface Preview
@ -185,7 +184,7 @@ export interface SpawnPointParam
DelayToCanSpawnSec: number
Id: string
Infiltration: string
Position: xyz
Position: Ixyz
Rotation: number
Sides: string[]
}
@ -198,16 +197,10 @@ export interface ColliderParams
export interface Props
{
Center: xyz
Center: Ixyz
Radius: number
}
export interface xyz
{
x: number
y: number
z: number
}
export interface Exit
{

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@ -1,3 +1,4 @@
import { Ixyz } from "./Ixyz";
import { Item } from "./tables/IItem";
export interface ILooseLoot
@ -26,11 +27,11 @@ export interface SpawnpointTemplate
IsStatic: boolean
useGravity: boolean
randomRotation: boolean
Position: Xyz
Rotation: Xyz
Position: Ixyz
Rotation: Ixyz
IsGroupPosition: boolean
GroupPositions: any[]
Root: any
Root: string
Items: Item[]
}
@ -42,15 +43,6 @@ export interface Spawnpoint
itemDistribution: ItemDistribution[]
}
export interface Xyz
{
x: number
y: number
z: number
}
export interface ItemDistribution
{
composedKey: ComposedKey

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@ -0,0 +1,7 @@
export interface Ixyz
{
x: number;
y: number;
z: number;
}

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@ -1,3 +1,5 @@
import { Ixyz } from "../Ixyz";
export interface ICustomizationItem
{
_id: string
@ -22,19 +24,12 @@ export interface Props
Prefab: Prefab
WatchPrefab: Prefab
IntegratedArmorVest: boolean
WatchPosition: Xyz
WatchRotation: Xyz
WatchPosition: Ixyz
WatchRotation: Ixyz
}
export interface Prefab
{
path: string
rcid: string
}
export interface Xyz
{
x: number
y: number
z: number
}

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@ -1,3 +1,4 @@
import { Ixyz } from "../Ixyz";
import { Item } from "./IItem";
export interface ILootBase
@ -26,8 +27,8 @@ export interface IStaticWeaponProps
IsStatic: boolean
useGravity: boolean
randomRotation: boolean
Position: Xyz
Rotation: Xyz
Position: Ixyz
Rotation: Ixyz
IsGroupPosition: boolean
GroupPositions: any[]
Root: string
@ -40,24 +41,17 @@ export interface IStaticContainerProps
IsStatic: boolean
useGravity: boolean
randomRotation: boolean
Position: Xyz
Rotation: Xyz
Position: Ixyz
Rotation: Ixyz
IsGroupPosition: boolean
GroupPositions: any[]
Root: any
Root: string
Items: StaticItem[]
}
export interface Xyz
{
x: number
y: number
z: number
}
export interface StaticItem
{
_id: any
_id: string
_tpl: string
}

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@ -1,3 +1,5 @@
import { Ixyz } from "../Ixyz";
export interface ITemplateItem
{
_id: string
@ -204,11 +206,11 @@ export interface Props
CameraSnap?: number
ReloadMode?: string
AimPlane?: number
TacticalReloadStiffnes?: Xyz
TacticalReloadStiffnes?: Ixyz
TacticalReloadFixation?: number
RecoilCenter?: Xyz
RotationCenter?: Xyz
RotationCenterNoStock?: Xyz
RecoilCenter?: Ixyz
RotationCenter?: Ixyz
RotationCenterNoStock?: Ixyz
FoldedSlot?: string
CompactHandling?: boolean
MinRepairDegradation?: number
@ -250,7 +252,7 @@ export interface Props
FaceShieldComponent?: boolean
FaceShieldMask?: string
MaterialType?: string
RicochetParams?: Xyz
RicochetParams?: Ixyz
DeafStrength?: string
BlindnessProtection?: number
Distortion?: number
@ -288,12 +290,12 @@ export interface Props
PrimaryConsumption?: number
SecondryConsumption?: number
DeflectionConsumption?: number
AppliedTrunkRotation?: Xyz
AppliedHeadRotation?: Xyz
AppliedTrunkRotation?: Ixyz
AppliedHeadRotation?: Ixyz
DisplayOnModel?: boolean
AdditionalAnimationLayer?: number
StaminaBurnRate?: number
ColliderScaleMultiplier?: Xyz
ColliderScaleMultiplier?: Ixyz
ConfigPathStr?: string
MaxMarkersCount?: number
scaleMin?: number
@ -358,9 +360,9 @@ export interface Props
ShowHitEffectOnExplode?: boolean
ExplosionType?: string
AmmoLifeTimeSec?: number
Contusion?: Xyz
ArmorDistanceDistanceDamage?: Xyz
Blindness?: Xyz
Contusion?: Ixyz
ArmorDistanceDistanceDamage?: Ixyz
Blindness?: Ixyz
IsLightAndSoundShot?: boolean
LightAndSoundShotAngle?: number
LightAndSoundShotSelfContusionTime?: number
@ -450,13 +452,6 @@ export interface SlotFilter
AnimationIndex?: number
}
export interface Xyz
{
x: number
y: number
z: number
}
export interface StackSlot
{
_name?: string

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@ -1,6 +1,6 @@
export interface IGetItemPriceResult
import { MinMax } from "../../../models/common/MinMax";
export interface IGetItemPriceResult extends MinMax
{
avg: number
min: number
max: number
}

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@ -1,3 +1,4 @@
import { MinMax } from "../../../models/common/MinMax";
import { BossLocationSpawn, Wave } from "../../../models/eft/common/ILocationBase";
import { IBaseConfig } from "./IBaseConfig";
@ -50,11 +51,9 @@ export interface CustomWaves
normal: Record<string, Wave[]>
}
export interface IBotTypeLimit
export interface IBotTypeLimit extends MinMax
{
type: string
min: number
max: number
}
export interface LootMultiplier

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@ -36,11 +36,9 @@ export interface Chance
underpriced: number
}
export interface Time
export interface Time extends MinMax
{
base: number
min: number
max: number
}
export interface Reputation
@ -119,12 +117,10 @@ export interface OfferAdjustment
priceThreshholdRub: number
}
export interface Condition
export interface Condition extends MinMax
{
/** Percentage change durability is altered */
conditionChance: number
min: number
max: number
}
export interface Blacklist