Further refinement of loot generation code switch
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@ -96,7 +96,7 @@ export class LocationLifecycleService {
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serverId: `${request.location}.${request.playerSide}.${this.timeUtil.getTimestamp()}`, // TODO - does this need to be more verbose - investigate client?
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serverId: `${request.location}.${request.playerSide}.${this.timeUtil.getTimestamp()}`, // TODO - does this need to be more verbose - investigate client?
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serverSettings: this.databaseService.getLocationServices(), // TODO - is this per map or global?
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serverSettings: this.databaseService.getLocationServices(), // TODO - is this per map or global?
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profile: { insuredItems: playerProfile.InsuredItems },
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profile: { insuredItems: playerProfile.InsuredItems },
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locationLoot: request.sptSkipLootGeneration ? null : this.generateLocationAndLoot(request.location),
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locationLoot: this.generateLocationAndLoot(request.location, !request.sptSkipLootGeneration),
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transition: {
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transition: {
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isLocationTransition: false,
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isLocationTransition: false,
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transitionRaidId: "66f5750951530ca5ae09876d",
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transitionRaidId: "66f5750951530ca5ae09876d",
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@ -227,9 +227,10 @@ export class LocationLifecycleService {
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/**
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/**
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* Generate a maps base location (cloned) and loot
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* Generate a maps base location (cloned) and loot
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* @param name Map name
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* @param name Map name
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* @param generateLoot OPTIONAL - Should loot be generated for the map before being returned
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* @returns ILocationBase
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* @returns ILocationBase
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*/
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*/
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protected generateLocationAndLoot(name: string): ILocationBase {
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protected generateLocationAndLoot(name: string, generateLoot = true): ILocationBase {
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const location = this.databaseService.getLocation(name);
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const location = this.databaseService.getLocation(name);
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const locationBaseClone = this.cloner.clone(location.base);
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const locationBaseClone = this.cloner.clone(location.base);
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@ -241,6 +242,11 @@ export class LocationLifecycleService {
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return locationBaseClone;
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return locationBaseClone;
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}
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}
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// We only need the base data
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if (!generateLoot) {
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return locationBaseClone;
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}
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// Check for a loot multipler adjustment in app context and apply if one is found
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// Check for a loot multipler adjustment in app context and apply if one is found
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let locationConfigClone: ILocationConfig;
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let locationConfigClone: ILocationConfig;
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const raidAdjustments = this.applicationContext
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const raidAdjustments = this.applicationContext
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