Improved logic used inside addEventBossesToMaps()
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c652761873
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@ -450,7 +450,10 @@ export class SeasonalEventService {
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this.databaseService.getLocation(locationId).base.waves = [];
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}
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this.addEventBossesToMaps("halloweenzombies", zombieSettings.mapInfectionAmount);
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const activeMaps = Object.keys(zombieSettings.mapInfectionAmount).filter(
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(locationId) => zombieSettings.mapInfectionAmount[locationId] > 0,
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);
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this.addEventBossesToMaps("halloweenzombies", activeMaps);
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}
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protected addEventWavesToMaps(eventType: string): void {
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@ -476,9 +479,9 @@ export class SeasonalEventService {
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/**
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* Add event bosses to maps
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* @param eventType Seasonal event, e.g. HALLOWEEN/CHRISTMAS
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* @param mapWhitelist Check if map should have bosses added
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* @param mapWhitelist OPTIONAL - Maps to add bosses to
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*/
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protected addEventBossesToMaps(eventType: string, mapWhitelist?: Record<string, number>): void {
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protected addEventBossesToMaps(eventType: string, mapIdWhitelist?: string[]): void {
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const botsToAddPerMap = this.seasonalEventConfig.eventBossSpawns[eventType.toLowerCase()];
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if (!botsToAddPerMap) {
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this.logger.warning(`Unable to add: ${eventType} bosses, eventBossSpawns is missing`);
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@ -493,7 +496,7 @@ export class SeasonalEventService {
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continue;
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}
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if (mapWhitelist && (mapWhitelist[mapKey] ?? 0) === 0) {
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if (mapIdWhitelist && !mapIdWhitelist.includes(mapKey)) {
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continue;
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}
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