Cleanup of handleQTEEventOutcome()
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@ -24,7 +24,7 @@ import { IHideoutTakeItemOutRequestData } from "@spt/models/eft/hideout/IHideout
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import { IHideoutTakeProductionRequestData } from "@spt/models/eft/hideout/IHideoutTakeProductionRequestData";
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import { IHideoutToggleAreaRequestData } from "@spt/models/eft/hideout/IHideoutToggleAreaRequestData";
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import { IHideoutUpgradeRequestData } from "@spt/models/eft/hideout/IHideoutUpgradeRequestData";
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import { IQteData } from "@spt/models/eft/hideout/IQteData";
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import { IQteData, IQteResult } from "@spt/models/eft/hideout/IQteData";
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import { IRecordShootingRangePoints } from "@spt/models/eft/hideout/IRecordShootingRangePoints";
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import { IAddItemDirectRequest } from "@spt/models/eft/inventory/IAddItemDirectRequest";
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import { IAddItemsDirectRequest } from "@spt/models/eft/inventory/IAddItemsDirectRequest";
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@ -1175,11 +1175,6 @@ export class HideoutController {
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}
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}
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const hasMildPain = !!pmcData.Health.BodyParts.Chest.Effects?.MildMusclePain;
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// Should never happen
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const hasSeverePain = !!pmcData.Health.BodyParts.Chest.Effects?.SevereMusclePain;
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if (pmcData.Health.Energy.Current < 1) {
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pmcData.Health.Energy.Current = 1;
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}
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@ -1188,12 +1183,26 @@ export class HideoutController {
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pmcData.Health.Hydration.Current = 1;
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}
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this.handleMusclePain(pmcData, relevantQte.results.finishEffect);
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}
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/**
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* Apply mild/severe muscle pain after gym use
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* @param pmcData Profile to apply effect to
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* @param finishEffect Effect data to apply after completing QTE gym event
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*/
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protected handleMusclePain(pmcData: IPmcData, finishEffect: IQteResult): void {
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const hasMildPain = !!pmcData.Health.BodyParts.Chest.Effects?.MildMusclePain;
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// Should never happen
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const hasSeverePain = !!pmcData.Health.BodyParts.Chest.Effects?.SevereMusclePain;
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// Has no muscle pain at all, add mild
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if (!hasMildPain && !hasSeverePain) {
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// nullguard
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pmcData.Health.BodyParts.Chest.Effects ||= {};
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pmcData.Health.BodyParts.Chest.Effects.MildMusclePain = {
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Time: relevantQte.results.finishEffect.rewardsRange[0].time, // TODO - remove hard coded access, get value properly
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Time: finishEffect.rewardsRange[0].time, // TODO - remove hard coded access, get value properly
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};
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}
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@ -1202,7 +1211,7 @@ export class HideoutController {
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delete pmcData.Health.BodyParts.Chest.Effects.MildMusclePain;
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pmcData.Health.BodyParts.Chest.Effects.SevereMusclePain = {
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Time: relevantQte.results.finishEffect.rewardsRange[0].time,
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Time: finishEffect.rewardsRange[0].time,
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};
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}
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}
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