Replace skillType
bonus property with enum
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@ -1,6 +1,7 @@
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import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
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import { IPmcDataRepeatableQuest } from "@spt-aki/models/eft/common/tables/IRepeatableQuests";
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import { IRagfairOffer } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
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import { BonusSkillType } from "@spt-aki/models/enums/BonusSkillType";
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import { BonusType } from "@spt-aki/models/enums/BonusType";
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import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
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import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
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@ -502,11 +503,11 @@ export interface Bonus
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value?: number;
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icon?: string;
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filter?: string[];
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skillType?: string;
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skillType?: BonusSkillType;
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}
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export interface Note
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{
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Time: number;
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Text: string;
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}
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}
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@ -1,3 +1,4 @@
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import { BonusSkillType } from "@spt-aki/models/enums/BonusSkillType";
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import { BonusType } from "@spt-aki/models/enums/BonusType";
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export interface IHideoutArea
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@ -83,7 +84,7 @@ export interface StageBonus
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passive: boolean;
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production: boolean;
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visible: boolean;
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skillType?: string;
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skillType?: BonusSkillType;
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type: BonusType;
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filter?: string[];
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icon?: string;
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8
project/src/models/enums/BonusSkillType.ts
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8
project/src/models/enums/BonusSkillType.ts
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@ -0,0 +1,8 @@
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export enum BonusSkillType
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{
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PHYSICAL = "Physical",
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COMBAT = "Combat",
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SPECIAL = "Special",
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PRACTICAL = "Practical",
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MENTAL = "Mental"
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}
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