Additional changes to randomiseWeaponDurabilityValues()
Move chance to make changes check outside of function Aliased ragfair config property Aliased chosen child multipler value Added comment to function
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@ -130,7 +130,7 @@
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},
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"57bef4c42459772e8d35a53b": {
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"_name": "ARMORED_EQUIPMENT",
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"conditionChance": 0.6,
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"conditionChance": 0.25,
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"min": 0.05,
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"max": 1
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},
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@ -588,6 +588,12 @@ export class RagfairOfferGenerator
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// Randomise armor
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if (this.itemHelper.armorItemCanHoldMods(rootItem._tpl))
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{
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// Chance to not adjust armor
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if (!this.randomUtil.getChance100(this.ragfairConfig.dynamic.condition[BaseClasses.ARMORED_EQUIPMENT]))
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{
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return;
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}
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this.randomiseArmorDurabilityValues(itemWithMods);
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return;
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@ -670,10 +676,14 @@ export class RagfairOfferGenerator
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item.upd.Repairable.MaxDurability = tempMaxDurability;
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}
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/**
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* Randomise the durabiltiy values for an armors plates and soft inserts
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* @param armorWithMods Armor item with its child mods
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*/
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protected randomiseArmorDurabilityValues(armorWithMods: Item[]): void
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{
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let childMultiplerValues = {};
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if (this.randomUtil.getChance100(25)) { // chance the armor is damaged
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const itemDurabilityConfigDict = this.ragfairConfig.dynamic.condition;
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const childMultiplerValues = {};
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for (const item of armorWithMods)
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{
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const itemDbDetails = this.itemHelper.getItem(item._tpl)[1];
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@ -688,25 +698,25 @@ export class RagfairOfferGenerator
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if (!childMultiplerValues[itemDbDetails._parent])
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{
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childMultiplerValues[itemDbDetails._parent] = this.randomUtil.getFloat(
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].min,
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this.ragfairConfig.dynamic.condition[itemDbDetails._parent].max,
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)/this.ragfairConfig.dynamic.condition[itemDbDetails._parent].max;
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itemDurabilityConfigDict[itemDbDetails._parent].min,
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itemDurabilityConfigDict[itemDbDetails._parent].max,
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) / itemDurabilityConfigDict[itemDbDetails._parent].max;
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}
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let maxDurability = Math.round(
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this.randomUtil.getFloat(itemDbDetails._props.MaxDurability * this.randomUtil.getFloat(childMultiplerValues[itemDbDetails._parent], 1), itemDbDetails._props.MaxDurability),
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const modMultipler = childMultiplerValues[itemDbDetails._parent];
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const maxDurability = Math.round(
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this.randomUtil.getFloat(itemDbDetails._props.MaxDurability * this.randomUtil.getFloat(modMultipler, 1), itemDbDetails._props.MaxDurability),
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);
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let durability = Math.round(
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this.randomUtil.getFloat(maxDurability * this.randomUtil.getFloat(childMultiplerValues[itemDbDetails._parent], 1), maxDurability),
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const durability = Math.round(
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this.randomUtil.getFloat(maxDurability * this.randomUtil.getFloat(modMultipler, 1), maxDurability),
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);
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item.upd.Repairable = {
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Durability: durability || 1,
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Durability: durability || 1, // Never let value become 0
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MaxDurability: maxDurability
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};
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}
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}
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}
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}
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/**
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* Add missing conditions to an item if needed
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