Improve handling of presets when adding to player inventory
Presets now have all child items FiR status set
This commit is contained in:
parent
ae6bb7a43b
commit
46ec7bf3ba
@ -73,7 +73,7 @@ export class InventoryHelper
|
||||
* @param output response to send back to client
|
||||
* @param sessionID Session id
|
||||
* @param callback Code to execute later (function)
|
||||
* @param foundInRaid Will results added to inventory be set as found in raid
|
||||
* @param foundInRaid Item added will be flagged as found in raid
|
||||
* @param addUpd Additional upd properties for items being added to inventory
|
||||
* @param useSortingTable Allow items to go into sorting table when stash has no space
|
||||
* @returns IItemEventRouterResponse
|
||||
@ -93,7 +93,7 @@ export class InventoryHelper
|
||||
const itemsToAddPool: Item[] = [];
|
||||
|
||||
/** Root items to add to inventory */
|
||||
const itemsToAdd: IAddItemTempObject[] = [];
|
||||
const rootItemsToAdd: IAddItemTempObject[] = [];
|
||||
|
||||
for (const requestItem of request.items)
|
||||
{
|
||||
@ -102,9 +102,27 @@ export class InventoryHelper
|
||||
const preset = this.jsonUtil.clone(this.presetHelper.getPreset(requestItem.item_id));
|
||||
const presetItems = preset._items;
|
||||
|
||||
// Add FiR status to preset if needed
|
||||
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
|
||||
{
|
||||
for (const item of presetItems)
|
||||
{
|
||||
if (!item.upd)
|
||||
{
|
||||
item.upd = {};
|
||||
}
|
||||
if (foundInRaid)
|
||||
{
|
||||
item.upd.SpawnedInSession = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Push preset data into pool array
|
||||
itemsToAddPool.push(...presetItems);
|
||||
requestItem.sptIsPreset = true;
|
||||
|
||||
// Remap requests item id to preset root items id
|
||||
requestItem.item_id = presetItems[0]._id;
|
||||
}
|
||||
else if (this.paymentHelper.isMoneyTpl(requestItem.item_id))
|
||||
@ -146,14 +164,14 @@ export class InventoryHelper
|
||||
|
||||
// Split stacks into allowed sizes if needed
|
||||
// e.g. when buying 300 ammo from flea but max stack size is 50
|
||||
this.splitStackIntoSmallerStacks(itemsToAddPool, requestItem, itemsToAdd);
|
||||
this.splitStackIntoSmallerStacks(itemsToAddPool, requestItem, rootItemsToAdd);
|
||||
}
|
||||
|
||||
// Find an empty slot in stash for each of the items being added
|
||||
const stashFS2D = this.getStashSlotMap(pmcData, sessionID);
|
||||
const sortingTableFS2D = this.getSortingTableSlotMap(pmcData);
|
||||
|
||||
for (const itemToAdd of itemsToAdd)
|
||||
for (const itemToAdd of rootItemsToAdd)
|
||||
{
|
||||
// Update Items `location` properties
|
||||
const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(itemsToAddPool, itemToAdd.itemRef._id);
|
||||
@ -189,20 +207,19 @@ export class InventoryHelper
|
||||
}
|
||||
|
||||
// Update UPD properties and add to output.profileChanges/pmcData.Inventory.items arrays
|
||||
for (const itemToAdd of itemsToAdd)
|
||||
for (const rootItemToAdd of rootItemsToAdd)
|
||||
{
|
||||
const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(itemsToAddPool, itemToAdd.itemRef._id);
|
||||
let idForItemToAdd = this.hashUtil.generate();
|
||||
const originalKeyToNewKeyMap: string[][] = [[itemToAdd.itemRef._id, idForItemToAdd]]; // Every item id + randomly generated id
|
||||
let upd: Upd = { StackObjectsCount: itemToAdd.count };
|
||||
let newIdForItem = this.hashUtil.generate();
|
||||
const originalKeyToNewKeyMap: string[][] = [[rootItemToAdd.itemRef._id, newIdForItem]]; // Every item id + randomly generated id
|
||||
let rootItemUpd: Upd = { StackObjectsCount: rootItemToAdd.count };
|
||||
|
||||
// If item being added is preset, load preset's upd data too.
|
||||
if (itemToAdd.isPreset)
|
||||
if (rootItemToAdd.isPreset)
|
||||
{
|
||||
// Iterate over properties in upd and add them
|
||||
for (const updID in itemToAdd.itemRef.upd)
|
||||
for (const updID in rootItemToAdd.itemRef.upd)
|
||||
{
|
||||
upd[updID] = itemToAdd.itemRef.upd[updID];
|
||||
rootItemUpd[updID] = rootItemToAdd.itemRef.upd[updID];
|
||||
}
|
||||
|
||||
if (addUpd)
|
||||
@ -210,119 +227,113 @@ export class InventoryHelper
|
||||
// Iterate over properties in addUpd and add them
|
||||
for (const updID in addUpd)
|
||||
{
|
||||
upd[updID] = addUpd[updID];
|
||||
rootItemUpd[updID] = addUpd[updID];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Item has buff, add to item being sent to player
|
||||
if (itemToAdd.itemRef.upd?.Buff)
|
||||
if (rootItemToAdd.itemRef.upd?.Buff)
|
||||
{
|
||||
upd.Buff = this.jsonUtil.clone(itemToAdd.itemRef.upd.Buff);
|
||||
rootItemUpd.Buff = this.jsonUtil.clone(rootItemToAdd.itemRef.upd.Buff);
|
||||
}
|
||||
|
||||
// add ragfair upd properties
|
||||
// Add ragfair upd properties
|
||||
if (addUpd)
|
||||
{
|
||||
upd = { ...addUpd, ...upd };
|
||||
rootItemUpd = { ...addUpd, ...rootItemUpd };
|
||||
}
|
||||
|
||||
// Hideout items need to be marked as found in raid
|
||||
// Or in case people want all items to be marked as found in raid
|
||||
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
|
||||
{
|
||||
upd.SpawnedInSession = true;
|
||||
rootItemUpd.SpawnedInSession = true;
|
||||
}
|
||||
|
||||
// Remove invalid properties prior to adding to inventory
|
||||
if (upd.UnlimitedCount !== undefined)
|
||||
{
|
||||
delete upd.UnlimitedCount;
|
||||
}
|
||||
|
||||
if (upd.BuyRestrictionCurrent !== undefined)
|
||||
{
|
||||
delete upd.BuyRestrictionCurrent;
|
||||
}
|
||||
|
||||
if (upd.BuyRestrictionMax !== undefined)
|
||||
{
|
||||
delete upd.BuyRestrictionMax;
|
||||
}
|
||||
this.removeTraderRelatedUpdProperties(rootItemUpd);
|
||||
|
||||
// Add root item to client return object
|
||||
output.profileChanges[sessionID].items.new.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemToAdd.itemRef._tpl,
|
||||
parentId: itemToAdd.containerId,
|
||||
_id: newIdForItem,
|
||||
_tpl: rootItemToAdd.itemRef._tpl,
|
||||
parentId: rootItemToAdd.containerId,
|
||||
slotId: "hideout",
|
||||
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
|
||||
upd: this.jsonUtil.clone(upd),
|
||||
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: rootItemToAdd.location.rotation ? 1 : 0 },
|
||||
upd: this.jsonUtil.clone(rootItemUpd),
|
||||
});
|
||||
|
||||
// Add root item to player inventory
|
||||
pmcData.Inventory.items.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemToAdd.itemRef._tpl,
|
||||
parentId: itemToAdd.containerId,
|
||||
_id: newIdForItem,
|
||||
_tpl: rootItemToAdd.itemRef._tpl,
|
||||
parentId: rootItemToAdd.containerId,
|
||||
slotId: "hideout",
|
||||
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
|
||||
upd: this.jsonUtil.clone(upd), // Clone upd to prevent multi-purchases of same item referencing same upd object in memory
|
||||
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: rootItemToAdd.location.rotation ? 1 : 0 },
|
||||
upd: this.jsonUtil.clone(rootItemUpd), // Clone upd to prevent multi-purchases of same item referencing same upd object in memory
|
||||
});
|
||||
|
||||
if (this.itemHelper.isOfBaseclass(itemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX))
|
||||
// Edge case - ammo boxes need cartridges added to result
|
||||
if (this.itemHelper.isOfBaseclass(rootItemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX))
|
||||
{
|
||||
this.hydrateAmmoBoxWithAmmo(pmcData, itemToAdd, originalKeyToNewKeyMap[0][1], sessionID, output, foundInRaid);
|
||||
this.hydrateAmmoBoxWithAmmo(pmcData, rootItemToAdd, originalKeyToNewKeyMap[0][1], sessionID, output, foundInRaid);
|
||||
}
|
||||
|
||||
// Loop over item + children
|
||||
while (originalKeyToNewKeyMap.length > 0)
|
||||
{// Iterate item + children being added
|
||||
{
|
||||
// Iterate item + children being added
|
||||
for (const arrayIndex in itemsToAddPool)
|
||||
{
|
||||
const itemDetails = itemsToAddPool[arrayIndex];
|
||||
// Does parent match original key
|
||||
if (itemsToAddPool[arrayIndex]?.parentId !== originalKeyToNewKeyMap[0][0])
|
||||
if (itemDetails?.parentId !== originalKeyToNewKeyMap[0][0])
|
||||
{
|
||||
// Skip when items parent isnt on remap
|
||||
// Skip when items parent isnt on remap (root item)
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create new id for item
|
||||
idForItemToAdd = this.hashUtil.generate();
|
||||
const slotID = itemsToAddPool[arrayIndex].slotId;
|
||||
// Create new id for child item
|
||||
newIdForItem = this.hashUtil.generate();
|
||||
const itemSlotId = itemDetails.slotId;
|
||||
|
||||
// If its from ItemPreset, load prese's upd data too.
|
||||
if (itemToAdd.isPreset)
|
||||
// If its from ItemPreset, load presets upd data too.
|
||||
if (rootItemToAdd.isPreset)
|
||||
{
|
||||
upd = { StackObjectsCount: itemToAdd.count };
|
||||
rootItemUpd = { StackObjectsCount: rootItemToAdd.count };
|
||||
|
||||
for (const updID in itemsToAddPool[arrayIndex].upd)
|
||||
for (const updID in itemDetails.upd)
|
||||
{
|
||||
upd[updID] = itemsToAddPool[arrayIndex].upd[updID];
|
||||
rootItemUpd[updID] = itemDetails.upd[updID];
|
||||
}
|
||||
|
||||
if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
|
||||
{
|
||||
upd.SpawnedInSession = true;
|
||||
rootItemUpd.SpawnedInSession = true;
|
||||
}
|
||||
}
|
||||
// Is root item
|
||||
if (slotID === "hideout")
|
||||
if (itemSlotId === "hideout")
|
||||
{
|
||||
// Add child item to client return object
|
||||
output.profileChanges[sessionID].items.new.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemsToAddPool[arrayIndex]._tpl,
|
||||
_id: newIdForItem,
|
||||
_tpl: itemDetails._tpl,
|
||||
parentId: originalKeyToNewKeyMap[0][1],
|
||||
slotId: slotID,
|
||||
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" },
|
||||
upd: this.jsonUtil.clone(upd),
|
||||
slotId: itemSlotId,
|
||||
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: "Horizontal" },
|
||||
upd: this.jsonUtil.clone(rootItemUpd),
|
||||
});
|
||||
|
||||
// Add child item to player inventory
|
||||
pmcData.Inventory.items.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemsToAddPool[arrayIndex]._tpl,
|
||||
_id: newIdForItem,
|
||||
_tpl: itemDetails._tpl,
|
||||
parentId: originalKeyToNewKeyMap[0][1],
|
||||
slotId: itemsToAddPool[arrayIndex].slotId,
|
||||
location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" },
|
||||
upd: this.jsonUtil.clone(upd),
|
||||
slotId: itemDetails.slotId,
|
||||
location: { x: rootItemToAdd.location.x, y: rootItemToAdd.location.y, r: "Horizontal" },
|
||||
upd: this.jsonUtil.clone(rootItemUpd),
|
||||
});
|
||||
}
|
||||
else
|
||||
@ -331,34 +342,34 @@ export class InventoryHelper
|
||||
|
||||
// Item already has location property, use it
|
||||
const itemLocation = {};
|
||||
if (itemsToAddPool[arrayIndex].location !== undefined)
|
||||
if (itemDetails.location !== undefined)
|
||||
{
|
||||
itemLocation["location"] = itemsToAddPool[arrayIndex].location;
|
||||
itemLocation["location"] = itemDetails.location;
|
||||
}
|
||||
|
||||
const upd = this.jsonUtil.clone(itemsToAddPool[arrayIndex].upd);
|
||||
// Clone upd so we dont adjust the underlying data
|
||||
const upd = this.jsonUtil.clone(itemDetails.upd);
|
||||
output.profileChanges[sessionID].items.new.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemsToAddPool[arrayIndex]._tpl,
|
||||
_id: newIdForItem,
|
||||
_tpl: itemDetails._tpl,
|
||||
parentId: originalKeyToNewKeyMap[0][1],
|
||||
slotId: slotID,
|
||||
slotId: itemSlotId,
|
||||
...itemLocation,
|
||||
upd: upd,
|
||||
});
|
||||
|
||||
pmcData.Inventory.items.push({
|
||||
_id: idForItemToAdd,
|
||||
_tpl: itemsToAddPool[arrayIndex]._tpl,
|
||||
_id: newIdForItem,
|
||||
_tpl: itemDetails._tpl,
|
||||
parentId: originalKeyToNewKeyMap[0][1],
|
||||
slotId: itemsToAddPool[arrayIndex].slotId,
|
||||
slotId: itemDetails.slotId,
|
||||
...itemLocation,
|
||||
upd: upd,
|
||||
});
|
||||
this.logger.debug(`Added ${itemsToAddPool[arrayIndex]._tpl} with id: ${idForItemToAdd} to inventory`);
|
||||
this.logger.debug(`Added: ${itemDetails._tpl} with id: ${newIdForItem} to inventory`);
|
||||
}
|
||||
|
||||
// Add mapping of child item to new id
|
||||
originalKeyToNewKeyMap.push([itemsToAddPool[arrayIndex]._id, idForItemToAdd]);
|
||||
originalKeyToNewKeyMap.push([itemDetails._id, newIdForItem]);
|
||||
}
|
||||
|
||||
// Remove mapping now we're done with it
|
||||
@ -369,6 +380,28 @@ export class InventoryHelper
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove properties from a Upd object used by a trader
|
||||
* @param upd Object to update
|
||||
*/
|
||||
protected removeTraderRelatedUpdProperties(upd: Upd): void
|
||||
{
|
||||
if (upd.UnlimitedCount !== undefined)
|
||||
{
|
||||
delete upd.UnlimitedCount;
|
||||
}
|
||||
|
||||
if (upd.BuyRestrictionCurrent !== undefined)
|
||||
{
|
||||
delete upd.BuyRestrictionCurrent;
|
||||
}
|
||||
|
||||
if (upd.BuyRestrictionMax !== undefined)
|
||||
{
|
||||
delete upd.BuyRestrictionMax;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Take the given item, find a free slot in passed in inventory and place it there
|
||||
* If no space in inventory, place in sorting table
|
||||
|
Loading…
Reference in New Issue
Block a user