Updated feature markdown
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FEATURES.md
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FEATURES.md
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# Features
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# Features
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## Table of Contents
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## Table of Contents
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@ -12,9 +13,10 @@
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- [Flea market](#flea-market)
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- [Flea market](#flea-market)
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- [Quests](#quests)
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- [Quests](#quests)
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- [Hideout](#hideout)
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- [Hideout](#hideout)
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- [Weapon Building](#weapon-building)
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- [presets](presets)
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- [Raids](#raids)
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- [Raids](#raids)
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- [Messages](#messages)
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- [Messages](#messages)
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- [Friend](#friend)
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- [Events](#events)
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- [Events](#events)
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- [Modding](#modding)
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- [Modding](#modding)
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@ -49,6 +51,7 @@ The following profile types are available to start with when creating an account
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- Left Behind
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- Left Behind
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- Prepare To Escape
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- Prepare To Escape
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- Edge Of Darkness
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- Edge Of Darkness
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- Unheard
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- Custom profiles
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- Custom profiles
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- SPT Easy Start
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- SPT Easy Start
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- Lots of money, quality of life skills to level 20, and player to level 69.
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- Lots of money, quality of life skills to level 20, and player to level 69.
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@ -91,11 +94,18 @@ Bot data is emulated to mimic live bots as closely as possible. This includes th
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- Kaban (*bossBoar*)
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- Kaban (*bossBoar*)
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- Sniper Guard (*bossBoarSniper*)
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- Sniper Guard (*bossBoarSniper*)
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- Guard (*followerBoar*)
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- Guard (*followerBoar*)
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- Kolontay (*bosskolontay*)
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- Guard (*followerkolontayassault*)
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- Guard (*followerkolontaysecurity*)
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- Event bosses:
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- Peacefull Zryachiy (*peacefullzryachiyevent*)
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- Vengeful Zryachiy (*ravangezryachiyevent*)
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- Cultists
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- Cultists
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- Priest (*sectantPriest*)
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- Priest (*sectantPriest*)
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- Warrior (*sectantWarrior*)
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- Warrior (*sectantWarrior*)
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- Raiders (*pmcBot*)
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- Raiders (*pmcBot*)
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- Rogues (*exUsec*)
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- Rogues (*exUsec*)
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- Arena fighters (*arenaFighter*)
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- Santa (*gifter*) - *partially implemented*
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- Santa (*gifter*) - *partially implemented*
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*PMCs are generated with a random type from a sub-set of the above list.*
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*PMCs are generated with a random type from a sub-set of the above list.*
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@ -111,20 +121,30 @@ Bots are generated with the following characteristics:
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- Ammunition - *Weighted, semi-randomly selected*
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- Ammunition - *Weighted, semi-randomly selected*
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- Gear - *Weighted, semi-randomly selected*
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- Gear - *Weighted, semi-randomly selected*
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- Headgear Attachments - *Weighted, semi-randomly selected*
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- Headgear Attachments - *Weighted, semi-randomly selected*
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- PMC Bots
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- Randomised durability - *Based on level and bot type*
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- AI Type - *Randomly chosen from sub-set of possible bot types*
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- PMC Bots:
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- AI Type - * Weighted, randomly chosen from sub-set of possible bot types*
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- Dogtags - *Random level & name*
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- Dogtags - *Random level & name*
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- Chance of name being the name of a contributor to the project
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- *Chance of name being the name of a contributor to the project*
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- Names
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- Chosen from list of community members/contributors/modders
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- Level - *Chosen at random between Level 1 and player level + 10*
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- Voices - *Randomly chosen Bear/USEC voices for each faction*
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- Voices - *Randomly chosen Bear/USEC voices for each faction*
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- Weapon optics - *Tied to weapon type e.g. No scopes on SMGs*
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- Ammo - *Tied to level with more deadly ammo chosen at higher level*
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- Gear - *Gear is tiered to progressivly improve the higher level they are*
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- *Level-relative gear for PMCs*
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- *Level 1- 15 Bots have lower-tier items*
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- *Level 15- 22 Bots have access to flea gear but highly weighted to trader gear*
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- *Level 23- 29 Bots have better access to mid-range gear*
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- *Level 30- 50 Bots have access to high-tier gear but are slightly weighted to mid-tier*
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- *Level 51- 100 Bots have Access to everything*
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- *Randomisation system that picks from pool of all possible items in game to create weapon combos*
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Other bot generation systems/features include:
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Other bot generation systems/features include:
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- Loot item blacklists & whitelists
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- Loot item blacklist & whitelist
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- Loot items can be configured to be limited to a certain number based on bot type
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- Loot items can be configured to be limited to a certain number based on bot type
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- Level-relative gear for PMCs from levels 1-15 and 15+
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- Randomised weapon and equipment durability based on bot type and level*
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- Level 1-15 bots have lower-tier items
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- Level 15+ bots have access to almost anything
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- Randomised gear and weapon durability based on bot type and level
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## Inventory
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## Inventory
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@ -199,7 +219,7 @@ The quest system includes the following features:
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- Daily Quests - *Accept, Replace, Turn-in Items, Complete*
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- Daily Quests - *Accept, Replace, Turn-in Items, Complete*
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- Simulates Daily and Weekly Quests
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- Simulates Daily and Weekly Quests
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- Quest Replacement Fee
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- Quest Replacement Fee
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- Scav Quests
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- Scav daily Quests
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- Trader items unlock through completion of quests
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- Trader items unlock through completion of quests
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- Receive messages from traders after interacting with a quest
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- Receive messages from traders after interacting with a quest
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- Item rewards passed through messages
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- Item rewards passed through messages
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@ -221,10 +241,11 @@ The hideout has the following features implemented:
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- Heating
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- Heating
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- Energy Regeneration
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- Energy Regeneration
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- Negative Effects Removal
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- Negative Effects Removal
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- Hall of Fame
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- Illumination
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- Illumination
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- Intel Centre
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- Intel Centre
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- ~~Unlocks Fence's Scav Quests~~ *not implemented - workaround: unlocks at level 5*
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- ~~Unlocks Fence's Scav Quests~~ *not implemented - workaround: unlocks at level 5*
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- ~~Reduces Insurance Return Time~~ *not implemented*
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- Reduces Insurance Return Time
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- Quest Currency Reward Boost
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- Quest Currency Reward Boost
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- Lavatory
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- Lavatory
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- Library
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- Library
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@ -232,12 +253,12 @@ The hideout has the following features implemented:
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- Nutrition Unit
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- Nutrition Unit
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- Rest Space
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- Rest Space
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- Scav Case
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- Scav Case
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- Custom Reward System
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- Custom Reward System that simulates live rewards
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- Security
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- Security
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- Shooting Range
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- Shooting Range
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- Solar Power
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- Solar Power
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- Stash
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- Stash
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- Upgrades grant larger stash sizes
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- Upgrades give larger stash sizes
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- Vents
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- Vents
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- Water Collector
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- Water Collector
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- Workbench
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- Workbench
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@ -247,11 +268,11 @@ The hideout has the following features implemented:
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- Items are marked found-in-raid on completion
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- Items are marked found-in-raid on completion
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- Continues to track crafting progress even when server is not running
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- Continues to track crafting progress even when server is not running
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## Weapon Building
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## Presets
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The weapon building system has been fully implemented:
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- Create Weapon Presets
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- Create Weapon Presets
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- Create equipment loadouts
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- Create magazine loadouts
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- Saving Presets
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- Saving Presets
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- Load Presets
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- Load Presets
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@ -263,7 +284,8 @@ The in-raid systems included are as follows:
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- Customs
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- Customs
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- Factory Day
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- Factory Day
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- Factory Night
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- Factory Night
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- Ground Zero
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- Ground Zero (Level 1-19)
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- Ground Zero (Level 20+)
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- Interchange
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- Interchange
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- Laboratory
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- Laboratory
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- Lighthouse
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- Lighthouse
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@ -275,8 +297,10 @@ The in-raid systems included are as follows:
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- Loot spawning has been generated using over 100,000 EFT offline loot runs.
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- Loot spawning has been generated using over 100,000 EFT offline loot runs.
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- Static Loot (in containers)
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- Static Loot (in containers)
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- Each container type can contain items appropriate to that container type found in offline EFT.
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- Each container type can contain items appropriate to that container type found in offline EFT.
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- Simulated container spawn chance system, *not all containers spawn every raid*
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- Loose Loot (on map)
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- Loose Loot (on map)
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- Randomised loose items found on map in offline EFT.
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- Randomised loose items found on map
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- Based on loot dump data taken from many offline-raids in live EFT
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- Airdrops
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- Airdrops
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- Randomised Spawn Chance
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- Randomised Spawn Chance
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- Request with Red Flare
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- Request with Red Flare
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@ -293,8 +317,10 @@ The in-raid systems included are as follows:
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- Shoreline
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- Shoreline
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- Streets
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- Streets
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- Woods
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- Woods
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- Persisted Raid Damage - *extracting with injury will persist injury out of raid*
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- Persisted Raid Damage - *extracting with injuries will persist injury out of raid*
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- Scav Raids - *raid time and items are reduced to simulate entering a raid late*
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- Scav Raids
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- *Customizable system of adjusting loot and time remaining to simulate joining an in-progress raid*
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- *'Traitor' scavs that will attack you to take your loot*
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## Messages
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## Messages
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@ -305,15 +331,23 @@ A messaging system has been implemented to allow for the following functionality
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- Receive all (or individual) attachments
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- Receive all (or individual) attachments
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- Send messages to "Commando" friend to execute server commands
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- Send messages to "Commando" friend to execute server commands
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## Friend
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Accessible via game menu / friend list
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- Responds to commands
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- Give items
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- Adjust player stats
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- 'Gift' system
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- Many hidden gift codes
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## Events
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## Events
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The following events have been implemented and have a set time period for when they will be active:
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The following events have been implemented and have a set time period for when they will be active:
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- Snow
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- Weather seasons
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- Halloween
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- Halloween
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- Christmas
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- Christmas
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## Modding
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## Modding
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- The Server project has been built to allow for extensive modifications to nearly any aspect and system used.
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- The Server project has been built to allow for extensive modifications to nearly any aspect and system used.
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- [Example mods](https://dev.sp-tarkov.com/chomp/ModExamples) are provided that cover the most common modding methods.
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- [Example mods](https://dev.sp-tarkov.com/chomp/ModExamples) are provided that cover the most common server modding methods.
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