Remove redundant .some() call

This commit is contained in:
Dev 2024-02-03 23:11:36 +00:00
parent d362e17e1b
commit 3dacbc98b2

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@ -220,7 +220,7 @@ export class BotInventoryGenerator
botEquipmentConfig: botEquipConfig, botEquipmentConfig: botEquipConfig,
randomisationDetails: randomistionDetails, randomisationDetails: randomistionDetails,
}); });
this.generateEquipment({ const hasArmorVest = this.generateEquipment({
rootEquipmentSlot: EquipmentSlots.ARMOR_VEST, rootEquipmentSlot: EquipmentSlots.ARMOR_VEST,
rootEquipmentPool: templateInventory.equipment.ArmorVest, rootEquipmentPool: templateInventory.equipment.ArmorVest,
modPool: templateInventory.mods, modPool: templateInventory.mods,
@ -233,7 +233,6 @@ export class BotInventoryGenerator
}); });
// Bot has no armor vest and flagged to be foreced to wear armored rig in this event // Bot has no armor vest and flagged to be foreced to wear armored rig in this event
const hasArmorVest = botInventory.items.some((item) => item.slotId === "ArmorVest");
if (botEquipConfig.forceOnlyArmoredRigWhenNoArmor && !hasArmorVest) if (botEquipConfig.forceOnlyArmoredRigWhenNoArmor && !hasArmorVest)
{ {
// Filter rigs down to only those with armor // Filter rigs down to only those with armor