Add various missing type properties for new map
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@ -5,6 +5,7 @@ export enum ELocationName
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BIGMAP = "bigmap",
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BIGMAP = "bigmap",
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WOODS = "Woods",
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WOODS = "Woods",
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SHORELINE = "Shoreline",
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SHORELINE = "Shoreline",
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SANDBOX = "Sandbox",
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INTERCHANGE = "Interchange",
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INTERCHANGE = "Interchange",
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LIGHTHOUSE = "Lighthouse",
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LIGHTHOUSE = "Lighthouse",
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LABORATORY = "laboratory",
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LABORATORY = "laboratory",
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@ -37,6 +37,7 @@ export interface AirdropChancePercent
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interchange: number;
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interchange: number;
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reserve: number;
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reserve: number;
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tarkovStreets: number;
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tarkovStreets: number;
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sandbox: number;
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}
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}
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/** Loot inside crate */
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/** Loot inside crate */
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@ -9,6 +9,8 @@ export interface IInsuranceConfig extends IBaseConfig
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returnChancePercent: Record<string, number>;
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returnChancePercent: Record<string, number>;
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/** Item slots that should never be returned as insurance */
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/** Item slots that should never be returned as insurance */
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blacklistedEquipment: string[];
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blacklistedEquipment: string[];
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/** Some slots should always be removed, e.g. 'cartridges' */
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slotIdsToAlwaysRemove: string[];
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/** Override to control how quickly insurance is processed/returned in second */
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/** Override to control how quickly insurance is processed/returned in second */
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returnTimeOverrideSeconds: number;
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returnTimeOverrideSeconds: number;
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/** How often server should process insurance in seconds */
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/** How often server should process insurance in seconds */
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@ -100,6 +100,7 @@ export interface LootMultiplier
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tarkovstreets: number;
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tarkovstreets: number;
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terminal: number;
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terminal: number;
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town: number;
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town: number;
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sandbox: number;
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}
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}
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export interface IContainerRandomistionSettings
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export interface IContainerRandomistionSettings
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@ -20,6 +20,7 @@ export interface ILocations
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terminal?: ILocationData;
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terminal?: ILocationData;
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town?: ILocationData;
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town?: ILocationData;
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woods?: ILocationData;
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woods?: ILocationData;
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sandbox?: ILocationData;
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/** Holds a mapping of the linkages between locations on the UI */
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/** Holds a mapping of the linkages between locations on the UI */
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base?: ILocationsBase;
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base?: ILocationsBase;
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}
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}
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