Fix incorrect NewSurviveTimeSeconds
value being sent to client
Thanks to DanW
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@ -565,7 +565,9 @@ export class GameController
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*/
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public getRaidTime(sessionId: string, request: IGetRaidTimeRequest): IGetRaidTimeResponse
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{
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const mapBase: ILocationBase = this.databaseServer.getTables().locations[request.Location.toLowerCase()].base;
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const db = this.databaseServer.getTables()
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const mapBase: ILocationBase = db.locations[request.Location.toLowerCase()].base;
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const baseEscapeTimeMinutes = mapBase.EscapeTimeLimit;
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// Prep result object to return
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@ -620,14 +622,11 @@ export class GameController
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this.logger.debug(`Reduced: ${request.Location} raid time by: ${chosenRaidReductionPercent}% to ${newRaidTimeMinutes} minutes`)
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// get our new total raid time as seconds
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const newRaidTimeSeconds = newRaidTimeMinutes * 60;
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const originalSurvivalTimeSeconds = this.databaseServer.getTables().globals.config.exp.match_end.survived_seconds_requirement;
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const originalSurvivalTimeSeconds = db.globals.config.exp.match_end.survived_seconds_requirement;
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result.OriginalSurvivalTimeSeconds = originalSurvivalTimeSeconds;
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// Calculate how long player needs to be in raid to get a `survived` extract status
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result.NewSurviveTimeSeconds = Math.max(originalSurvivalTimeSeconds - newRaidTimeSeconds, 0);
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result.NewSurviveTimeSeconds = Math.max(originalSurvivalTimeSeconds - ((baseEscapeTimeMinutes - newRaidTimeMinutes) * 60), 0);
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const exitAdjustments = this.getExitAdjustments(mapBase, newRaidTimeMinutes);
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if (exitAdjustments)
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