Added ability to override hideout craft times via config
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31641334aa
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@ -5,5 +5,7 @@
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"inRaid": 60,
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"inRaid": 60,
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"outOfRaid": 10
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"outOfRaid": 10
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},
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},
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"expCraftAmount": 10
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"expCraftAmount": 10,
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"overrideCraftTimeSeconds": -1,
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"overrideBuildTimeSeconds": -1
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}
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}
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@ -209,6 +209,9 @@ export class GameController
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this.adjustLabsRaiderSpawnRate();
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this.adjustLabsRaiderSpawnRate();
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this.adjustHideoutCraftTimes();
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this.adjustHideoutBuildTimes();
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this.removePraporTestMessage();
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this.removePraporTestMessage();
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this.saveActiveModsToProfile(fullProfile);
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this.saveActiveModsToProfile(fullProfile);
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@ -240,6 +243,46 @@ export class GameController
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}
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}
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}
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}
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protected adjustHideoutCraftTimes(): void
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{
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const craftTimeOverrideSeconds = this.hideoutConfig.overrideCraftTimeSeconds;
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if (craftTimeOverrideSeconds === -1)
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{
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return;
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}
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for (const craft of this.databaseServer.getTables().hideout.production)
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{
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// Only adjust crafts ABOVE the override
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if (craft.productionTime > craftTimeOverrideSeconds)
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{
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craft.productionTime = craftTimeOverrideSeconds;
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}
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}
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}
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protected adjustHideoutBuildTimes(): void
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{
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const craftTimeOverrideSeconds = this.hideoutConfig.overrideBuildTimeSeconds;
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if (craftTimeOverrideSeconds === -1)
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{
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return;
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}
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for (const area of this.databaseServer.getTables().hideout.areas)
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{
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for (const stageKey of Object.keys(area.stages))
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{
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const stage = area.stages[stageKey];
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// Only adjust crafts ABOVE the override
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if (stage.constructionTime > craftTimeOverrideSeconds)
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{
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stage.constructionTime = craftTimeOverrideSeconds;
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}
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}
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}
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}
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protected adjustLocationBotValues(): void
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protected adjustLocationBotValues(): void
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{
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{
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const mapsDb = this.databaseServer.getTables().locations;
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const mapsDb = this.databaseServer.getTables().locations;
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@ -9,4 +9,6 @@ export interface IHideoutConfig extends IBaseConfig
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runIntervalValues: IRunIntervalValues;
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runIntervalValues: IRunIntervalValues;
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hoursForSkillCrafting: number;
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hoursForSkillCrafting: number;
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expCraftAmount: number;
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expCraftAmount: number;
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overrideCraftTimeSeconds: number;
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overrideBuildTimeSeconds: number;
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}
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}
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