diff --git a/project/src/controllers/GameController.ts b/project/src/controllers/GameController.ts index 497e1982..c7780939 100644 --- a/project/src/controllers/GameController.ts +++ b/project/src/controllers/GameController.ts @@ -254,10 +254,9 @@ export class GameController const location: ILocationData = this.databaseServer.getTables().locations[locationKey]; for (const wave of location.base.waves) { - // Ignore marksman waves as they're a whole other problem - if (wave.slots_min === wave.slots_max && wave.WildSpawnType !== "marksman") + if ((wave.slots_max - wave.slots_min === 0)) { - this.logger.debug(`Fixed empty map: ${locationKey} wave: ${wave.number} of type: ${wave.WildSpawnType} in zone: ${wave.SpawnPoints}`); + this.logger.debug(`Fixed ${wave.WildSpawnType} Spawn: ${locationKey} wave: ${wave.number} of type: ${wave.WildSpawnType} in zone: ${wave.SpawnPoints} with Max Slots of ${wave.slots_max}`); wave.slots_max++; } }