Fix: hotfix for difference in types between botjson skills (dict) and output (array)
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@ -4,7 +4,7 @@ import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
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import { BotHelper } from "../helpers/BotHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { Health as PmcHealth, IBaseSkill, IBotBase, Info, Skills as botSkills } from "../models/eft/common/tables/IBotBase";
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import { Health as PmcHealth, IBaseJsonSkills, IBaseSkill, IBotBase, Info, Skills as botSkills } from "../models/eft/common/tables/IBotBase";
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import { Health, IBotType } from "../models/eft/common/tables/IBotType";
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import { Item, Upd } from "../models/eft/common/tables/IItem";
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import { BaseClasses } from "../models/enums/BaseClasses";
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@ -154,7 +154,7 @@ export class BotGenerator
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bot.Info.Settings.StandingForKill = botJsonTemplate.experience.standingForKill;
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bot.Info.Voice = this.randomUtil.getArrayValue(botJsonTemplate.appearance.voice);
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bot.Health = this.generateHealth(botJsonTemplate.health, bot.Info.Side === "Savage");
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bot.Skills = this.generateSkills(botJsonTemplate.skills);
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bot.Skills = this.generateSkills(<any>botJsonTemplate.skills); // TODO: fix bad type, bot jsons store skills in dict, output needs to be array
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bot.Customization.Head = this.randomUtil.getArrayValue(botJsonTemplate.appearance.head);
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bot.Customization.Body = this.weightedRandomHelper.getWeightedInventoryItem(botJsonTemplate.appearance.body);
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bot.Customization.Feet = this.weightedRandomHelper.getWeightedInventoryItem(botJsonTemplate.appearance.feet);
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@ -300,11 +300,11 @@ export class BotGenerator
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* @param botSkills Skills that should have their progress value randomised
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* @returns
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*/
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protected generateSkills(botSkills: botSkills): botSkills
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protected generateSkills(botSkills: IBaseJsonSkills): botSkills
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{
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const skillsToReturn: botSkills = {
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Common: this.getSkillsWithRandomisedProgressValue(botSkills.Common),
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Mastering: this.getSkillsWithRandomisedProgressValue(botSkills.Mastering),
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Common: this.getSkillsWithRandomisedProgressValue(Object.values(botSkills.Common ?? [])),
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Mastering: this.getSkillsWithRandomisedProgressValue(Object.values(botSkills.Mastering ?? [])),
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Points: 0
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};
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@ -150,6 +150,13 @@ export interface Inventory
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fastPanel: Record<string, string>
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}
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export interface IBaseJsonSkills
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{
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Common: Record<string, Common>
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Mastering: Record<string, Mastering>
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Points: number
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}
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export interface Skills
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{
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Common: Common[]
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