Round armor/weapon durability values to 2 DP

This commit is contained in:
Dev 2024-01-25 09:30:50 +00:00
parent 5c077dc99b
commit 2c50139dba

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@ -171,7 +171,7 @@ export class DurabilityLimitsHelper
const minDelta = this.getMinWeaponDeltaFromConfig(botRole); const minDelta = this.getMinWeaponDeltaFromConfig(botRole);
const maxDelta = this.getMaxWeaponDeltaFromConfig(botRole); const maxDelta = this.getMaxWeaponDeltaFromConfig(botRole);
const delta = this.randomUtil.getInt(minDelta, maxDelta); const delta = this.randomUtil.getInt(minDelta, maxDelta);
const result = maxDurability - delta; const result = Number((maxDurability - delta).toFixed(2));
const durabilityValueMinLimit = Math.round( const durabilityValueMinLimit = Math.round(
(this.getMinWeaponLimitPercentFromConfig(botRole) / 100) * maxDurability, (this.getMinWeaponLimitPercentFromConfig(botRole) / 100) * maxDurability,
); );
@ -185,7 +185,7 @@ export class DurabilityLimitsHelper
const minDelta = this.getMinArmorDeltaFromConfig(botRole); const minDelta = this.getMinArmorDeltaFromConfig(botRole);
const maxDelta = this.getMaxArmorDeltaFromConfig(botRole); const maxDelta = this.getMaxArmorDeltaFromConfig(botRole);
const delta = this.randomUtil.getInt(minDelta, maxDelta); const delta = this.randomUtil.getInt(minDelta, maxDelta);
const result = maxDurability - delta; const result = Number((maxDurability - delta).toFixed(2));
const durabilityValueMinLimit = Math.round( const durabilityValueMinLimit = Math.round(
(this.getMinArmorLimitPercentFromConfig(botRole) / 100) * maxDurability, (this.getMinArmorLimitPercentFromConfig(botRole) / 100) * maxDurability,
); );