Moved keepalive code out of GameCallbacks and into its own function inside GameControler
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@ -109,11 +109,7 @@ class GameCallbacks
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameKeepAliveResponse>
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{
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return this.httpResponse.getBody({
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msg: "OK",
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// eslint-disable-next-line @typescript-eslint/naming-convention
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utc_time: new Date().getTime() / 1000
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});
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return this.httpResponse.getBody(this.gameController.getKeepAlive(sessionID));
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}
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/**
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@ -12,6 +12,7 @@ import { BodyPartHealth } from "../models/eft/common/tables/IBotBase";
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import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse";
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import { ICurrentGroupResponse } from "../models/eft/game/ICurrentGroupResponse";
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import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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@ -232,6 +233,19 @@ export class GameController
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};
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}
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/**
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* Handle client/game/keepalive
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public getKeepAlive(sessionId: string): IGameKeepAliveResponse
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{
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return {
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msg: "OK",
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// eslint-disable-next-line @typescript-eslint/naming-convention
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utc_time: new Date().getTime() / 1000
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};
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}
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/**
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* BSG have two values for shotgun dispersion, we make sure both have the same value
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*/
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