Move trainArrivalDelaySeconds value into config

This commit is contained in:
Dev 2023-12-01 09:03:14 +00:00
parent 1994832281
commit 2a3839f6de
3 changed files with 217 additions and 201 deletions

View File

@ -841,6 +841,10 @@
"allowDuplicateItemsInStaticContainers": true, "allowDuplicateItemsInStaticContainers": true,
"looseLootBlacklist": {}, "looseLootBlacklist": {},
"scavRaidTimeSettings": { "scavRaidTimeSettings": {
"settings": {
"trainArrivalDelaySeconds": 90
},
"maps": {
"bigmap": { "bigmap": {
"reduceLootByPercent": true, "reduceLootByPercent": true,
"minDynamicLootPercent": 50, "minDynamicLootPercent": 50,
@ -1027,4 +1031,5 @@
"adjustWaves": true "adjustWaves": true
} }
} }
}
} }

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@ -39,31 +39,7 @@ export interface ILocationConfig extends IBaseConfig
/** Key: map, value: loose loot ids to ignore */ /** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>; looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/ /** Key: map, value: settings to control how long scav raids are*/
scavRaidTimeSettings: Record<string, IScavRaidTimeLocationSettings>; scavRaidTimeSettings: IScavRaidTimeSettings;
}
export interface IScavRaidTimeLocationSettings
{
/** Should loot be reduced by same percent length of raid is reduced by */
reduceLootByPercent: boolean;
minStaticLootPercent: number;
minDynamicLootPercent: number;
/** Chance raid time is reduced */
reducedChancePercent: number;
reductionPercentWeights: Record<string, number>;
/** Should bot waves be removed / spawn times be adjusted */
adjustWaves: boolean;
}
export interface IContainerRandomistionSettings
{
enabled: boolean;
/** What maps can use the container randomisation feature */
maps: Record<string, boolean>;
/** Some container types don't work when randomised */
containerTypesToNotRandomise: string[];
containerGroupMinSizeMultiplier: number;
containerGroupMaxSizeMultiplier: number;
} }
export interface IFixEmptyBotWavesSettings export interface IFixEmptyBotWavesSettings
@ -119,3 +95,38 @@ export interface LootMultiplier
terminal: number; terminal: number;
town: number; town: number;
} }
export interface IContainerRandomistionSettings
{
enabled: boolean;
/** What maps can use the container randomisation feature */
maps: Record<string, boolean>;
/** Some container types don't work when randomised */
containerTypesToNotRandomise: string[];
containerGroupMinSizeMultiplier: number;
containerGroupMaxSizeMultiplier: number;
}
export interface IScavRaidTimeSettings
{
settings: IScavRaidTimeConfigSettings
maps: Record<string, IScavRaidTimeLocationSettings>
}
export interface IScavRaidTimeConfigSettings
{
trainArrivalDelaySeconds: number
}
export interface IScavRaidTimeLocationSettings
{
/** Should loot be reduced by same percent length of raid is reduced by */
reduceLootByPercent: boolean;
minStaticLootPercent: number;
minDynamicLootPercent: number;
/** Chance raid time is reduced */
reducedChancePercent: number;
reductionPercentWeights: Record<string, number>;
/** Should bot waves be removed / spawn times be adjusted */
adjustWaves: boolean;
}

View File

@ -171,11 +171,11 @@ export class RaidTimeAdjustmentService
*/ */
protected getMapSettings(location: string): IScavRaidTimeLocationSettings protected getMapSettings(location: string): IScavRaidTimeLocationSettings
{ {
const mapSettings = this.locationConfig.scavRaidTimeSettings[location.toLowerCase()]; const mapSettings = this.locationConfig.scavRaidTimeSettings.maps[location.toLowerCase()];
if (!mapSettings) if (!mapSettings)
{ {
this.logger.warning(`Unable to find scav raid time settings for map: ${location}, using defaults`); this.logger.warning(`Unable to find scav raid time settings for map: ${location}, using defaults`);
return this.locationConfig.scavRaidTimeSettings.default; return this.locationConfig.scavRaidTimeSettings.maps.default;
} }
return mapSettings; return mapSettings;
@ -226,7 +226,7 @@ export class RaidTimeAdjustmentService
// //
// I added 2 seconds just to be safe... // I added 2 seconds just to be safe...
// //
const trainArrivalDelaySeconds = 90; const trainArrivalDelaySeconds = this.locationConfig.scavRaidTimeSettings.settings.trainArrivalDelaySeconds;
// Determine the earliest possible time in the raid when the train would leave // Determine the earliest possible time in the raid when the train would leave
const earliestPossibleDepartureMinutes = (exit.MinTime + exit.Count + exit.ExfiltrationTime + trainArrivalDelaySeconds) / 60; const earliestPossibleDepartureMinutes = (exit.MinTime + exit.Count + exit.ExfiltrationTime + trainArrivalDelaySeconds) / 60;